t146:
Ruff has 5 cities of interest to me - his three island cities and 2 closest mainland ones. Due to the layout of the map, his capital and the city on the far island are one galleon's move farther away from me than the rest. Since I had two galleons leading the others, at the beginning of this turn I had 2 galleons in range of the two far cities, and 3 in range of the the other 3 cities. The front galleon had a sentry chariot and 2 maces, and the others all had 3 maces.
While I had used 4-move caravels to scout most of the garrisons without detection, I had been unable to scout the capital - I would have had to approach it from the far side. But it was a good guess it was defended by weak units, with the strong units and most forces on the mainland.
So here we are. The first thing I did was send the Caravel in deep, to spot the garrison at Rock Am Ring. It was two archers. Those aren't going away, while if I wait, he might build a praetorian and delay me further. Therefore, I declared war and sent in my forward 3-mace galleon. (Had there been a newly build strong unit there that turn, I probably would have deleted the caravel and waited a turn.)
![[Image: Civ4ScreenShot0043%20%284%29.JPG]](https://lh6.googleusercontent.com/_rzTaF8fTbec/TYGL0UwHIZI/AAAAAAAABTw/QuJnfRIcyzQ/Civ4ScreenShot0043%20%284%29.JPG)
One the maces had two promotions giving 63.x% odds, the others had 1 promotion giving 52.x% odds. Altogether there is about an 80% chance that these three maces will be sufficient. Unfortunately, I lost the first two combats, so I had to send in the troops which would have ideally captured his far island city. The fourth mace unsurprisingly won.
I then went after his western coastal mainland city. It had one archer and fell to two maces. (This time the initial odds were only 34%. Altogether I am down ~3 coin flips though. Oh, I also attacked his galley by the far island with my caravel at 80% and lost, so 5 coin flips. I then cleaned it up with a galleon.)
![[Image: Civ4ScreenShot0159%20%282%29.JPG]](https://lh4.googleusercontent.com/_rzTaF8fTbec/TYGL0klUiUI/AAAAAAAABT0/ElyhSC9SIDQ/Civ4ScreenShot0159%20%282%29.JPG)
Finally I used a fourth galleon of maces to capture his second city. This one had an archer, so it obviously required two maces, one of which died.
The fifth galleon just moved up. It's not in range of Rockwave (the far island city) this turn, but its troops can be transferred to another galleon that is. And Rockwave is currently defended by a single warrior, so I expect that attack to work. While I had originally intended its cargo to assault Ruff's other nearby mainland city this turn, it's a) just going to be razed if I capture it and b) reasonably well defended by an archer and axe. So no big deal. Let Ruff keep it and be forced to defend it.
![[Image: Civ4ScreenShot0197%20%283%29.JPG]](https://lh4.googleusercontent.com/_rzTaF8fTbec/TYGL12qfKAI/AAAAAAAABUE/D07AHtJJdYU/Civ4ScreenShot0197%20%283%29.JPG)
The goal of all this was to gain three high-pop island cities, and due to those bad initial die rolls I only got two. Luckily, the best two! And the third is currently poorly defended and impossible to reinforce except by whip.
Building remaining were sparse, but both cities had a granary, and the capital had an academy and of course the pyramids. I won't complain.
Oh! And I also took out a trireme guarding some fish near Pinkpop!
![[Image: Civ4ScreenShot0203%20%283%29.JPG]](https://lh3.googleusercontent.com/_rzTaF8fTbec/TYGL2YVIKjI/AAAAAAAABUI/L4V35r_1LYY/Civ4ScreenShot0203%20%283%29.JPG)
Note: Download and Pinkpop did not figure into any raze attempts as I would ideally like to take and hold them later. But if I attacked them now, my troops are too spread out to defend them.
I also picked up a few hundred gold. Since my capital completes an observatory this turn, I'm taking just one more turn of building up cash before I switch to research again.
![[Image: Civ4ScreenShot0207%20%283%29.JPG]](https://lh4.googleusercontent.com/_rzTaF8fTbec/TYGL2pFcdeI/AAAAAAAABUM/Ha-_h9Is47A/Civ4ScreenShot0207%20%283%29.JPG)
I recently researched Meditation and Theology so I can get the Apostolic Palace and a few Monasteries. (And I whipped the nearly-complete Observatory to get some good overflow.) I'm currently sitting on Horseback Riding and will soon get Paper, bulb Education, and start getting those nice Renaissance techs.
By the way - here is my Heroic Epic city. Really the only other city I did a decent job with.
![[Image: Civ4ScreenShot0209%20%283%29.JPG]](https://lh3.googleusercontent.com/_rzTaF8fTbec/TYGL2zN6BZI/AAAAAAAABUQ/p3awIz5oMZQ/Civ4ScreenShot0209%20%283%29.JPG)
Here's the summary of combats. Oh by the way, I kind of renamed all my cities to Hindu gods, and the units that I fought with to Disciples/Chariots of Kali/Shiva, my chosen gods of destruction. Except that Caravel at the end - I forgot. (Maybe that's why it didn't lose...?)
Finally, my settling party for the much-anticipated new city of Ganesha:
![[Image: Civ4ScreenShot0211%20%282%29.JPG]](https://lh5.googleusercontent.com/_rzTaF8fTbec/TYGL3oQZHmI/AAAAAAAABUc/fPnHJDo-vvw/Civ4ScreenShot0211%20%282%29.JPG)
Wish I had another worker in the party but you know, there's a war going on and we don't have room in the one ship we were generously allotted.
Now, I wonder what's going to happen next? Lewwyn has been kept up-to-date on these plans, so nothing changes there. But it's unclear how the rest will react. I sent the following note to Ruff with the save:
Meanwhile, TRD is doing a pretty atrocious job of defending himself against the smart attacks of Lewwyn on the mainland, and is basically sunk. (Uh, see his Lewwyn's thread for details, I think.) So, interesting times...
Ruff has 5 cities of interest to me - his three island cities and 2 closest mainland ones. Due to the layout of the map, his capital and the city on the far island are one galleon's move farther away from me than the rest. Since I had two galleons leading the others, at the beginning of this turn I had 2 galleons in range of the two far cities, and 3 in range of the the other 3 cities. The front galleon had a sentry chariot and 2 maces, and the others all had 3 maces.
While I had used 4-move caravels to scout most of the garrisons without detection, I had been unable to scout the capital - I would have had to approach it from the far side. But it was a good guess it was defended by weak units, with the strong units and most forces on the mainland.
So here we are. The first thing I did was send the Caravel in deep, to spot the garrison at Rock Am Ring. It was two archers. Those aren't going away, while if I wait, he might build a praetorian and delay me further. Therefore, I declared war and sent in my forward 3-mace galleon. (Had there been a newly build strong unit there that turn, I probably would have deleted the caravel and waited a turn.)
One the maces had two promotions giving 63.x% odds, the others had 1 promotion giving 52.x% odds. Altogether there is about an 80% chance that these three maces will be sufficient. Unfortunately, I lost the first two combats, so I had to send in the troops which would have ideally captured his far island city. The fourth mace unsurprisingly won.
I then went after his western coastal mainland city. It had one archer and fell to two maces. (This time the initial odds were only 34%. Altogether I am down ~3 coin flips though. Oh, I also attacked his galley by the far island with my caravel at 80% and lost, so 5 coin flips. I then cleaned it up with a galleon.)
Finally I used a fourth galleon of maces to capture his second city. This one had an archer, so it obviously required two maces, one of which died.
The fifth galleon just moved up. It's not in range of Rockwave (the far island city) this turn, but its troops can be transferred to another galleon that is. And Rockwave is currently defended by a single warrior, so I expect that attack to work. While I had originally intended its cargo to assault Ruff's other nearby mainland city this turn, it's a) just going to be razed if I capture it and b) reasonably well defended by an archer and axe. So no big deal. Let Ruff keep it and be forced to defend it.

The goal of all this was to gain three high-pop island cities, and due to those bad initial die rolls I only got two. Luckily, the best two! And the third is currently poorly defended and impossible to reinforce except by whip.
Building remaining were sparse, but both cities had a granary, and the capital had an academy and of course the pyramids. I won't complain.
Oh! And I also took out a trireme guarding some fish near Pinkpop!
Note: Download and Pinkpop did not figure into any raze attempts as I would ideally like to take and hold them later. But if I attacked them now, my troops are too spread out to defend them.
I also picked up a few hundred gold. Since my capital completes an observatory this turn, I'm taking just one more turn of building up cash before I switch to research again.
I recently researched Meditation and Theology so I can get the Apostolic Palace and a few Monasteries. (And I whipped the nearly-complete Observatory to get some good overflow.) I'm currently sitting on Horseback Riding and will soon get Paper, bulb Education, and start getting those nice Renaissance techs.
By the way - here is my Heroic Epic city. Really the only other city I did a decent job with.
Here's the summary of combats. Oh by the way, I kind of renamed all my cities to Hindu gods, and the units that I fought with to Disciples/Chariots of Kali/Shiva, my chosen gods of destruction. Except that Caravel at the end - I forgot. (Maybe that's why it didn't lose...?)
Finally, my settling party for the much-anticipated new city of Ganesha:
Wish I had another worker in the party but you know, there's a war going on and we don't have room in the one ship we were generously allotted.
Now, I wonder what's going to happen next? Lewwyn has been kept up-to-date on these plans, so nothing changes there. But it's unclear how the rest will react. I sent the following note to Ruff with the save:
Quote:Hi Ruff, our civilizations are now at war. I'll let you see the details yourself. Unfortunately for you, this is to a great extent the fault of your predecessor, though your decision to cancel our NAP did not help you.
I am always open to negotiation, though considering my army you may find yourself with little leverage.
Seven
Meanwhile, TRD is doing a pretty atrocious job of defending himself against the smart attacks of Lewwyn on the mainland, and is basically sunk. (Uh, see his Lewwyn's thread for details, I think.) So, interesting times...