Turn 36:
This was a very interesting turn indeed, with quite some happenings.
To start with the most major thing of today (or yesterday actually):
Ãranyaka, the city of Ritual Sacrifice, one of the four Vadas (or Vedas in English) has been founded!
Currently, it doesn't look all to neat. To be honest, it looks shit.
Its real beauty, as discussed before, is in its second tile ring resources, its great strategic location, and the mountain adjacency (wait... did I even mention the mountain before? not sure. Anyways...).
Now as you can see, there is no really good district location available yet (not gonna sacrifice that forested hill for just a +1 campus adjacency) so I slot in a Monument and Granary for now.
Not that they will get much production into them, since the city is set to food-focus. Once it has three pop and a nice tile-expansion in the second ring, I will switch to build-mode and trow an encampment down.
In terms of research, we unlock Military tradition. We will now be working towards civilising State Workforce and Political Philosophy.
Why military tradition first, you might ask? Simple: the flanking bonus.
Why need the flanking bonus? also simple: expected war.
Because yes, we are going to war... against the Barbarians!
Now, I posted a while ago about the barbcamp in the east, now just below Ãranyaka.
My warrior in the south slayed the barbarian scout this turn, and discovered yet another camp in the tundra there, close to one of my future tundra settlement locations.
And, to make matters worse, this happened:
With my settler being one turn away from finishing, a group of barbs decided to spawn exactly below the location of my third city, and also block the passage towards said location!
So, to sum all up:
Both expansion spots for my settler, one north and one south, have been compromised by barbs. And my second city is laying 5 tiles away from the barbarian encampment that launched an attack on my capital earlier.
This means that my original plan of putting out a trader after the second settler (or wel, that was plan B already actually, so guess we are going for plan C now) is off the hook for now. There are too many barbs around me.
Instead I will focus on unit production.
First of all, with the finishing of Military Tradition I am able to change policies. I trow out Discipline and slot in Agoge. Despite the +5 being nice, +50% production for ancient and classical melee and ranged units is more beneficial for now.
I will leave Colonisation in for now to make use of the production overflow next turn, but after State Workforce finishes in 6 turns from now I will exchange it for Ilkum to get two builders out for Ãranyaka and my third settlement. Ofcourse, these builders will be build áfter I got a small army out. Or three small armies to be exact.
With the camps all being a fair amount away from the capital, in different directions, and with the terrain between me and said camps, it will take ages to clear out those camps with just one army.
Thus, I will split my to-build forces in small batches. The first one will go to the north, to clear the camp for the second settler.
The second batch will go south and clear the tundracamp, as wel as explore the rest of the yet-unknown tundra.
The third 'batch' will merely be a supporting unit, most likely an archer, going to the east to help the sling (or perhaps by then upgraded-archer) and warrior clear the camp there.
The northern and eastern batch will be merged later on to form a frontier army on the eastern landbridge.
The southern army will be the anti-barb force to keep the tundra and other areas clean, and if needed help Jasper out if something unexpected occurs west.
With this setup of three armies, I expect the barbs to be wiped relatively quickly.
That will make sure I will be able to run a trader between Upãsanã and Ãranyaka sooner rather than later.
However, as I said before I will be building builders after the military units are finished. So, what about said trader?
I have asked Jasper to send me some of his GPT (he will have 20gpt in a few turns), and he agreed to send me 10 to 12 gpt. This will make sure that by the time the area between the two towns is safe, I will have the money to buy a trader.
The route between the cities will ofcourse bring prosperity, but more importantly enable me to move units quickly from one place to another. And since Jasper has a trader running between our caps, we will be able to reach both the eastern and southern borders a lot faster.
And this is something of great importance. The religious race slowed my military development down quite a bit, but other players have not been sitting still. The Classical team (as I have dubbed Bricksulla [heh, the name really sticks] and Singaboy's team) and the Atheïst team (obvious who these two are) have been working quite hard on their military development. The Imperial team isn't doing very impressive in this aspect, but they got Defender of the Faith, which gives them quite a good defensive bonus.
Especially Nubia seems to be going haywire on military. It is sort of to be expected: the civ is one that is best played in a military way after all.
Whether it was a good decision for them is a second though. Just as we sacrificed military in the religious race, they sacrificed civics, technology ánd religion in favour of a quick military buildup.
Especially the science part will come to hit them later, when their army will get outdated and needs to be upgraded. I have no idea whether they even will be able to get the gold together. The Nubian mining bonus only gives +2 gold.
Then again, if they are planning an early archer rush, such a strategy might be beneficial. Still, from my point of view (which basically exists out of limited score-reading so far, so not that trust-able) sacrificing religion, districts, development, civics and technology (wew, quite a list that is) just for the chance of an early rush, even if it is the most efficient way of playing your civ, is a great risk, and one I would not take on a continental map like this.
Although with Nubia's ridiculous bonus for archer-production you won't run into the trouble of a game-over if your army is wiped, the oudated argument still stands firm.
Wew, that was quite the rant. My apologies against the lurkers, who will probably be screaming I got a lot wrong here, but I am simply trying to deduce what is going on at team Atheïst.
The way they are playing is not really my play style, so unlike the two other teams, whose cultural victory-inspirations are as easy to deduce as our own, I have difficulty predicting what the atheïsts are up to.
Are they really sacrificing everything just to take out óne player/team? Did they just have a horrible start, with a lot of barb-problems? Do they want to take the most use out of a military city state?
Oh wel, as Jasper told me, it is not our problem (yet). I am prob overreacting a bit because of the delay in the trade road. I tend to think in doom-scenarios, and the one currently playing in my head is Ãranyaka being surprise-attacked with my units too far away to support it in time, worsened by the movement-penalties of the terrain.
Not that an immediate surprise attack is likely, So far the north looks like this:
No threat in the vicinity, though I did find a desert... with a lake. Oddly reminds me of my own starting position. Judging this is a standard map, it could very well be near the starting positions of other players.
In that case, my border town would be quite a daring forward settle.
Still, it is settled on one of the better defensible positions, so even if I had the scouting knowledge of now 5 turns ago, I would prob still have settled Ãranyaka on its current position.
Lets hope I won't be regretting those words soon...
Anyways, the scouting will be over for now. I will heal the unit and then move it back to help the slinger clear out the barbcamp. If that goes well, I don't need the third-batch support unit.
If it does not go so well (that barbcamp is activated after all), I will send some reinforcements later on, though those will take at least 8 turns to walk there.
Alright, lets look to something brigher, though it isn't mine.
I quite like the terrain here. Not necessarily for resources, but for strategic value, sure.
A lot of fresh-water lakes, which are always good for cities. Not as much forest, which is a bummer for Kongo, but still nice overall.
Besides, as I mentioned previously, there might be the possibility to create a Suez canal here, connecting two seas together, if there is also a one-tile land-bridge in the north.
the terrain is very defensible, meaning that an western invader will think twice before crossing it. Especially when Ngao Mbeba can be produced, those one-tile straits will become real choking points.
Lets hope Nubia is on that side, because with this terrain-unit combo their archers are of little use
...Though obviously that is a joke. Japper bordering team Atheïst is the worst scenario possible.
After all, we need one of his cities to pick up a different religion in order for our relic-trick to work.
Bordering a nation without a religion would... wel, prob be the best counter possible against our team.
TL;DR
going on a military spree to kill those pestering barbs that threaten our expansion spots ánd our second city.
Getting gold from Jasper for a trader.
stuff got planted, finished, and switched.
I like ranting against players who got too much of something I lack.
Also, a small question for the lurkers, be it dead-ones or undead-ones.
As you might have seen I am shortening the teamnames with nicknames. I have been doing this for a while already in my private conversation with Jasper, but I decided a few posts ago to do it here too because... wel, it is just a tiny bit easier than typing out full names.
What do you think of this? Do you think the naming [Classical Team, Imperial Team, Atheïst Team] is fitting? or is it confusing?
Especially when people think it is confusing, I will refrain from using nicknames and use full names or team numbers instead.
This is my first time doing an online PBEM with frequent turn-rapport posting, so any comment, be it positive or negative, is appreciated