billion-yard overview of GT
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so um.... due to our obnoxious forward-settling.... the next prize after lalibela is THEIR CAPITAL. good for us, as its a production monster and may outstrip Abi in heroic epic candidacy, if it's not held back by too many cottages and too much water. it's not much closer to us than it is to nauf though, so we will have to hurry, and bring along a shitton of 2-movers to race for it with
that said, it's WAY more expensive but i may prefer diverting to feudalism over HBR. i am not sure i'm convinced that there are THAT many situations in which (1-promotion, 50-hammer) horsies or (1-promotion, 60-hammer) elephants will be more hammer-efficient than an equivalent number of (2-promotion, 35-hammer) impis and (1-promotion, 30 hammer) chariots, and clearly we don't have time for stables (would it be THAT overpowered if AGG gave these at half-price too?). maaaaybe attacking into mixed axe/spear stacks from 2 tiles away is that situation, but as far as i can tell 5 chariots seem about as (in)efficient into spears as 3 horse archers...
but longbows though do a lot for us, i think. you have no doubt noticed that i'm a believer in the offensive value of defense (almost certainly too much so
) - namely, attacking GT is only a good idea if we do NOT open a retaliatory attack on our flanks, so longbows in ginger and greenline's face would effectively serve our offensive needs by freeing our offensive units to actually, um, offend. moreover, aksum and gondar are both on hills and represent the border cities in our preferred split with nauf. but i think one of the biggest dangers in this kind of thing is that if we outrace nauf to them, nauf's stack will keep on rolling and roll right over us before the cities come our of resistance, whip walls, etc. well.....not if there are PRO longbows on hills there they won't! first feudalism and then engineering seeeem to open up a pretty defensive era in the game in terms of warfare and it'd be nice to open that up AS we are trying to establish a contested border in former ethiopia and not after
i would like lalibela to be our first target to cut off adulis, but tactically it looks like a real nightmare
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as much as i love 2-movers and think we will need them to race for aksum and gondar, they are no faster attacking lalibela than 1-movers are and if we face whipped walls and a pile of axe/spears, we probably need cats and our own axes to stand a chance of getting through. moreover, the approach to lalibela from the north forks adulis almost by accident, so it might make sense to go there first just to take away one of their better sources of emergency whips... then again getting bogged down at lalibela is looking like a serious risk so perhaps ANY delay in attacking there is unconscionable
also an outside chance we could send troops at matara
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but that city is weak, hard to defend, and isn't a 2-for-1 like lalibela would be so i don't think so. not in the initial wave anyways...
re troop-producing capacity, i'll have to think about it, and also think about what mix we want of cats, axes, impi, and chariots... but here are some overview shots with commentary about what i expect can be contributed in 10t
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atamifuji has just a+3 food surplus and no way to increase it, so it is probably exempt from whipping unless we REALLY think it's necessary. perhaps it can be squeezed to add one unit.... but we need that library up before the great person pops so we can run specialists here during the GA, which is ALSO going to slow down its growth. i'll go ahead and swap to a slow-built unit for now though.
the rest can whip though. abi will likely get its pigs back before the war, tomokaze can borrow hoshoryu's wheat and 4-2 whip, wakatakakage will get its fish next turn and give hoshoryu the cow back, hokutofuji has just +3 food but is food-capped until we have a lighthouse or civil service. so maybe hokutofuji double-whips once and the others twice each, plus some chops at tomokaze and wakatakakage, for ballpark 10-15 troops of some description? plus natural production for another 5ish?
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capital i would prefer not to whip off the size 10 food box but it will continually make troops the slow way. mita likewise after it finishes the courthouse. kirishima REALLY can't whip if we want to remain economically relevant but it can slow-build one impi. takayasu is even worse with unworked river cottages and no hammers of any description lol. but i think WMH and kotozakura can double-whip once or twice, and koto has good production as well. WMH i think doesn't want to slow down moai by dumping ALL its hammers into troops but it has been whipping them and overflowing into moai so it will probably continue to do so.
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ichiyamamoto at +2 food surplus can't whip at all, but it has extra chops so it can contribute SOMEthing. daeisho i was stupid and overflowed into the settler ONE turn before that became a silly idea, so i might be committed to finishing it....... or we cut our losses and swap if we want 60 more hammers of units and to not create a point of vulnerability right now vs ginger. kinbozan doesn't even have an ikhanda yet and has bad growth problems so it probably can't contribute. tobizaru is mr 3rd-best-commerce-city-with-no-library-or-market so maybe we'd better whip those things instead of troops lol. but ura is pretty strong and should be ok adding an impi or two, though i also think that at least its resource tiles are too strong to whip off of
so that's all very ballpark but i think we can have around 30 troops in theater 10 turns from now without making unrecoverable economic sacrifices. should be able to get our choice of military tech from HBR/feudalism/machinery in time for it to matter as well. so seems not crazy to send nauf a 10-turn commitment. if anything i'm a little worried it won't be fast enough to get all the territory we want:
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surely the spiking milpower implies there are more troops in the fog, but i don't really expect that stack to do more than bounce off nauf's cats and axes.... ideally we'd attack either after GT's stack gets annihilated or when it is wandering around in nauf's land and therefore unable to pivot.... before and they can divert troops, after and we lose the race. when do we expect THAT to happen? i think it might be in as little as 5 turns if GT actually charges in head-on.... or perhaps they won't do that but will instead see that their odds are bad and linger unproductively on the border, in which case maybe we have the flexibility to wait until nauf potentially starts taking cities.
tbh, while they obviously aren't going to wheel around and hit us now, i am still a little worried this whole war could turn out to be a false alarm, which is why i'm a little hesitant to do stuff like whip troops at tobizaru or swap off a half-finished settler at daieisho.... now that GT can be more or less certain superdeath will not come to help out, i really don't know what they can expect to accomplish in a 1v1 with nauf.... maybe this whole wardec is a bluff to get them to whip a bunch of pop during their golden age? still, there's no better time to PREPARE an attack than when the target's troops are diverted to their opposite border, so i do think we'd better make troops and send aid signals to nauf so they aren't tempted to peace out, but i also don't want to commit so much that we'd set ourselves back if this whole thing just kind of fizzles...
edit: ps, filed under the "RB civilization is one big iterated game" theory, it's not NOT helpful that i am so prone to overposting normally, so THIS flurry shouldn't be setting off alarm bells now
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so um.... due to our obnoxious forward-settling.... the next prize after lalibela is THEIR CAPITAL. good for us, as its a production monster and may outstrip Abi in heroic epic candidacy, if it's not held back by too many cottages and too much water. it's not much closer to us than it is to nauf though, so we will have to hurry, and bring along a shitton of 2-movers to race for it with
that said, it's WAY more expensive but i may prefer diverting to feudalism over HBR. i am not sure i'm convinced that there are THAT many situations in which (1-promotion, 50-hammer) horsies or (1-promotion, 60-hammer) elephants will be more hammer-efficient than an equivalent number of (2-promotion, 35-hammer) impis and (1-promotion, 30 hammer) chariots, and clearly we don't have time for stables (would it be THAT overpowered if AGG gave these at half-price too?). maaaaybe attacking into mixed axe/spear stacks from 2 tiles away is that situation, but as far as i can tell 5 chariots seem about as (in)efficient into spears as 3 horse archers...
but longbows though do a lot for us, i think. you have no doubt noticed that i'm a believer in the offensive value of defense (almost certainly too much so
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i would like lalibela to be our first target to cut off adulis, but tactically it looks like a real nightmare
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as much as i love 2-movers and think we will need them to race for aksum and gondar, they are no faster attacking lalibela than 1-movers are and if we face whipped walls and a pile of axe/spears, we probably need cats and our own axes to stand a chance of getting through. moreover, the approach to lalibela from the north forks adulis almost by accident, so it might make sense to go there first just to take away one of their better sources of emergency whips... then again getting bogged down at lalibela is looking like a serious risk so perhaps ANY delay in attacking there is unconscionable
also an outside chance we could send troops at matara
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but that city is weak, hard to defend, and isn't a 2-for-1 like lalibela would be so i don't think so. not in the initial wave anyways...
re troop-producing capacity, i'll have to think about it, and also think about what mix we want of cats, axes, impi, and chariots... but here are some overview shots with commentary about what i expect can be contributed in 10t
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atamifuji has just a+3 food surplus and no way to increase it, so it is probably exempt from whipping unless we REALLY think it's necessary. perhaps it can be squeezed to add one unit.... but we need that library up before the great person pops so we can run specialists here during the GA, which is ALSO going to slow down its growth. i'll go ahead and swap to a slow-built unit for now though.
the rest can whip though. abi will likely get its pigs back before the war, tomokaze can borrow hoshoryu's wheat and 4-2 whip, wakatakakage will get its fish next turn and give hoshoryu the cow back, hokutofuji has just +3 food but is food-capped until we have a lighthouse or civil service. so maybe hokutofuji double-whips once and the others twice each, plus some chops at tomokaze and wakatakakage, for ballpark 10-15 troops of some description? plus natural production for another 5ish?
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capital i would prefer not to whip off the size 10 food box but it will continually make troops the slow way. mita likewise after it finishes the courthouse. kirishima REALLY can't whip if we want to remain economically relevant but it can slow-build one impi. takayasu is even worse with unworked river cottages and no hammers of any description lol. but i think WMH and kotozakura can double-whip once or twice, and koto has good production as well. WMH i think doesn't want to slow down moai by dumping ALL its hammers into troops but it has been whipping them and overflowing into moai so it will probably continue to do so.
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ichiyamamoto at +2 food surplus can't whip at all, but it has extra chops so it can contribute SOMEthing. daeisho i was stupid and overflowed into the settler ONE turn before that became a silly idea, so i might be committed to finishing it....... or we cut our losses and swap if we want 60 more hammers of units and to not create a point of vulnerability right now vs ginger. kinbozan doesn't even have an ikhanda yet and has bad growth problems so it probably can't contribute. tobizaru is mr 3rd-best-commerce-city-with-no-library-or-market so maybe we'd better whip those things instead of troops lol. but ura is pretty strong and should be ok adding an impi or two, though i also think that at least its resource tiles are too strong to whip off of
so that's all very ballpark but i think we can have around 30 troops in theater 10 turns from now without making unrecoverable economic sacrifices. should be able to get our choice of military tech from HBR/feudalism/machinery in time for it to matter as well. so seems not crazy to send nauf a 10-turn commitment. if anything i'm a little worried it won't be fast enough to get all the territory we want:
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surely the spiking milpower implies there are more troops in the fog, but i don't really expect that stack to do more than bounce off nauf's cats and axes.... ideally we'd attack either after GT's stack gets annihilated or when it is wandering around in nauf's land and therefore unable to pivot.... before and they can divert troops, after and we lose the race. when do we expect THAT to happen? i think it might be in as little as 5 turns if GT actually charges in head-on.... or perhaps they won't do that but will instead see that their odds are bad and linger unproductively on the border, in which case maybe we have the flexibility to wait until nauf potentially starts taking cities.
tbh, while they obviously aren't going to wheel around and hit us now, i am still a little worried this whole war could turn out to be a false alarm, which is why i'm a little hesitant to do stuff like whip troops at tobizaru or swap off a half-finished settler at daieisho.... now that GT can be more or less certain superdeath will not come to help out, i really don't know what they can expect to accomplish in a 1v1 with nauf.... maybe this whole wardec is a bluff to get them to whip a bunch of pop during their golden age? still, there's no better time to PREPARE an attack than when the target's troops are diverted to their opposite border, so i do think we'd better make troops and send aid signals to nauf so they aren't tempted to peace out, but i also don't want to commit so much that we'd set ourselves back if this whole thing just kind of fizzles...
edit: ps, filed under the "RB civilization is one big iterated game" theory, it's not NOT helpful that i am so prone to overposting normally, so THIS flurry shouldn't be setting off alarm bells now
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