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[SPOILERS - PBEM17] novice and spaceman - Suryavarman of India

Okay, I finished the turn and sent it on. T100 report coming up later tonight.
I have to run.
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novice Wrote:Okay, I finished the turn and sent it on. T100 report coming up later tonight.

I literally can wait.
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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Okay, first a turn report for T100.

Someone got a great scientist, and Dave completed the Taj Mahal to extend his current golden age by 6 turns.

[Image: Civ4ScreenShot0782.JPG]

I also thought I'd point out that Shoot still has an unclaimed food resource in his core, which I find slightly remarkable.

[Image: Civ4ScreenShot0783.JPG]

The F1 advisor sums up what our cities are doing:
[Image: Civ4ScreenShot0804.JPG]

Note that all our opponents are saving (at least a bit of) gold:
[Image: Civ4ScreenShot0809.JPG]

In that light, our 2nd place in GNP is ok, but nothing more. I'd say the players are remarkably evenly matched at this stage of the game.

[Image: Civ4ScreenShot0831.JPG]

We're running breakeven at 40% science. We'll switch to max tax next turn while building universities and Oxford. We'll also run a trade mission with our Economics merchant, so we should get a good chunk of gold to let us run 100% science for a while afterwards, and beeline some techs quickly.

On the plus side GNP-wise, our cities are small from whipping infra and will grow onto a lot of specialists shortly.

Finally, let's keep keeping an eye on Shoot the Moon's power. I guess he's bound to build a few Janissaries now that he's got the tech, but let's hope he doesn't gear up for an invasion.

[Image: Civ4ScreenShot0820.JPG]
I have to run.
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A run-through of our 17 cities:

[Image: Civ4ScreenShot0784.JPG]

[Image: Civ4ScreenShot0785.JPG]

[Image: Civ4ScreenShot0802.JPG]

[Image: Civ4ScreenShot0787.JPG]

[Image: Civ4ScreenShot0788.JPG]

[Image: Civ4ScreenShot0789.JPG]

[Image: Civ4ScreenShot0790.JPG]

[Image: Civ4ScreenShot0791.JPG]

[Image: Civ4ScreenShot0792.JPG]

[Image: Civ4ScreenShot0793.JPG]

[Image: Civ4ScreenShot0794.JPG]

[Image: Civ4ScreenShot0795.JPG]

[Image: Civ4ScreenShot0796.JPG]

[Image: Civ4ScreenShot0797.JPG]

[Image: Civ4ScreenShot0798.JPG]

[Image: Civ4ScreenShot0799.JPG]

[Image: Civ4ScreenShot0803.JPG]
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Advisors screens:

[Image: Civ4ScreenShot0804.JPG]

[Image: Civ4ScreenShot0805.JPG]

[Image: Civ4ScreenShot0806.JPG]

[Image: Civ4ScreenShot0807.JPG]

[Image: Civ4ScreenShot0808.JPG]

[Image: Civ4ScreenShot0809.JPG]

[Image: Civ4ScreenShot0810.JPG]

[Image: Civ4ScreenShot0811.JPG]

[Image: Civ4ScreenShot0812.JPG]

[Image: Civ4ScreenShot0813.JPG]

[Image: Civ4ScreenShot0814.JPG]

[Image: Civ4ScreenShot0815.JPG]

[Image: Civ4ScreenShot0816.JPG]

[Image: Civ4ScreenShot0817.JPG]

[Image: Civ4ScreenShot0818.JPG]

[Image: Civ4ScreenShot0819.JPG]

[Image: Civ4ScreenShot0820.JPG]

[Image: Civ4ScreenShot0823.JPG]

[Image: Civ4ScreenShot0824.JPG]
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Finally, overview maps of our lands:

[Image: Civ4ScreenShot0825.JPG]

[Image: Civ4ScreenShot0826.JPG]

[Image: Civ4ScreenShot0827.JPG]

[Image: Civ4ScreenShot0828.JPG]

[Image: Civ4ScreenShot0829.JPG]

[Image: Civ4ScreenShot0830.JPG]
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Suggestions for the next turn(s):
  • Net Profit and Farmer's Market grew and hired spies. Fix that. (Change to scientists)
  • Hire two scientists in Bull Market and give a farm to Horsetrading so it grows in 1. Build a missionary for "filler" here after the courthouse.
  • Scientist in Tipping Point, and build a work boat for Fish Island.
  • Courthouse and Engineer in Financial Trap.
  • Work farm in Channeled Funds and give the fish back to Pyramid Scheme.
  • Hire a merchant in Investment and halt growth.
  • Road the "filler" spot so we can found the city the turn the settler completes.
  • "filler" works the silks until the granary is done, then borrows the clams to grow? Don't chop the granary until confucianism has been spread there.

Calling All Lurkers! We need names for two new cities - the "filler" spot between Gold Rush and Channeled Funds, and the city on the fish island near Shoot the Moon's east coast.
I have to run.
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Nice update.

For the silks city, Material Gain?

And for the fish city, Offshore Account?
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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spacemanmf Wrote:For the silks city, Material Gain?

And for the fish city, Offshore Account?

I like it! It would have to be OffshoreAccount, though.

novice Wrote:
  • Scientist in Tipping Point, and build a work boat for Fish Island.

Slight problem with this plan: I don't think work boats can enter ocean, even in your own culture, before Astronomy. Can anyone confirm?

If I remember correctly, that's inconvenient. I guess OffshoreAccount will just have to whip its own work boat, then.
I have to run.
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Yeah, I realised no space would be possible.

That's an impressive number of buildings in Trading Post. And we've done a good job of granary-library-forge coverage.

Interestingly, the missionary didn't spread when I briefly messed with the turn.
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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