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Someone else's shoes [spoilers]

t153 -

I came out of my 4-man GA in Rep/Nat/Slav/Merc/Theo (maybe should have been Caste) and have been Drafting up a sizeable army of 2xp Rifles for defense. That has allowed me to assign my 5xp Rifles to other adventures. Control of the air and seas has allowed me to keep up a general harassment of Pickle's coastal holdings, which initially led to the razing of the same two cities he'd replanted after the Carrack strike, but more recently has led into preparation for this:



Ragdoll may be the only remaining city of his that I could stage for a strike completely out of his sight (the Galleon NW of the sign has moved one tile this turn) and would buy me territory that I could claim for myself. In addition to the naval forces pictured, I have 12 Airships in range to strike.

If he'd been able to 1t a Machine Gun, it could have been more uncomfortable, but as is it was pretty inevitable:




280g gets me a turn closer to Combustion, but there's no way I can keep this city even if at size19 it would be the largest in my empire. 12(!?)turns of revolt with it on flatland would be indefensible, so it has to burn.

Here's the log:


3 Rifles is about what I expected; I could have hit some of the other units with Airships, but the odds were at least in the 80s and they had other uses - such as removing that Ironclad.

Wait a sec, Winklepickers? Guarded only by Knights & Chariots!? Well Perfect Vision™ lets me see that the Cavalry down by Cornish Rex is closest 2-mover, and that can't reach (there's another in his cap, also out of reach). The Rifle Defense Force is 2t behind in the forest; they couldn't move into range of the new city site last turn without being spotted and potentially triggering alarm. I did have one Galleon of Rifles that I could have dropped off here, but with no need to do so, they join the stack and can be used against Cornish Rex next turn.

The other reason to found this city now is so that I can fly in 4 Airships to be in range for that attack. It's worth noting that most of the force there currently is Cavalry, although he can UniSuff rush-buy an MG there IBT if he wants to / thinks of it. A bigger problem is that his main Cavalry force is currently stations (stuck) in his 1tile city enclave in Adrien's territory with only a single Galleon capable of moving them out because Adrien has sensibly maintained closed borders up to now. In general Pickle has been pretty passive this game, particularly against me. I wonder how much my defense of Sian's empire in the last game has influenced that.

Tentative plan:

1) Raze Ragdoll - check
2) Claim territory - check
3) Raze(?) Cornish Rex
4) Stymie counter-attack

5?) Extort 10t Peace
6?) Whip Universities
7?) Build Oil-based Navy
8?) Draft Infantry
9?) Wreck Adrien
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and yes, that is him only just completing the Statue of Liberty. It's value to him is mostly for denial (a very expensive denial, but nevertheless), but is somewhat surprising since he has yet to complete the Kremlin, which I would have thought a priority!
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t154 -

Not a very active defense  shakehead


Although he did at least promote them.

With only 4 Airships in range and higher strength units defending, this attack was rougher but ultimately successful:


Lost the first 8 attacks per the odds - though the last 3-4 were at ~40% - but then everything else was 80's & 90's:


Yes, I kept it ... another forward base for my Airships, and a potential beachhead against Adrien. I also advanced a small pillaging force to grab the $$ from those Towns. He has some stuff in range but not a whole lot and I think it's worth a bit of risk to see if he's willing to pursue a fairly futile counterattack.

I'm somewhat sandbagging tech here, I have enough pillage gold to reach Combustion in 3t, but will hide that for now.

Also Adrien started moving his army towards pickle's enclave ... i'll have to keep close watch on it afterwards though since it's Cannon & Gren mix could cut through a border defense when it chooses. After Combustion though I'll take all the cities off Wealth for a round of troop upgrades (MGs & Navy) while slow teching/bulbing Edu-Corp.
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t155 -

Some MGs are in Scottish Fold now, but that's about all of pickle's movements. Adrien retook his city and has kicked off his GA, so maybe it's time to refocus on threats...

Mostly shuffling & healing this turn, though I did pillage 140g from a pair of Towns and a Plantation.

Spent my GSci on 95% of Education and overflowed a full turn of research into Combustion. Seems I'll be the first to get there, but Adrien's rocking 2x my production in his GA (I have switched a bunch of hammer tiles off to Specialists to drive the tech push).
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Combustion in. Half my cities are working on Universities and I'm starting to build some MGs incase things kick off with Adrien. Destroyer upgrades are expensive, but probably grabbing a few in the next couple of turns is the most efficient for me given the overall situation. After that I should have a couple of Drydocks cities ready to start churning them out.

Adrien grabbed his city back and wandered his armies around a bit towards Pickle, but then they signed a full Peace treaty. Adrien's in GA, but I haven't seen any ships yet. I finished my Pillaging visit and am still harassing Pickle's shipping where possible, but have no immediate plans to hit him. I decided to offer to let him bribe me for peace with his entire treasury of 450g. No idea if he'll take it; if not then I'll just stay at war because SoZ.

With all my cities actually building stuff and Specialists sent to work in the Mines, my GNP has sunk back into the dirt so it's slow-tech on the Econ-Corp buildup to Assembly Line. I think I have to start planning how to take Gingereagle's land away from Adrien without losing my core to a counterattack shhh I'll need something better than Rifles since he has Grenadiers coming out of the wazoo.
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t170 -

Didn't we just do this!?


Oh yeah, last time there was no fleet in it....  splat

In other news, I now have a Shrine scored from a ~15% Priest roll - possibly my last GP this game. Wall Street due in ~7t. Adrien got his AssLine a turn before I did (then grabbed Fascism for GG), but I should be able to get Pentagon in my Ironworks city. Factories in production where useful.
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Win yet?
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Yep, just landed Broadway - a turn before picklepikkl, so he says. :nods:

Also grabbed Pentagon and should be the first to Radio to get Cristo - which will actually mean a lot since I can get into Caste (where I should have been for a while).

Of course I have no idea how to actually win this thing; Adrien is up Artillery and soon Rocketry on me and has pulled away in the Demos. I've a huge navy in position to strike him in Gingerland, but he has an equally massive army sitting over my NW border that would certainly make some progress before I could stop it. Meanwhile Pickle is still very relevant, and I don't really have a route to making a substantial dent (I have a plan to raze his Capital, but that doesn't ultimately gain me much. I've switched gear to land units (well mostly Marines), but it's hard to see a way to break through. Maybe Bombers will offer some ideas.
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So I did that:


Cost me 3 Marines and the capturing Infantry (which was deleted). Pickle has not been using his planes to scout out the neighbourhood, instead keeping them all on Intercept. I also ran my fleet into his fleet before he could bring up too many Battleships. I have double promotions on all my Destroyers, so I killed 15 of his and lost 5 of mine. I'll lose ~5 more to the counterattack, but that's still a good exchange.

Production is now mostly on land units for the inevitable clash with Adrien - I need to be able to hold off / deflect his stack while my fleet goes full Sirian on his Ginger coast.

Oh, and I had a roll on the Great Person wheel at EoT:


Came up GSci, which I might turn into Aluminium Inc., but might not.
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t198 - finished Eiffel & Cristo last turn. I'd forgotten what an interesting challenge it was to actually be able to change civics!

Adrien is running away in the demos and heading for a Space Victory; not sure I have the drive left to try to derail him. frown
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