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[SPOILER] vanrober and BAII

(August 14th, 2020, 15:55)Suite Wrote: The spike comes in the next round. I would have left the city. Now your army is spread and he can take out your southern half without many losses.

Im not sure how could i join both armys, since there is 2 cities and 3 squares and no engeneery yet. Still, as i said before, my objective is last longer eventhough i lose in the hammers trade, In 3-4 turns the peace between them is over and hopefully plemo declares war again! so i can survive. if that dont happen the difference wont be much, lasting 20 turns more or less wont make a change.

Already playing year 1010, willing for plemo joining in war. I just killed a knight and not even lucky enough to kill a damn catapult. this is the image of crying:ç

   

So died 1 archer, 1axe, 5 impis, 1 +bow, and a charriot.

End of 1000 AD 

vanrober loses: 655h + 25 + 35 + 5*35 + 60 + 30 = 980h

ElGrillo loses: 990 + 90 = 1080 h

Still worth but after this turn it wont be worth anymore. I had the same problem in the city and i guess i ll lose another 9 or 10 units. I hope to get some units more than before but anyway, this tech gap makes imposible to keep in wining, he has double number of cities of prodution of gold of tech... So not much i can do about it. I dont really know either how to optimice my resources and units which doesnt help.

The power graf is starting to move now, but nothing significant yet.

   

I left the battlefied like this

   
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What I meant was retreat and give up at least the southern city. The catapults kill your impis very easily as did yours to his knights. You need to keep a stack out of reach for his army.
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(August 15th, 2020, 14:21)Suite Wrote: What I meant was retreat and give up at least the southern city. The catapults kill your impis very easily as did yours to his knights. You need to keep a stack out of reach for his army.

I just dont see the good part in that, if i sell the city ill lose it forever, i dont se any way of wining him in that hill just with impis. Also i cant go to the other city in one turn so my army would stay splited either way. Its true im losing hammers now since he is going to kill every turn several units but i think that if he gets that city he will have faster reinforcements, extra hammers and me unable to do nothing, defending a hill is one of the little i can do i think. Im not sure, maybe i should have been in several more wars to know. need to see to believe i guess xD

Anyway, im glad to see your advices, the catapults one saved me so hard for now, and probably you are right (right now) but, something in my head doesnt let me to retreat
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Hm, your impis could indeed move that far.

Well, I can understand the urge to save your city, but let me put it this way: The side which can unleash the catapults, wins (although we are aware that you can't possibly win a whole war against EG).

If you are stacking up in a city and the enemy approaches with catapults or better siege equipment you either hit them or run away. His catapults even have City Raider-promotions now and you get 0% defense bonus (yes, the 25% hill but this is a very small bonus, see below). Yes, you would lose the city forever but if you retreated, you kept your stack at least, which is the only thing preventing EG to fly through your land. I mean, the amount of hammers you lost in the last round is equivalent of more than a dozen production turns of this city and next round it will be almost the same: The crossbow might kill a catapult and then all of your units will be bombarded down to half strength due to collateral damage. That means 2.0/4 impis (and even less strength for the ones who get targeted directly by catapults) and they all get smashed, because the modifiers like promotions and hill don't make a great deal anymore (see above).

How many reinforcements does he have east of his stack?
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this turn has been a desaster, gain lose all 60-70% so 2 turns the same lack of luck.

Finally gave the city to be able of defend the next waves, the problem i didnt saw before if that i wont know if he is coming by sea. And now he will be able of heal his units in the city and then come with everything. 2 turns and the peace offer will end and i hope plemo atack him with everything he can.

Thats why i think that Elgrillo might ask for peace after taking that city. Im not sure if i should allow him or not.If we make peace plemo and him will be with same strength and this game wont end, but maybe if i can hold him while plemo go push him we make plemo win.

The war count is now

vanrober loses: 980 + 10 impis + 1 charriot + 1 +bow= 1420h

Elgrillo loses: 1080h

   

This is power graf
   

This is the battlefield
   
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maybe i should have retreated but, he is reinforcing faster than i am and with better army. So i cant do much in this war, the only thing it could change this war is plemo going full vs ElGrillo we ll see if that happens next turn or Its GG for me.

Also tried to suicide some cats to make him harder to conquer this, but i think i just failed hard on that. After that is when i thought to retreat.

I shouldnt have played this, today has been a hard day and i needed mental clarity.

This is power, As you can see he is reinforming much better than i am, he has much more production and better units. If we keep this i just lose everything.


   


This is battlefield

   

   
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this is what i say for over produce me.

   


I cant whip anymore for several turns, already in ground
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ElGrillo asked for cease of fire and i asked back peace treaty. In anycase this game is over for me and its going to be a matter of turns. 

Ramk went peace with GKC and now get one of my cities. he is also going to be after me.

   

Plemo keeps in peace with everybody but he is going to play after me so maybe there is a surprise.

Keeping with the counter of hammers i think doesnt really matter anymore, i have no production so i cant hold them off.

this is power graff

   


Also ElGrillo is retreating, i think his units are too wounded. After healing back he is coming for me surely.
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So plemo declared on Elgrillo and he took the peace offer so its going to be 10 turns withot war between us. If i get ramk out of my territory and GKC declares on him gain i might go for Elgrillo to help out plemo.

this is now the battlefield.

   

So if the galley has no units inside (which im begging) it will be a coin flip, im not sure he is taking. If he does i might have units enough to recapture, im not sure.

Also im bringing all units left to recapture the city he took. But i think i cant. we'll see.

this is vodka's coin flip result:

   
This is the power graf

   
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He brought units in the galley so i cant even recapture.

the end is here
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