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[spoilers] Pindicator and Regoarrarr - Bismark of Ethiopia

Don't chop the plains forest until the very end of Moai. We need that hpt, sad to say. Once we get Moai or Iron Working then we can get some hammer potential in this city.
Suffer Game Sicko
Dodo Tier Player
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Commosan has now whipped 6 times over the past 2 turns - 5 singles and a double. Need to remember to check his power graph
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When I saw that Gaspar had logged in to Commodore's account this afternoon, my suspicion about Commosan gearing up for war was redoubled. Indeed, when I opened the save, I heard the horns of war

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Our exploring Turd Ferguson spotted some gray borders off in the distance, so I moved to investigate.

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Seems like Cyneheard's city (this is his 5th city and seems like it's AWFUL close to Commodore) is pretty well defended.

Note our awesome gpt rate!
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Here's More Cowbell

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So we should be able to make it just before we starve (last turn we don't need all 3 specs). By my count after 15t, we should have 29 + 75 = 104 prophet points and 90 scientist points, so if we fire the prophet on the last turn, that will give us 106/96, or 52% prophet / 48% scientist odds.

I 2-whipped the granary in Wayne's World and a worker in Coneheads (it was over the happy cap + working a grass forest). I overflowed into an axe at WW and another worker at CH. We need to get those grassland river tiles cottaged so when the capital's anger wears off we can take back the seafood

Next turn we need to swap the jungle ivory over to our new grass farm at CPH, letting us grow in 2. CPH is going to actually turn out to be a pretty strong hammer city.

Look - I found our iron!!!

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At least I think it's iron - I didn't think iron could be jungled but maybe so... Don't know what else it could be. Guess we'll see next turn.

Need to figure out what we're doing about Moai this turn. Your sims don't match up with reality lol
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It's currently T118
Moai is at 136/250
OTOF is already at size 4, at 17/28, working fish / fish / cows / PF, making 10fpt and 5 base hpt

Out of BFC forest will chop at end of NEXT turn.

I have swapped to a worker (putting 16 food-hammers into it this turn). My plan is to swap back to Moai next turn, to get the chop, then BACK to the worker next turn to double whip it and overflow BACK into Moai.

I THINK that works out well but haven't simmed it. I have ended turn so if you want to change that before then hurry up lol
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I thought we didn't have a granary in 1TON. So the city is going to grow a lot faster than what I projected.

Also, I'm not seeing the iron. Hill tile is 1f1h. A hill with iron would be 1f2h. Right?
Suffer Game Sicko
Dodo Tier Player
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pindicator Wrote:I thought we didn't have a granary in 1TON. So the city is going to grow a lot faster than what I projected.

Also, I'm not seeing the iron. Hill tile is 1f1h. A hill with iron would be 1f2h. Right?

LOL I just saw mining and I assumed it was some hidden resource. It never really occurred to me that he could just be, you know, MINING A HILL lol

So can you sandbox where we're at at OTOF and make sure what I suggested will work out?
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Managed to wrap up the anniversary activities with 7 minutes to spare on the turn lol

Played and I decided to just move our workers out of danger. I don't think Nakor would attack, but no real harm other than a lost worker turn, which is fine - we actually proably have too MANY workers at this point.

I gotta say it's kind of fun trying to squeeze out every last bit of coinage from this crashed economy. I managed to bring us up from 1gpt at max tax to 4!!!! thumbsup
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Also, lurker MECHANICS QUESTION!!!

If I gift a worker to Azza (India) does it become a fast worker? I'm trying to remember back to my days of PB1 (when I was India). I seem to recall that if I captured workers they became fast workers, but was not sure on that nor on gifts.

I could / should probably WB it out but if anyone has the answers, speak up!
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