wow! yeah, those numbers are just huge as a percentage of base healing rates.... and i imagine they'll matter a ton in MP as well as it seems like even winning battles at good odds tends to result in significant, unit-debilitating chip damage....
do all these healing promos interact with march in the way you'd expect it to? eg, a stack of march units containing a medic 3 unit would heal at the boosted rate every turn even while moving through enemy territory
Turn 132 - Zululand
SD helpfully tells us about what price for a lux is typically considered fair. hm. i'd rather have their dyes honestly but perhaps that's not correct. i mean this IS strictly positive value for us..... but idk, the risk of helping SD obliterate gav still seems too high for a trade with them specifically right now unless we get a pretty good deal out of it. sorry bestie :'(
today is a beautiful day:
GT chopped into another trireme in lalibela :D still no whipping or obvious military reorganization either. AND... they have finally decided it might be a good idea to scout our border..... with an axe that is positioned JUST too far away to spot our stack next turn, and that now looks destined to get picked off by a chariot completely in the open
next turn is go time and i'm feeling good about it
greenline returned cow/cow extension, dreylin out of golden age
oh and we have feudalism! going to swap some number of builds over to LB, and spend the next turn picking up iron working. then we do finally have to start saving again before we push for.... uh, whatever the fuck our next tech priority is going to be. i still think it's probably machinery! but lmk if someone wants to make an argument for undelaying civil service
we have gav's graphs... but i think rather than go for the full set, it's time to start spending on GT. no worries about tipping them off anymore since we are declaring next turn anyways lol. and getting to city vis not only seems quite practical (it'd only take 8 turns at the current rate!) but also enormously helpful since we're about to lose our main sources of scouting info. i'm a little hesitant to put points into someone we hope to kill (for fear of wasting them) but i guess that's probably wrong, any use that directly helps the war effort at this point is probably the right call
gav sharkfin vs superdeath..... i guess if your opponent is too backwards to tech to medieval units, praets can stay relevant for some time
uh, and re the question of whether they ARE in fact that backwards
concern.jpg
micro screwup:
sooo both those chops were supposed to go into hokutofuji to finish an HA.... but apparently i branfarted and didn't realize the southern chop was only 3rd ring from hokuto, and the game decided to give it to kotozakura instead. so now we get 2 HAs, but possibly too late to actually matter :| i guess i'll single-whip both next turn, or something. does anyone know how the game decides which city to give a chop to if it's third-ring to two cities? and does the player have any capacity to influence this choice?
The Stack, final iteration (with a few just-produced and therefore straggling HAs a turn or two behind). 42 units on this tile, plus stragglers should take us close to 50, and we own 17 HAs scattered across various locations as of this turn.
workers in kind of an awkward situation, where i have to prioritize staying out of sight (and out of range of GT's scaaaary axeman) over not wasting their turns. but next turn obviously they will start combat roading
ethics issue with this chariot. it is too far away to join the main stack (thought about it, but decided the movement would be too suspicious). when we DoW next turn it will get teleported.... somewhere, or i could move it 3SE-1SW into the desert to avoid any teleportation. but then on the following turn i'd be in range of qohaito to force them to whip units on defense somewhere they'd REALLY rather not have to do so, or face a sneaky city raze. where does that stand on the sliminess meter though, given that we're only in this position because of an RoP? do you think doing so would impact our ability to get RoP in future games? slash, what would you guys do with this chariot in this position?
sending drey test-the-waters diplo about a ginger war in the distant future. which, who knows, COULD turn out not-so-distant, as the GT war did....
edit: re tech choice, there's an outside chance we should go for aesthetics/lit next to start the heroic epic in abi. during a hot war though? and before guilds/engi? idk, but we'll get a great general pretty quickly to unlock it and i imagine that the sooner we start it, the happier we will be long-term.... well, ok maybe we don't want it before engi but i think we should think about going for it fairly soon, and probably will need to prioritize the still-missing courthouse there in order to get it done before it needs to transition to full-time military production forever
edit2: logged back in real quick to confirm the plan w nauf
im gonna be pretty pissed if you guys peace out right now >
do all these healing promos interact with march in the way you'd expect it to? eg, a stack of march units containing a medic 3 unit would heal at the boosted rate every turn even while moving through enemy territory
Turn 132 - Zululand
SD helpfully tells us about what price for a lux is typically considered fair. hm. i'd rather have their dyes honestly but perhaps that's not correct. i mean this IS strictly positive value for us..... but idk, the risk of helping SD obliterate gav still seems too high for a trade with them specifically right now unless we get a pretty good deal out of it. sorry bestie :'(
today is a beautiful day:
GT chopped into another trireme in lalibela :D still no whipping or obvious military reorganization either. AND... they have finally decided it might be a good idea to scout our border..... with an axe that is positioned JUST too far away to spot our stack next turn, and that now looks destined to get picked off by a chariot completely in the open
next turn is go time and i'm feeling good about it
greenline returned cow/cow extension, dreylin out of golden age
oh and we have feudalism! going to swap some number of builds over to LB, and spend the next turn picking up iron working. then we do finally have to start saving again before we push for.... uh, whatever the fuck our next tech priority is going to be. i still think it's probably machinery! but lmk if someone wants to make an argument for undelaying civil service
we have gav's graphs... but i think rather than go for the full set, it's time to start spending on GT. no worries about tipping them off anymore since we are declaring next turn anyways lol. and getting to city vis not only seems quite practical (it'd only take 8 turns at the current rate!) but also enormously helpful since we're about to lose our main sources of scouting info. i'm a little hesitant to put points into someone we hope to kill (for fear of wasting them) but i guess that's probably wrong, any use that directly helps the war effort at this point is probably the right call
gav sharkfin vs superdeath..... i guess if your opponent is too backwards to tech to medieval units, praets can stay relevant for some time
uh, and re the question of whether they ARE in fact that backwards
concern.jpg
micro screwup:
sooo both those chops were supposed to go into hokutofuji to finish an HA.... but apparently i branfarted and didn't realize the southern chop was only 3rd ring from hokuto, and the game decided to give it to kotozakura instead. so now we get 2 HAs, but possibly too late to actually matter :| i guess i'll single-whip both next turn, or something. does anyone know how the game decides which city to give a chop to if it's third-ring to two cities? and does the player have any capacity to influence this choice?
The Stack, final iteration (with a few just-produced and therefore straggling HAs a turn or two behind). 42 units on this tile, plus stragglers should take us close to 50, and we own 17 HAs scattered across various locations as of this turn.
workers in kind of an awkward situation, where i have to prioritize staying out of sight (and out of range of GT's scaaaary axeman) over not wasting their turns. but next turn obviously they will start combat roading
ethics issue with this chariot. it is too far away to join the main stack (thought about it, but decided the movement would be too suspicious). when we DoW next turn it will get teleported.... somewhere, or i could move it 3SE-1SW into the desert to avoid any teleportation. but then on the following turn i'd be in range of qohaito to force them to whip units on defense somewhere they'd REALLY rather not have to do so, or face a sneaky city raze. where does that stand on the sliminess meter though, given that we're only in this position because of an RoP? do you think doing so would impact our ability to get RoP in future games? slash, what would you guys do with this chariot in this position?
sending drey test-the-waters diplo about a ginger war in the distant future. which, who knows, COULD turn out not-so-distant, as the GT war did....
edit: re tech choice, there's an outside chance we should go for aesthetics/lit next to start the heroic epic in abi. during a hot war though? and before guilds/engi? idk, but we'll get a great general pretty quickly to unlock it and i imagine that the sooner we start it, the happier we will be long-term.... well, ok maybe we don't want it before engi but i think we should think about going for it fairly soon, and probably will need to prioritize the still-missing courthouse there in order to get it done before it needs to transition to full-time military production forever
edit2: logged back in real quick to confirm the plan w nauf
im gonna be pretty pissed if you guys peace out right now >