Posts: 10,089
Threads: 82
Joined: May 2012
Apparently I forgot to raise this earlier: Religious Victories should be turned off in a duel setting. Whilst they are part of the normal gameplay, some of the settings are planned to be changed in later versions of the mod because as it stands they are quite easy to get, especially in this format.
Religious ONLY requires possession of the Holy City (not Shrine), and 80% of the pop to be following that religion. In duels this means that if one person gets the religion, the other functionally cannot, unless they jump through hoops. This is especially problematic for games in which there is a race for a religion, as the other has to change quickly to prevent insta-wins.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.