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(April 19th, 2014, 09:13)yuris125 Wrote: (April 18th, 2014, 21:48)SevenSpirits Wrote: I was skeptical at first but I think the permanent damage and being able to attack creatures leads to a more interesting result than blocking.
I wouldn't say it's more interesting. It's a good concept, which works well in Hearthstone, but for me working out good attacks and good blocks on a complex board is more satisfying, as is being able to play a creatureless deck - in Hearthstone you basically can't win if you get behind on the board
Lack of instant-speed play is what ultimately made Hearthstone boring for me after a couple of months. Playing around 5 instant-speed effects the opponent may or may not have and may or may not want to use is much more challenging than playing around what they may play on their next turn, and the secret which you know is or isn't in play
I agree that I wish Hearthstone had instant effects, and the other thing I am most looking forward to being added is mana activated effects, but I actually prefer Hearthstone's battle system to Magic's, mostly because Magic's can become overly complex for simple things, a bit counterintuitive for blockers and such, kind of my same problem with Yugioh where the Battle Phase is a much more annoying beast than it is. I do think Hearthstone's also has problems though, mostly with aggro, but it feels much more streamlined.
April 19th, 2014, 18:22
(This post was last modified: April 19th, 2014, 18:23 by pindicator.)
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First arena game today: barely manage to gain control of a long game in a priest vs priest, but I was down to 5 life. I cast my second mind control of the match to take my opponent's last creature, a 8/1 gurubashi berserker, which along with my 8/8 lightspawn and 6/7 ogre means he's dead next turn. No cards in hand for him.
Naturally he top decks a Mind Blast.
Suffer Game Sicko
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I have been playing Hearthstone for a couple weeks and having a lot of fun. I detest the business model, but I'll spare the sermon. My idea of a card game is Euchre or Cribbage, but this isn't rocket science (at least against the bottom 50% hmm). Had a few 6 win arenas and a few not so good. I tried ranked games the last few days and pushed up to rank 15. Messing around with all of the classes here and there.
I thought I would share a bit about my last game which might be the most embarrassing loss ever. I played priest against mage in a ranked game. My death words took out Antonidas and Harrison Jones, so that is fun. I took control of game after my favorite minion the auctioneer went nuts. I was also healing the buffed auctioneer and drawing cards courtesy of a Northshire cleric, and my opponent had no answers. One turn away from winning, just ran out of cards, mage has nothing on the board and nothing in hand but lots of cards left. I have 6 minions on the board and hand full of cards. I have a buffed up berzerker but it is frozen. Two mind controls are still sitting in the hand just in case. Before hitting Jaina with everything and ending my turn, I thought I would just pop a holy nova and heal. Wouldn't want to risk hero having such low health against a mage. Now I get to draw a card. Now I get to draw another card. Now I get to draw another ca...
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Great story, Nystul!  I haven't managed anything quite like that -- yet anyway. I am sure it will happen, though.
I like the arena set up, even though I have done poorly in my two tries at it so far. (2 wins each time.) Almost managed a third win on the last run, had my hunter opponent down to 1 health on the last round just waiting for my mage hero power to finish him. But I could not hold off his minions and was eliminated. Oh well, it was a fun battle.
I seem to be emphasizing too many lower cost cards, and have a tendency to run my hand empty while lacking later game punch. I need to shift the balance in my deck and add more high end stuff. What sort of balance do you generally aim for? Maybe I should also put a bit more emphasis on cards that would allow me to draw extra cards? That would help avoid the empty hand, but I still need to shift to more high end stuff. Hmmm.
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(April 20th, 2014, 03:50)haphazard1 Wrote: Great story, Nystul! I haven't managed anything quite like that -- yet anyway. I am sure it will happen, though. 
I like the arena set up, even though I have done poorly in my two tries at it so far. (2 wins each time.) Almost managed a third win on the last run, had my hunter opponent down to 1 health on the last round just waiting for my mage hero power to finish him. But I could not hold off his minions and was eliminated. Oh well, it was a fun battle. 
I seem to be emphasizing too many lower cost cards, and have a tendency to run my hand empty while lacking later game punch. I need to shift the balance in my deck and add more high end stuff. What sort of balance do you generally aim for? Maybe I should also put a bit more emphasis on cards that would allow me to draw extra cards? That would help avoid the empty hand, but I still need to shift to more high end stuff. Hmmm.
Hard to say exactly what the problem is, posting your arena draft (each round helps!) would give more information. Generically I'd say to stay away from most 1 cost cards in arena, they may be used in some aggressive constructed decks but you're probably going to have more success drafting and playing a control style deck since you can't get any guaranteed synergy. Card draw is obviously important (the more cards you play the more you need to draw) so make sure to get those Azure Drake's when you can.
"We are open to all opinions as long as they are the same as ours."
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Went 6-3 in my first two arenas although I wasn't really happy with either draft, I did take notes so you guys could laugh at me, any experts care to criticise?
Deck 1 - druid
Deck 2 - mage
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@Uberfish:
My personal opinion here:
DRUID:
Naturalize - downside too painful, I've never drafted this card in arena. Youthful Brewmaster is IMO a great card - no downside to play it turn 2, and often you get extra battlecries/heals if you have to use him later on.
I think I might even take reckless rocketeer over healing touch/naturalize, even though that card is member of some crack suicide squad - you tend to kill 1 enemy card.
MAGE:
Hmm, not great cards offered, that is for sure. I think I grab CULT MASTER instead of second mirror image. And I even think I get the tinkmaster overspark in the last pick - but I've never had this card in a deck, so take that with a grain of whatever. I think you spark a friendly mirror image, or enemy threat. 50% of big gain, 50% same as before - better than the Baron?
Good job getting 6 wins on that mage
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thanks Molach for the comments! Actually what I did with naturalise is I don't play it unless I have to because the downside is scary, I think it did help me win a couple of games by killing something large which I had no good way to get rid of otherwise
6-3 (again...) with shaman this time, I think I was playing badly though, I didn't really have a good idea of what i wanted the deck to do and it probably suffered from this lack of strategy. I let myself take too much damage and then got pyroblasted out twice, oops.
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Just had a casual play opponent hit me for 24 damage in one turn, with windfury on a heavily single-turn-buffed minion. Ouchie! Still won that game, though, as he emptied his hand doing it and then got minor cards the next two rounds while I finished him off.
So what is the largest single-turn damage you have received but survived? I guess with armor it could go above 30. Same question for most single-turn damage inflicted, survived or not.
Also, I got a confusing (to me, anyway) message pop up about the April Season. What is that about? Is this related to Ranked play? I have not tried that yet.
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(April 20th, 2014, 13:18)haphazard1 Wrote: Just had a casual play opponent hit me for 24 damage in one turn, with windfury on a heavily single-turn-buffed minion. Ouchie! Still won that game, though, as he emptied his hand doing it and then got minor cards the next two rounds while I finished him off. 
So what is the largest single-turn damage you have received but survived? I guess with armor it could go above 30. Same question for most single-turn damage inflicted, survived or not. 
Also, I got a confusing (to me, anyway) message pop up about the April Season. What is that about? Is this related to Ranked play? I have not tried that yet.
Ranked play is divided into "seasons", which is each month. After each month the "season" ends, rewards like card backs for that season are given out and the ranks are reset, with each person earning bonus starts to start the next season higher based on where they finished the last season.
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