May 10th, 2015, 07:33
(This post was last modified: May 10th, 2015, 07:36 by DaveV.)
Posts: 6,716
Threads: 59
Joined: Apr 2004
My vote: everyone should have access to copper with at least a third ring city. Horses/pigs/deer likewise. Marble need not be easily accessible, but should be more or less equally available to all (i.e., not first ring for civ A and fifth ring for civ B). The other resources come into play so late (or are not even needed by some civs), that I'd go with what the map generator spits out.
Edit: thanks, Kragroth!
Posts: 915
Threads: 30
Joined: Nov 2014
(May 10th, 2015, 07:28)Ventessel Wrote: I would be in favor of expanding the resource list as per Mardoc's suggestion.
No sir. What should be done? Should I guarantee every resource to every player within x plots or what?
I need a proposed plan of action.
May 10th, 2015, 07:46
(This post was last modified: May 10th, 2015, 07:47 by DaveV.)
Posts: 6,716
Threads: 59
Joined: Apr 2004
Off the topic of map generation, but worth mentioning now that the spoiler threads are proliferating: zakalwe's thread blocker script. I used to have a problem with clicking on spoiler threads and having to close the window really quickly before I saw something I shouldn't. Now, here's what this subforum looks like to me (since zak's link in his thread seems to be broken):
No way to misclick! All of the red links are disabled.
Posts: 7,590
Threads: 36
Joined: Jan 2006
DaveV's suggestion sounds good (and he has the map pedigree); I'd add a quick review of the number of Mana nodes within the civ's "sphere of influence" and make certain they are roughly equal.
Posts: 915
Threads: 30
Joined: Nov 2014
(May 10th, 2015, 07:57)Dreylin Wrote: DaveV's suggestion sounds good (and he has the map pedigree); I'd add a quick review of the number of Mana nodes within the civ's "sphere of influence" and make certain they are roughly equal.
Thanks, so we have 2 votes for Dave's suggestion. I want to wait until we have a majority (3 votes).
Here's my interpretation:
1. Everyone will have Copper, Horses, Pigs, and Deer within 3 tiles of their starting location. (Adding new resources as necessary).
2. If any 1 civ has marble in reasonably close vicinity, marble will be added to all other civs. In such a case Marble will not be more than 4 tiles away from the the capitol in comparison to the original civ with marble.
3. I will count the civ with the most mana nodes within their sphere of influence and ensure that all other civs have the same number of mana nodes.
Posts: 6,716
Threads: 59
Joined: Apr 2004
Just to clarify what I meant: cities tend to be settled in concentric circles around the capital. I meant that, at worst, copper could be connected by a city in the third concentric circle. So, if you settled in a straight line toward the copper, your fourth city could hook it up. More realistically, it would be connected by city 6-10. I have no objection to strategic resources being closer than that; I just consider that the maximum practical distance.
Not meaning to tread on your toes in any way, Kragroth, and I have no problem with anything in your post, but I'm not sure you understood what I meant to say.
Posts: 915
Threads: 30
Joined: Nov 2014
(May 10th, 2015, 11:50)DaveV Wrote: Just to clarify what I meant: cities tend to be settled in concentric circles around the capital. I meant that, at worst, copper could be connected by a city in the third concentric circle. So, if you settled in a straight line toward the copper, your fourth city could hook it up. More realistically, it would be connected by city 6-10. I have no objection to strategic resources being closer than that; I just consider that the maximum practical distance.
Not meaning to tread on your toes in any way, Kragroth, and I have no problem with anything in your post, but I'm not sure you understood what I meant to say.
Thanks for clarifying, how many tiles is within the third concentric circle?
Posts: 6,716
Threads: 59
Joined: Apr 2004
Posts: 855
Threads: 7
Joined: Mar 2011
I'll throw my vote in as the 3rd for balancing resources (I recently played a SP torusland where my copper was on a 1-tile island some 8 tiles from my start)
Posts: 208
Threads: 3
Joined: Jan 2015
For what it's worth, Dave's suggestion for balancing works fine for me. I may have misunderstood the initial question about expanding the resource generation on map.
|