Posts: 6,167
Threads: 37
Joined: Jul 2010
Ok, Scooter's diplo message makes more sense now.
Commodore DOWed him and is presumably inbound with a large stack of Knights and Keshiks.
So Scooter wants me to boat Commodore's island city and his capital. I saw a couple of Scooter's triremes in the central sea between his and Commodore's lands 5-10 turns ago and Scooter got the free combat 1 on all triremes event a long time ago so he may have naval superiority in the area. I've got an (empty) exploring galley nearby so I can check things out see what's going on.
I'm not sure I could do anything here even if I wanted to. A nicely laid trap went awry when an annoyingly moved maceman meant I attacked with a horseman at 86% odds instead of an elephant at much higher odds. And lost the damn horseman. So I won't have enough troops to assault Engineer next turn like I was planning and I'm needing to divert more replacements north than hoped for so I don't have additional troops to spare for courtesy calls on impending threats. Not helped by a mis-moved worker who wound up on a hill next to a maceman and needed covering with a crossbow (damnit). I should still be able to mount a successful attack on Engineer so long as Yuris has to keep units covering his capital but it'll take a few more turns to get the units built and in place.
And I'm don't think I want to intervene in the Commodore/Scooter war. Best outcome for me is a high casualty for both sides war and I'm not feeling enthusiastic about helping out the guy whose capital I burnt to the ground 25 turns ago just so he can rebuild to the point where he can exact his revenge.
I need to end the stalemate with Yuris to free me up to either continue peacefully expanding or take some direct action wrt to Commodore and/or Pindicator. Commodore has Charismatic Mongolian Knights on the field now and Pindicator has been playing an excellent game from the looks of the demographics. He got set back a bit by the war with Commodore but not by very much from the looks of the demographics.
fnord