Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
Caster of Magic II Brainstorming Megathread

Quote:are Cities panel the same as F10 Governor? When i press F10 there is slight "hiccup" , i need to press some key to release coursor.

Yes it is, I do wonder why that was even added there? Seems redundant...
...There is absolutely nothing different between F10 and C in the code when entering the cities screen so I do wonder, as far as I can tell the "hiccup" looks like the game losing focus in windows so the input (such as moving the mouse) doesn't get transferred to the game until you click with the mouse inside the game window to focus is again.

...apparently F10 is a standard windows hotkey. I need to find a way to disable the default effects to fix that.

Maybe we should get rid of this redundancy and assign F10 to "alchemist" instead.

I could add an override for the wheel to translate to pressing some button but which one?
I don't see a way to detect the 4th and above mouse buttons.
Reply

May I request combat units and building sprite to be place in game with lower edge as reference instead of upper edge? I have ripped a lot of sprites from Civizard, although they are more detail and more beautiful, they are taller than upper limit of buildings and unit sprite that make them could not be placed inside correct tile in display.

So far only kind of object that has reference point on the lower edge of sprite that I know are center items and combat map tree. I don't know why all item does not do it this way.

   
   
Reply

Please allow us to set retort limit more than 6 so that it would be possible to have no spellbook playthrough.
Reply

Please add option in spells.ini that allow the spell to be lair reward only and could not be chosen or in spell book at the beginning of the game.
Reply

Say, if it's not too much trouble, would it be possible to program in an "arena mode", where we could set up armies, spells, battlefields, casting skill etc on both sides, and then duking them out, with optional control settings for letting either the player or AI control each side? I think it would be a great little tool that would provide lots of enjoyment on its own, and also help ease people into the game.
Reply



Forum Jump: