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CIV VI Gathering Storm new PBEM

(November 23rd, 2019, 10:51)The Black Sword Wrote: I like making city states harder to capture, because I think they're more interesting alive than as free barb cities. So I'm for putting them on deity.

Diety is fine with me. I think it affects barbarian difficulty as well but since we'll all be on the same difficulty that is fine.
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(November 23rd, 2019, 10:51)The Black Sword Wrote: I like making city states harder to capture, because I think they're more interesting alive than as free barb cities. So I'm for putting them on deity.

I remember seeing or having a discussion about this in one of the earlier PBEMs but I'm not able to remember (or locate) which tech thread it was in.  My recollection, though, is that this doesn't work in MP - the difficulty settings are used to handicap the players, not the players vs. the AI.  As a result, setting all the players to difficulty does not give the city-states walls.  I did set up a duel hotseat deity game against myself and city-states did not have walls.  Someone else may want to check that, though, just in case I didn't set something right.
Sending units to their death since 2017.

Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia 
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
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What if the mapmaker just places city states directly and gives them walls manually? Same effect, because city states always settle in place, and there won't be a player close enough to any of them that being settled half a turn earlier makes any difference.
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(November 23rd, 2019, 14:27)williams482 Wrote: What if the mapmaker just places city states directly and gives them walls manually? Same effect, because city states always settle in place, and there won't be a player close enough to any of them that being settled half a turn earlier makes any difference.

I think I could alternatively set them to start in the Classical Era.
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Has everyone made a choice for around 1, or are we still waiting for someone?
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(November 24th, 2019, 13:08)Cornflakes Wrote: Has everyone made a choice for around 1, or are we still waiting for someone?

Still waiting on 1 player, then I will post re-rolls for those that have chosen that.
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Who are we waiting on (and do they know?)
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Still waiting on Kaiser to make a decision. Do you have a play order?
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Pick selected in my thread, sorry for the delay and communication on my side

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Turn order looks roughly like:

pindicator: 0200-0600 GMT
Cornflakes: 1000 - 1300 GMT
Archduke: 7-9 GMT and 18-21 GMT. (9-18 if necessary)
Alhambram: 8-9 GMT OR 19-23 GMT (placed these two in their larger play window, they could also be before Cornflakes)
TBS: 18-23 GMT
Kaiser: 18-23 GMT.
suboptimal: 2200 - 0400 GMT

Since Archduke, Alhambram, TBS, and Kaiser are all in the European evening window, it might be worthwhile to move Archduke and Alhambram to the earlier slot to make sure everyone has plenty of time (4 players playing in a 5-hour window might be tough). Or just Archduke, since Alhambram's window in the morning is pretty narrow. 

And of course, first player randomized.
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