September 30th, 2019, 18:38
(This post was last modified: September 30th, 2019, 18:38 by Alhazard.)
Posts: 2,675
Threads: 35
Joined: Jan 2013
I am assuming that you are talking about a forest outside any city's BFC, and I think its based on which city has more culture on the tile or possible culture if if borders were to expand. Not sure if this explanation makes sense.
September 30th, 2019, 19:40
(This post was last modified: September 30th, 2019, 19:47 by RefSteel.)
Posts: 5,114
Threads: 112
Joined: Nov 2007
(September 30th, 2019, 18:29)GeneralKilCavalry Wrote: Also, how does civ 4 calculate forest ownership?
If it's in your borders and in the BFC of at least one of your cities, it goes to the city to which you've assigned it (i.e. whose city screen shows its tile yield instead of putting the tile in shadow) at the time the chop completes. You can change this from the city screens as usual (if it's shared between two or more cities) even right before chopping if needed.
If it's not in any of your cities' BFCs, (regardless of whether it's in your culture, so long as it's not in any of your rivals' culture) the hammers go to your "nearest" city, by the same definition as cultural expansion. So if it's 3E of City A (third ring) and 3SW of City B (4th ring) it goes to City A, even if City A hasn't popped borders yet and City B has hit 4th or 5th ring.
If there's a "tie" - e.g. it's 3E of City A (third ring) and 3S-1W of city B (also 3rd ring) to each of your nearest cities, the tie is broken in the default order in which cities appear on your F1 domestic advisor screen (barring conquests, this is the order in which you founded the cities).
[EDIT: You can also see for sure which city the chop will go into when you have a Worker on the tile by mousing over the Chop Forest button, or any time beforehand once all relevant cities are founded by using [highlight already-moved Worker on a non-forest tile, hold down Shift, click Move To button, click the forest you're unsure about, mouse over the Chop Forest button, cancel out]. The display will show that how many hammers it will generate, and for which city.]
Quote:Does anyone else miss civ3 by the way or am I the only one
I miss the sheer volume of RB Civ3 Succession Games that were posted on Civfanatics (and which I discovered long after the fact) but I actually never played the game!
September 30th, 2019, 20:35
Posts: 1,948
Threads: 19
Joined: Apr 2019
Thanks for the explanation Ref!
And there's apparently a sizeable civ 3 multiplayer league on steam, running their own "balance" mod.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
Posts: 184
Threads: 2
Joined: Sep 2014
buddhism spread to ricciardo
work has begun on colossus, once the next chop is done should have it in 7 turns.
Posts: 1,948
Threads: 19
Joined: Apr 2019
Raikkonen expands next turn along with producing workboat, sail it over, start on a lighthouse. It may be a nice city to build TGL in with all those mines and that one remaining forest. Once we have colossus, should we make another settler in Ricciardo to settle 3 tiles west? That will be mostly a filler city working that one fish and a few sea tiles, but it should easily pay for itself.
We're still paying unit maintenance for out-of-borders supply, so hopefully those workers finish up fast.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
Posts: 184
Threads: 2
Joined: Sep 2014
found superdeath with our scouting workboat
we should probably offer a map trade, unless you don't want to reveal that we have a whole continent to ourselves just yet. what do you think?
4 more turns on colossus.
Posts: 184
Threads: 2
Joined: Sep 2014
I might not be able to take the turn today, I'm might be on a flight. I should be able to do it from the airport but if the timer is ticking down I'll need you (or a lurker?) to take it.
Posts: 184
Threads: 2
Joined: Sep 2014
never mind, flight got cancelled so I'll have plenty of time now -_-
superdeath settled another city this turn and is now equal with us on city count. Hopefully with Colossus finishing next turn our economy will be fixed enough that we can start REXing again. we've also got a trade route with him too:
Posts: 1,948
Threads: 19
Joined: Apr 2019
Our economy is mostly fixed. We can run 50% break even and make a decent 23bpt.
(Note that i turned off growth in verstappen. I don't want that extra pop to cost us an extra 2 gold. We should wait till unhappy subsides).
Here are the post-micro demos:
I made Bottas work 2 sea tiles instead of mines, set it to building a forge slowly. We hsould have AH in 2, and then ivory very soon after (2-3 workers on the job). That'll give us enough of a happy cap to push research all the way through to monarchy.
Tech path wise, I think we should research discounted writing after AH (we have both pre-reqs), then go through the other half of the religious tree and into monarchy, and use our upcoming great person, if it is not an engineer, for a golden age to switch into a religion and hereditary rule + org rel all at once. 2 turns saved + a boon of commerce that we can use to strike towards CoL would be pretty useful. Engineer we can consider other paths, but frankly, as an industrious civ with ripe forests in the continent and 8! workers, we shouldn't be using it to wonder-rush. Priest could be justified for a shrine, but little chance of it spreading far out. Lots of options to weigh here.
With trading posts out soon, we should begin constructing our discounted triremes+galleys to harass the other continent, maybe load a few units, burn a few unsuspecting SD cities. That's for later though.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
October 10th, 2019, 20:23
Posts: 1,948
Threads: 19
Joined: Apr 2019
So, next turn we have ivory connected. Horses are in the north, so Bottas is less of a shitter city.
With the ivory connected next turn, I've allowed the cities to grow again. Verstappen will be back to happy cap of 5 next turn, so we can work a bunch more tiles. We should chop the ready-to-chop forest and build a mine and get the barracks + trading port out in Verstappen quickly. It will be a great commerce city eventually.
In terms of tech, we ofc have AH now, I recommend going into writing next, which ought to take five turns. Afterwards, beeline to monarchy? We're really lacking in future happy resources, and lack of silver/gold means we can't double up happy using forges. Alternatively, we could of course go towards IW and then math and calendar, but that will take longer.
On a side note: which city should we settle next?
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
|