Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[SPOILERS] The Rise of Lewger: A BacoN of Bacon Revenge (bacOn bAcoNbAcon) Bacon

I wonder if scooter knows I have vision on Azza's cities? :

[Image: t216lol_zps21743f79.jpg]

Because he's not doing a great job at hiding. If he's going to try and attack me in the south, all those units will die. I have enough CKN in range and I moved my 11 knight stack a bit south so that it can hit everything south and everything north.

I think Scooter tried to set a trap:

[Image: t216trap_zpsa404ddf4.jpg]

See last turn he was able to destroy the road on the jungle hill there. Without it my knights can't 1 move his city. This turn he moved all his knights out. If he's going south, it'll take too long. I suspect he's just trying to bait me into putting a force on that hill to protect workers to rebuild the road. Then with those forces tied up there he can "surprise" me in the south.

Really all these games are moot. I rested the stack this turn. Next turn I will send my 100 unit stack towards his capital and in 3-4 turns I will raze it. The units in Azza's territory can't make it to help and the knights won't be able to stop rifles. (30 in stack atm). And he won't have enough time to build enough cannon and grenadiers and get them to his capital in time. The 11 knights and the forces I have at home (some 10 rifles, 10 ckn and 11 knights) are just a bit of zone defense for now. I can go up and kill Gators later.

Oh and this turn we get our first glimpse at Scooter's power losses on the graph:

[Image: t216power_zpse9b5ab2e.jpg]

That right there is sweet. He definitely lost more power than me and it looks so substantial on the graph. Add in the grens in Azzaland, his naval power and garrisons for all his cities and we're looking at that knight stack being his only real power stack in range. Mindblowing.

Mackoti should just be tearing through Scooter. Hopefully commodore will. I just looked into Redblackfish or whatever that city is on Scooter's border with Commodore and it has a single long bow as garrison. That city is 1 tile from commodore!? If Commodore doesn't stream over the border, esp after this power graph and having traded maps with me then he's not Commodore.


BTW. I don't think Azza wants to attack me at all. He doesn't want to make the time investment. He's in and out of the game in 4-5 minutes each turn.


Man that power graph is beautiful. I can't wait for next turn when we can see that drop a bit better.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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I'm the one who made a bit of a flap about king making so I'll take that one. I appreciate you spelling out your thoughts about the conflict and your game in general. That thinking is part of what has been missing for me (not that you owe me any kind of explanation, or anything really). Obviously you have a much better idea of what your capabilities are vs. scooter and what they have been since the start of the conflict and even prior to that. I don't have in-game study to inform my lurker jaw-flapping, only the vantage point of the MMQB who sees a massive stack of units that is surely going out in one last blaze of glory (and pique?) and will absolutely be destroyed at some point, incapable of providing further defense to the un(der)defended, rapidly diminishing homeland.

But, I'm not a player in the game, and I didn't mean to imply that you don't have the right to play as you see best. What you are doing certainly will have an impact on the outcome of the game. Will it be decisive, who can say? It is not my place to say this either, not here. But, as you articulated quite well, you didn't declare this war, and there are many instances of players narrowing the focus of their gameplay to winning the duel they have been drawn into.

There certainly is a case to be made about offense as the best defense. You're making a good case now. Playing defense as a sitting duck in an asynchronous war situation where you had no good counter (Viking fast boats loaded with amphibious units you can't really counter) and just bleeding units to your opponent defending cities to no real effect may not have allowed you to live any longer than you may now in light of this attack. Who knows. But I regret the comment about kingmaking, as clearly you're doing what you think is best (and likely most fun) here.

Thanks for the good reporting.

hatsoff
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I dont get the implication anyway. We've seen the result of turtling up and not leaving your borders when you are getting invaded by a technologically superior opponent: thats what Azza does every single game. Why do you think thats a better strategy than taking the fight to them?

Especially considering that if either mackoti OR Commodore elect to commit to war with Scooter then hes really in trouble. (And why both wouldnt want to do that right now I cant figure out)
Please don't go. The drones need you. They look up to you.
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for what it's worth I agree with you Lewwyn & Bigger. Scooter started the war and I think you are definitely more than entitled to make him suffer from it. If that means Scooter loses the game, I guess it just shows that he did not prepare adequately for the war.
An eye for an eye makes the whole world blind

- Mohandas Karamchand "Mahatma" Gandhi, 1869-1948.
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Lewwyn - I'm curious.

Is there any improbable set of circumstances where scooter can save his capital?
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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(April 9th, 2014, 19:17)Dhalphir Wrote: Lewwyn - I'm curious.

Is there any improbable set of circumstances where scooter can save his capital?

I'm having a hard time seeing it given that I simply haven't seen enough units from him Obviously it depends on how much he can produce and move to his capital in the next 5 turns. To stop me, I think he would need all those units in Azzaland at his capital, he would need a strong railroad network. And he would need Commodore no to attack his cities that are garrisoned by single units.

When I hit flat ground he should probably attack with his knights and sac them all into my sac to flank away the cats. He would be better off if he could get my units hurt first with collateral, but I don't think he can get enough cannons (I still have 100 units) and I cannons can't kill, so... I would actually PREFER if he built cannons. I have 30 rifles in the stack again an they can kill those cannons pretty good.

No, I don't think it will happen based on the information I have.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(April 9th, 2014, 14:47)Kristian95 Wrote: If that means Scooter loses the game, I guess it just shows that he did not prepare adequately for the war.

He really didn't. He did not have enough land units. Obviously I came at him with a larger stack than he expected, but then again he saw me putting it together. He watched it form. He knew what was coming. He just didn't fear the 17 pikes or 6 axes and spears, the 3 warriors or the single scout. Each of those units siphoned collateral damage from my better units. And unlike Scooter's siege, more than half of my siege (CKN ftw) could kill.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(April 9th, 2014, 20:28)Lewwyn Wrote:
(April 9th, 2014, 19:17)Dhalphir Wrote: Lewwyn - I'm curious.

Is there any improbable set of circumstances where scooter can save his capital?

I'm having a hard time seeing it given that I simply haven't seen enough units from him Obviously it depends on how much he can produce and move to his capital in the next 5 turns. To stop me, I think he would need all those units in Azzaland at his capital, he would need a strong railroad network. And he would need Commodore no to attack his cities that are garrisoned by single units.

When I hit flat ground he should probably attack with his knights and sac them all into my sac to flank away the cats. He would be better off if he could get my units hurt first with collateral, but I don't think he can get enough cannons (I still have 100 units) and I cannons can't kill, so... I would actually PREFER if he built cannons. I have 30 rifles in the stack again an they can kill those cannons pretty good.

No, I don't think it will happen based on the information I have.

Actually I can think of one other thing Scooter could do. He could build a bunch of units, get to Machine Guns, stuff them in his capital and then spend all his money upgrading them. It would depend on how many he could get though. And to do so would certainly cost him the game because he would need enough money and enough units. He would be leaving himself open to attack everywhere else and he would be giving up on keeping tech pace with Mackoti. It could work if he had enough because they would not take collateral from the cats, but... I still have the CKN which would damage them. SO again it would depend on how many units he could get in there. Though yes those 20 knights would really help him protect the machine guns. I have no idea what he has or if he even has MGs yet, but if he were to do that, that would be the most probable/improbable set of circumstance that could stop me. He'd need a big enough stack though and I still don't think he could get it.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(April 9th, 2014, 19:17)Dhalphir Wrote: Lewwyn - I'm curious.

Is there any improbable set of circumstances where scooter can save his capital?

You are really bumming me out here.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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I could bring the 11 knights up and get them in strike range of the capital the same turn that I move the rest of the stack into strike range. Then they could additionally hit the capital. I just need to move them back up this turn. They'd also be in the open, but if Scooter attacks them, A) he might lose units. B) those units might get injured, C) those units won't be in the capital.

I think I will bring them north more because I don't NEED them more south anyway, and if I decide I don't need to bring them up to the cap (I will spy it first). I can send them south again.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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