So, onto Cossacks.
We need about 15 more horseman. Chivalry via Monarchy needs to be avoided at all costs for now. 20 Cossacks should do, 5 archers and 5 catapults.
I think that is feasible. We need to ignore 2-3 boosts in a beeline (bombards and knight kill except for a lucky barb kill which is possible, need to plan for that.
Engineering boost is not worth the wait, I need those wall chops, I can not handbuild it before the wall chops. Is there any reason not for a super beeline to Cossacks? I think not.
We will organise those in Army Group North (10 cossacks) for a strike against Cornflakes south north and use Army Group South with artillery support (5 crossbowmen and 5 bombards) in the south. With DotF catapults will do, we need those as a fallback. Swordsman will be used for guard and barb duty.
So the concentration on horseman will prohibit wall super chops (Monarchy) which sucks. We want Merchant Republic for the money and switch to Theocracy shortly before the attack for faith builds. (Note catapults can not be chopped, ergo faith buys via Theocracy).
This will do for now.
So if we can outbuild Cornflakes will we spare him? Why should we. I think if I can outbuild him I do a soft cossack push, but given his savant building I doubt that.
Ah well. So we got 30 turns to prepare. So wallchops into the most important districts, then horseman chops for army and infrastructure. Money saving is a given.
2 crabs are harvestable, 4 copper and 2 crabs reachable via moneyharvest city sites, need to establish those. I think I can reach Cossacks in nearly 30 turns with a bit more science and 2 boosts.
Varchavianka as a staging grounds needs to cut down all jungles.
Only question left is autocracy vs classical republic. Need consription and limes, so Autocracy it is. Although the amneties would be nice. No diplo slot needed atm.
I can ignore the current GG, I need an industrial one.
Sorry for the wall of text. For an eloquent strategy compilation look elsewhere.
We need about 15 more horseman. Chivalry via Monarchy needs to be avoided at all costs for now. 20 Cossacks should do, 5 archers and 5 catapults.
I think that is feasible. We need to ignore 2-3 boosts in a beeline (bombards and knight kill except for a lucky barb kill which is possible, need to plan for that.
Engineering boost is not worth the wait, I need those wall chops, I can not handbuild it before the wall chops. Is there any reason not for a super beeline to Cossacks? I think not.
We will organise those in Army Group North (10 cossacks) for a strike against Cornflakes south north and use Army Group South with artillery support (5 crossbowmen and 5 bombards) in the south. With DotF catapults will do, we need those as a fallback. Swordsman will be used for guard and barb duty.
So the concentration on horseman will prohibit wall super chops (Monarchy) which sucks. We want Merchant Republic for the money and switch to Theocracy shortly before the attack for faith builds. (Note catapults can not be chopped, ergo faith buys via Theocracy).
This will do for now.
So if we can outbuild Cornflakes will we spare him? Why should we. I think if I can outbuild him I do a soft cossack push, but given his savant building I doubt that.
Ah well. So we got 30 turns to prepare. So wallchops into the most important districts, then horseman chops for army and infrastructure. Money saving is a given.
2 crabs are harvestable, 4 copper and 2 crabs reachable via moneyharvest city sites, need to establish those. I think I can reach Cossacks in nearly 30 turns with a bit more science and 2 boosts.
Varchavianka as a staging grounds needs to cut down all jungles.
Only question left is autocracy vs classical republic. Need consription and limes, so Autocracy it is. Although the amneties would be nice. No diplo slot needed atm.
I can ignore the current GG, I need an industrial one.
Sorry for the wall of text. For an eloquent strategy compilation look elsewhere.