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(August 18th, 2017, 15:16)Seravy Wrote: ...Added the unlock inconsistency to my "to do" list will look at that after I win my current game.
Fantastic, thanks.
As usual no idea how difficult this would be, but here's a linked QoL suggestion. On city build screens (as you'd already be working on it) it'd be cool if the unlocked troops and buildings could be clicked to get to the information screen. So far, one can only see a name, that sometimes sounds cool and sometimes not but usually leaves a non-expert puzzled on its usefulness, and decide randomly if to go for it or not... A solution might be to go to the relevant build screen entry, but without the build button perhaps?
The same ideally would be possible on army lists, for example when casting a spell. I often buff a wrong unit and end up with a number of randomly buffed units in my main army, while I'd want to concentrate the buffs clearly. My usual issue is with resist elements/r. magic, if I do r. magic first then I need to try the r.elements until I find the non-buffed one. In this case perhaps a right click that gives you the same info as the battle hover function could be a solution?
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These are lots of work and probably not doable.
August 21st, 2017, 07:00
(This post was last modified: August 21st, 2017, 07:13 by Seravy.)
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Quote:Right, about this - there's a little incoherence in the building unlocks, units are not shown unless it's the last building left for the unit, while the buildings are immediately visible (although they can't be built till the other requirement is also finished).
I found where the code handles this so it'll be fixed in EXP11.
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Yeah the army list one sounds really a lot.
The city build screen unlocks sound easier, but if you don't think so then they aren't - the game came out before windows 95 ^_^' no idea how it's done internally, probably a url wouldn't cut it...
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First, I would like to thank you Seravy for breathing new life into this game.
With that been said, I was thinking that being able to summon champions at will undermines the importance of the famous retort and fame in general.
It also hurts non-champion heroes in a way, why keep shalla or Tomu when i can summon Mortu (and others) at will.
There is also the issue of reduced game variety, having a champion approach you should be a pleasant surprise.
Perhaps the spell could be changed into something else, what do you think of all of this ?
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The cost of summon champion is prohibitive in impossible. I always trade or even offer it to AIs hoping they'll cast it, that stops them from casting useful stuff for a while and gives them a useless unit filling up the 9 precious slots of their capital.
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I never use heroes because of how overpowered they are. I sit them in my capital for overland casting skill.
Honestly, with the reduced prices of summons, I don't think one can consider summon champion a spell you cast at will anymore. You have to give up one, almost two very rare summons for it.
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(August 22nd, 2017, 14:39)Nelphine Wrote: I never use heroes because of how overpowered they are. I sit them in my capital for overland casting skill.
Honestly, with the reduced prices of summons, I don't think one can consider summon champion a spell you cast at will anymore. You have to give up one, almost two very rare summons for it.
I often find my enemy has a way of killing my heroes quite easily.
Warlocks doombolt
Web + cracks call
Wizard/Magicians + psionic blast
Black prayer + confusion or possession
Great wyrms
This is especially so if you are attacking and your enemy has the first turn.
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As I'm apparently strong at getting items, I can generally guarantee my heroes can have wraithform and/or inner fire, and at least one other immunity (flight/magic immunity/divine protection/guardian wind), all from items. Since its items, they can't dispelled, which makes it much harder for most spells to be a problem. Magic immunity is rare enough with the changes that heavy warlock garrison's could stop my heroes, but in that case my bezerker hordes would chew them up.
Anyway, that's a side effect of my node centric play style, and even more, I already actively choose not to use heroes much so it really fiedmt help with this. I'll stick with 'I don't consider summon champion a problem'.
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(August 22nd, 2017, 15:05)MrBiscuits Wrote: (August 22nd, 2017, 14:39)Nelphine Wrote: I never use heroes because of how overpowered they are. I sit them in my capital for overland casting skill.
Honestly, with the reduced prices of summons, I don't think one can consider summon champion a spell you cast at will anymore. You have to give up one, almost two very rare summons for it.
I often find my enemy has a way of killing my heroes quite easily.
Warlocks doombolt
Web + cracks call
Wizard/Magicians + psionic blast
Black prayer + confusion or possession
Great wyrms
This is especially so if you are attacking and your enemy has the first turn.
The AI is good at picking up heroes in tactical combat, unfortunately, if you win using strategic combat you almost never lose your heroes even when it is impossible for them to survive.
It is probably intentional so the AI gets to keep their heroes, but I find it way too easy to exploit.
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