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T66: Lurkerpolis is born. Whipping-whipping.
Whipped 2pop for a worker in Persepolis and start a Library. Wipped 2 pop in Girapolis for Barracks. Wipped 1pop in Equuspolis for Granatary. Lurkerpolis is settled and borrowing the wheat of Girapolis, meanwhile 2 workers are farming the pigs for Lurkerpolis.
Maths is the next tech.
Next turn the worker from Girapolis is going to farm the rice, otherwise Raskolnikov is going to make some voodoo on me  . Also next turn Equuspolis will expand and I can farm the elephants. I have only one worker cause there is no rush. Also I keep working the cottage in Girapolis for it to grow and report coins, which now are a must definitely.
(June 6th, 2020, 05:38)Suite Wrote: I'd like to propose the plains hill at the lake west of the fur colonies. It's the best city with fur I can see and I/you definitely don't want to work ice fur as a tile (even tundra furs are at least debatable and in my opinion weaker than a grassland cottage even without river bonus). Moreover it's a decent moai site with four lake and five coastal tiles. Later there is place for a not too shabby-site at the plains hill, Crab-6. But priority would be the pigs in the west, maybe so that the rice is within the city cross for quicker growth.
Edit: Please, build a worker in Girapolis for one turn and then double whip him. You need extra ones.
Good point about the furs-city. I think I must focus on making cottages now, and the next city should go west near the pigs. May be I can select Girapolis with Barracks to make units. Playing with the IA I have enough so far, but with humans, I think I must have at least 1-2 archers per city. Equuspolis could make the next settler when grow to 4pop, the question is what to make in the meanwhile in this city?
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T72: west and east view of the map, notice a beatiful city on the west coast by the stone. When Persepolis reachs 5pop I will do a settler (whiped in 4 turns), and the library soon after. Don't know very well yet the place of the next city. Initially should go west of persepolis, but the city at the far south west, on the coast seems to be very interesting.
here some pics of barbars chating with my inmortals (last turn I just killed another axeman and the inmortal didn't receive any damage and got 2XP)
and here a graph about Crop Yield that shows a big increase of GeneralKill, but I'm not sure of the meaning.
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T80. Next turn we build the 5th city. It will get the furs, and hope it helps our wealth. The other cities are maximizing the gold, because the research is very slow. I will get library in 2 turns in Persepolis and soon in Lurkerpolis.
Below is the pic of a Lazteuq city in the SW. It is defended with an axeman, and I could conquer it with my Inmortal. Thinking about sending it next turn. And below the power graph of Lazteuq. He is expanding very fast and almost closing my posibilities of expansion.
June 14th, 2020, 17:19
(This post was last modified: June 14th, 2020, 17:30 by Suite.)
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You can't conquer Lazteuqs city right now, because a unit can attack only once per turn (that is, without Blitzkrieg promotion). The Immortal would take the worker as the attacking move.
Lurkerpolis should definitely work the pigs. They yield so much food that the city grows a lot faster.
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Lurkers applaud the move though! More blood for the blood gods
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(June 14th, 2020, 16:27)giraflorens Wrote: T80. Next turn we build the 5th city. It will get the furs, and hope it helps our wealth.
Very strong city, make sure to whip a lighthouse right after the granary.
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(June 14th, 2020, 17:19)Suite Wrote: You can't conquer Lazteuqs city right now, because a unit can attack only once per turn (that is, without Blitzkrieg promotion). The Immortal would take the worker as the attacking move.
To expand on this: Immortals only get bonuses against axes when they attack, so the axe could kill the chariot in retaliation.
There is no way to peace. Peace is the way.
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T81. He put a Spearman in Fajita, so forget about invasion with a Curative Inmortal. Sorry I don't have the picture with the defenders of Fajita. It is strange why you can see them from one hill and not from the other.
Micropolis is setted, connected and a lot of work around there. And below is the pic of the cost of maintenance of every thing: 20 gold per turn, and I get 18 with 0% per turn!!! After masonry I will go for currency, otherwise I don't know how to keep the economy up. I hope that the library in persepolis (next turn) will help, and I am dubting about whipping the library in Equuspolis, but if I whip it , I don't have anything to build but units or workers... or settlers.
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T90: the 6th city is founded. Near the stone and sharing some food with Lurkerpolis. Some workers are making a quarry, and a 4th is gone to make a village that can be shared and mine the hills.
Micropolis, the 5ht city is growing and it is working the furs tile, that slows the growing, but it reports 4 coins which are very important. because the economy is getting crucial.
In the two sourthern cities, I am making a cue of combat units for using them in case.
The Immortal Explorer is going south through Superdeathts territory.
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(June 20th, 2020, 02:57)giraflorens Wrote: Micropolis, the 5ht city is growing and it is working the furs tile, that slows the growing, but it reports 4 coins which are very important. because the economy is getting crucial.
How many turns until Currency? It looks like Micropolis needs somewhere between 22 and 24 food to grow? So the 3 food surplus (deer + tundra furs) takes 8 turns to grow and gives you 32 commerce (8turns*4fursCommerce). If you work the lake (2f/2c), you can grow in 6 turns (4 food surplus * 6turns =24f) and then work the furs. This gives you 12 commerce over the first 6 turns and then another 12 commerce from working the furs+lake for 24 commerce, only 8 less than working the furs all the time. If Currency is just around the corner, it makes sense to work the furs instead of growing, but if Currency's still a long way away, it might be better to grow onto more tiles in Micropolis. (But I am unsure, of course.)
There is no way to peace. Peace is the way.
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