Me too.
I have to run.
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
Sign-ups for WW32 (a mafia game) - 3 open spots
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Zak's seems fine. Would note that C++ doesn't require a majority lynch though.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Ok, so by "plurality with deadline" do you mean that lynches can go through earlier than the deadline, i.e. a majority lynch system? Or just regular deadlines? I don't really care either way, though I'd say in theory majority lynching will favor town, and they probably don't need any more help here.
If you know what I mean.
(May 8th, 2014, 04:27)zakalwe Wrote: Ok, so by "plurality with deadline" do you mean that lynches can go through earlier than the deadline, i.e. a majority lynch system? Or just regular deadlines? I don't really care either way, though I'd say in theory majority lynching will favor town, and they probably don't need any more help here. People would only get lynched at deadline. What does C++ require Qgqqqqq and how does it break tiebreaks?
Well Qgqqqq I think you were wrong....
http://forum.mafiascum.net/viewtopic.php?t=19666 MafiaScum Thread Wrote:During the Day: Also consider that C++ is played on MafiaScum the most so if there is a "true" version this is it.
Yeah, C++ is designed with majority lynch in mind, but that's only because it comes from Mafiascum.net - it's just a way of determining a reasonably random balance within a open setup, but you can run it how you want (I get the feeling mafiascum uses pms as well). When I ran WW 24 I used a C++ setup but had a set lynch time.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Sorry guys I'm dropping. Just got too busy IRL.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Okay I found a good set-up
https://epicmafia.com/setup/730778 50-50 win ratio. Low power roles. If night start is unacceptable we would have to go with this: https://epicmafia.com/setup/20084 Of course I could modified Zak's setup by removing a villager. Because the Jailer would have to protect two people to get an extra lynch I would replace him with other role. Probably a Bomb. Edit: Unless someone says something I going with the last option if I have to. Jowy&sunrise can signup if they want to of course. Also I would chance "tracker" to a mafia who can see roles. I would also change it so the wolfs win the numbers are even. Edit2: Bomb kills the person who tried to kill it. If mafia need a boost allow tailor to target self. If town needs boost change the mafia "dectective" back to tracker.
Those epicmafia links don't seem to work for me, possibly because I'm not a member there.
Even with an odd number of plyaers, I'd stick with the jailer role, since he can also block a mafia killer. Allowing the tailor to self-target doesn't really change anything, so let's do that, to minimize the number of exceptions. So, revised setup: 1 mafia tailor (inverts investigation results) 1 mafia tracker 1 town cop 1 town jailer (cannot self-target) 5 vanilla town Mafia wins with equal numbers, so they need 3 mislynches. Town needs 2 successful lynches (duh). Thinking about it, I'm not sure if this is actually very easy for the mafia. Only 5 players are actually mislynchable, given the two power roles given to town. And cop results can still mostly be trusted, even if the tailor adds some doubt. Town did win a flawless win with 2/9 mafia in WW4, but that was a closed setup, so no confirmed innocents. In WW8, we had a closed setup with 2/11 mafia, and the mafia won. They had some strong powers to help them out, though. In WW23, we had 2/10 mafia, a closed setup, and again the mafia won. In WW29, we had 2/11 mafia, and the town won flawlessly, and that was an open setup with a cop, which definitely played a big part in clearing a lot of suspects. So I guess my proposed setup is still easier for the mafia than WW29, but with so few players, it might be better to use a closed setup? Another alternative would be to just drop the jailer from the above setup, so the town just has a cop and six vanilla roles. That is probably quite fair.
If you know what I mean.
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