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Burn Baby Burn, Kandros Inferno: Team Sheaim Spoiler Thread!

Wow, that's... pretty vicious. I was quietly expecting you to win this too - before the wraith appeared anyway, and at least expecting you to survive when it did. It doesn't sound like you've done anything particularly wrong though. The time the wraith spends healing is your best shot at survival but you seemed to miss that, and the fact that the barbarians got involved heavily at the same time is unlucky.

The only thing I can think of is abandoning Resident Evil from the outset, as it sounds like trying to protect it bit you in the backside. That's only with the benefit of hindsight though, not saying I wouldn't have done the same.

There must be ways to mitigate this risk but I'm not completely sure what they are. Moving all warriors in groups would probably help, as you have a turn between a spectre ambush and the subsequent upgrade to wraith plus promotion healing, during which you can counter-attack. At the end of the day though, skeletons and spectres upgrade fast like this specifically when they gain large amounts of experience for winning against the odds, so this is almost always the product of a string of bad luck.
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Selrahc Wrote:Very slightly premature announcement of my demise. But there is an uninjured Wraith looking at a single warrior in my last city.

Final Wraith Kill Count-9
Final Barb Kill Count-9
Tie game. They'll need to try again against a different civilization.

Lost the capital. The Wraith took no damage in any of its attacks except possibly the final one. I died in the minimum possible amount of time from my less than ten/30-40 turn guesstimates.

Once again, sorry to everyone for not doing better, particularly to the dedicated lurkers. I am actually kind of glad this wasn't a more prolonged execution though.

Tie game with 1 civ down they will inevitable try again on a different civ.

So you realy were eliminated or is it just that you can't do anything about it now.
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Alas. Good try and no regrets alright


I think the plan was very solid, and I'd enjoy seeing it in action in another unrestricted leaders game at some point. I'm going to go read some of the other player threads now, I'm awfully curious how their own empires are faring.
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Quote:I was quietly expecting you to win this too

Quote:The only thing I can think of is abandoning Resident Evil from the outset, as it sounds like trying to protect it bit you in the backside. That's only with the benefit of hindsight though, not saying I wouldn't have done the same.

I think that would have probably worked. I also didn't max out the hammer production in the capital until after losing it the first time, which could have gotten me a few more warriors and saved it. At the expense of giving me a science rate that would be better labelled non-existent... but still. What I was wanting to do, and almost succeeded in doing, was getting some roads open between the capital and RE to shuttle reinforcements. But I was dead before the highways opened.


I'll talk about my two biggest hmm.. mistakes? Strokes of bad luck?

The biggest piece of bad luck in this entire thing was when I lost a capital with 3 defenders to just 4 barb attackers. That has to be less than a 1 in 50 shot. Maybe even less than 1 in 100. And it turned a situation that I could have stalled into an out and out rout, with defences in both RE and Night of the Dead suffering badly.

And the really irritating thing is, I had moved two warriors out of the city two turns prior, having seen the attack force moving towards the capital. I just really never thought that 4 warriors could take out three in defensive terrain, and I was in a lot of danger at RE too.

I lost my capital due to my own bad judgement. I thought the risk was acceptable, and it wasn't. But I think I might make the same call again. Does that mean I'm stubbornly not learning from my mistake? Perhaps...

The other "bad luck" was also probably my fault. I left the defences in both of my cities weak while I went off to kill the barb city. So when the C3 spectre came, I couldn't deal with it properly. If I'd had just two units ready for action at the time, I wouldn't be dead right now.

I didn't expect that patchy defences would get me ripped to shreds by a wraith. But I did know they were patchy.
Again, it was a calculated risk, but at the time I thought it was a good one. I'm less sure whether it actually was for this one though. I got the barb city... but I relied a little bit on luck. And I left my own cities pretty vulnerable.

Quote:Tie game with 1 civ down they will inevitable try again on a different civ.

Actually, the score was 10-10. I forgot to include the workers. Still a tie.

Quote:So you realy were eliminated or is it just that you can't do anything about it now.

Not technically eliminated. But I won't see another turn.
For the last 3 turns, the wraith has killed one warrior. Each turn I loaded up expecting to see him even marginally damaged. To no avail. This turn I loaded up and the capital was gone, the wraith was uninjured, and I had a single warrior in defence.

I'm gone.
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The sucker punch was the Wraith. I'm certain you could have survived if it hadn't been there.

Like you said, losing your capital to odds like those also was pretty shitty, having said that, I think you'd have done a lot better by not going for the barb city that early. Once the packs of 4 started to come out hunting it was going to be a struggle but getting 1 or 2 really highly promoted warriors defending your cities would have mitigated that. Once a warrior has combat II and shock whilst defending in a city against others warriors it is going to eat them up. It is going to be interesting when Orthus spawns and if the others are preparing for him. He will be a pain if he comes in tow with 4-8 warriors!

Bob was quite critical of the pre-placement of the cities and I didn't want to say anything before the game was over in your thread about it but well... now is the time wink I completely agree that it wasn't the flavour you were looking for but, there are two main reasons why it ended up this way.

1 - The map-maker had free-reign and he used it. :neenernee

2 - The map-maker probably didn't understand the comcept of the setup however, he did understand what he was doing when creating all those cities and what that meant with regard to hit squads.

Once you have 5-6 warriors in your starting cities you aren't going to lose them to barb warriors. The initial cities were defended by only warriors and that was the high cheese that led to your demise.

Please visit the Lurker thread for some more comments on the map. Apologies if this wasn't quite what you were looking for in a PBEM but it should be an interesting game one-the-less. Ravus has an interesting plan and the Clan are obviously one to watch.
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Hi, joining you in the early demise group of this game!

Funnily enough, I was also shooting at summoning Basium. Would've been fun to see who got there first, but it would almost definitely have been you because of your financial.
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And another fun thing is that Kandros Fir of the Sheaim was originally my number one choice. Then I read some topic somewhere and got snowed in on heroic archmages twincasting and stuff and it sounded a lot of fun. I was gonna choose Cassiel first but he was chosen too soon and I have no idea why I chose Dain really.
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Bobchillingworth Wrote:Poor Ichabod, having to wait until Ratine has iron weapons and heroic strength II (or copper weapons and a great commander) to get all the cities alright


Oh well. His fault for trying to be cheap :neenernee

Hey! May I remind you guys that I was the last one to pick the Civ. And everybody agreed that the Clan was not overpowered.

Actually, my reasoning behind choosing the Clan was more for a way to have a counter against the Illians than the peace with the barbs thing.
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