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[SPOILERS] SevenSpirits and The Black Sword - Baguettes and Circuses

Yeah, let's switch to the granary, and we can always switch back to the warrior in time if we see something from the plains hill to change our mind.
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OK. I'll play it.
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Too tired to C&D anything at the moment, but Mackoti and Dreylin grew to 2, while Yuri is currently size 4.




Demos

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Here's our possible city no. 2:

[Image: BNW8Hdv.jpg]

The only real alternative I see is the wheat/gems/sheep location.

Demos:
[Image: 20w3cRd.jpg]

Yuri completed another warrior.
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t15

No foreign news this turn.




I think we are locked into the granary plan enough now that we delay the warrior a long time and maybe screw other things up if we switch back. So I am just continuing with it.

I scouted southwest with our warrior because I figured we wanted at least some knowledge of both southwest and southeast terrain, and I thought it would be more reasonable to turn around after poking southwest a bit.

If we were guaranteed a religion the turn of founding, would we move our settler southwest from the plains hill to get the seafood?
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I built a more rigorous sandbox to check maintenance costs, all the terrain is up to date, attached below.

We have 4 choices for second city:

[Image: CESGzY7.jpg]

A - costs 2gpt to start.

B - 3gpt to start, settled a turn later.

I think I might still go with A, even with a guaranteed religion. A builds up a lead until we invest 20h into the first WB, then only starts to catch up when we put another 20h into the second WB. A LH becomes a nice investment then, but hopefully that'll be the case for some later city.

[Image: JIn3a61.jpg]

C - 4gpt to start, settled a turn later, saves 3 worker turns, but I'm not sure what to do with these.

D - 5gpt to start, turn later, can't start improvement immediately.

These require turning one of our scouts around pretty soon, which is rather annoying. Our workers don't have to waste turns moving to the other side of the capital, which is nice ... if we can find something for them to do. Another gpt down on the wheat tile too, that more than makes up for the gems really. Even with a guaranteed religion it's debatable IMO, so A is probably better on the balance. They're good locations though, even if we have to whip in a monument.


Attached Files
.zip   PBEM63.zip (Size: 27.64 KB / Downloads: 1)
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Quote:I scouted southwest with our warrior because I figured we wanted at least some knowledge of both southwest and southeast terrain, and I thought it would be more reasonable to turn around after poking southwest a bit.

So we go 1W, 1SW to the grass next then?
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Another minor point while I think of it; we should cottage the capital's dyes. No need for a second resource in an AW game. It will probably be a village by the time we hit Calendar and the gold built up before that (and post-PP) should outweigh the loss vs a plantation as we grow to a town.
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(November 26th, 2014, 14:53)The Black Sword Wrote: So we go 1W, 1SW to the grass next then?

Yeah, that seems best.

(November 26th, 2014, 18:29)The Black Sword Wrote: Another minor point while I think of it; we should cottage the capital's dyes. No need for a second resource in an AW game. It will probably be a village by the time we hit Calendar and the gold built up before that (and post-PP) should outweigh the loss vs a plantation as we grow to a town.

Very good point. That also takes off some pressure to get calendar quickly, which is nice.
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t16

No new land revealed. We grew to size 4 and start the worker next turn.


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