ok, here is the worker situation in the north:
we have all 5 workers not working the silver mine in the area
here's my plan, open to revision or improvement:
Turn 89:
1. gilgamesh 3 pop-whips its settler. since we don't need the overflow, it can work 4 cottages
2. the iliad takers over both grains to grow to size 4 in one turn
3. penelope, the southern worker not currently in our culture, moves on to the forest with the archer. Briseis (on the grassland riverside tile there) joins her. they can 1 turn the road next turn. chryseis begins chopping the forest for gilgamesh. ishtar and helen begin building a farm on the tile briseis is currently on (new city will need the food, lots of mines and only the pigs for food. won't even have pigs until border pops. it will mostly be a hammer city anyway so cottage isn't too necessary). alternatively, one of them could start the farm while the other heads towards the border to build cottages for the aeneid or reroad the plains when we take it by culture from azza - I'm not sure.
Turn 90:
1. gilgamesh works grains, crabs, and a cottage/horses and grows as quickly as possible.
2. iliad is at size 4 - whips the worker, works 3 cottages and probably grows slowly for a long time.
4. briseis and penelop road the forest tile. the settler moves to that tile.
turn 91:
1. gilgamesh puts a turn into a settler so the hammers from the forest can land there. or chryseis can stop her chop to road the tile to allow gilgamesh to grow more if we wish, not certain
2. iliad - overflow from worker goes into completing the damn workboat. we'll need it to explore west anyway as we'll likely need to keep the galley to transport military units produced/whipped by volsung to the mainland. the east i think we'll need to explore less - we'll get bricks maps and reveal a lot of it.
3. math city is founded. briseis and penelope start iron mine. is farm 5 turns or 6? if its 5 one of the workers from the farm can help too, or we can delay the farm and send both.
turn 92 on: we quickly chop a granary and stables (if available) in iron city and just pump out/chop horse archers to run to the border. other cities focus on axes, while the high production city that is farther from the battlefront pumps out C1 horse archers.
the aeneid:
I think we'll need a granary here to faciliate whipping. we can work the granary for 2 turns, then whip it and regrow to size 2 only 1 turn later. overflow should finish most of the archer. then when we reach size 3 we can whip the wall and finish up the half completed spear.
I don't think we should split up our forces too much. If we have a spear and 3 archers, that should be more than enough to keep the aeneid relatively safe and consolidate our army in the odyssey(especiially with walls and if one of the archers is the CG2 archer). if azza wants to devote the forces require to take down the aeneid with a CG archer that will have 120% defense bonuses (50% walls, 25% fortification, plus 25% from CG2) plus 2 other archers and a spear behind walls, then he'll have to leave beowulf open to be easily retaken and probably be slaughtered in the counter attack. he's more likely to go after hte odyssey anyway, since it has a hill on its border to protect his spears and axes and the aeneid doesnt.
anyway with the whip i think we can complete granary-archer-walls-spear before peace ends. if war doesnt break out right away the aeneid can produce axes for a bit too.
Please don't go. The drones need you. They look up to you.