high on the list of life's lil joys: in between visiting my digital archivist friend and my math professor friend, squeezing in the civ turn at a tiny lil cafe in santa monica that i will almost certainly never visit again while thinking about all the unique smells from human history that we have no way of preserving or even meaningfully describing, and that are therefore pretty much lost to time forever. we can guess at how ancient rome looked and sounded, but not really how it smelled.... well, probably really really bad, but other than that lol
the morning of april 21st is well-known as international dazed delirious deep-thought-contemplation day
oh and unlike the cafes in san francisco this one has wifi AND outlets!!! and maybe even a bathroom!! god how our collective standards have fallen
anyways i have very little faith in my ability to make intelligent civ decisions (....is THAT what i usually make?) in such a context, but the turn waits for no one
Turn 135 - Zululand
well, fuck! bravo, that is VERY nicely timed and probably puts paid to any delusions we had of making it beyond lalibela in the initial wave. they didn't get machinery THAT long ago and engi is expensive, i did not anticipate them turning up with it that quickly. well at any rate, machinery is DEFinitely the next tech choice now as crossbows of course beat these badly, and if they spent a bunch of money upgrading pikes as seems to be the case, they probably aren't too close to having feudalism as well
that said... as scary as pikes and 3-move roads are... it looks like their zone defense stack has probably retreated to lalibela, and two now-unfortified pikes is the kind of defense that to me says "bumrush down with a horde of obsolete impis". probably not going to get easier than this to take the city and it will continuously whip units otherwise. so how many shock impis would we have to throw into the meat grinder to kill two unfortified pikes on a hill? we have 9, and another 4 unpromoted.... according to vodka we have 98% odds to win with such an attack and would lose on average 6 impis to take out 2 pikes, for a hammer exchange of roughly 210 for 120.... that's not exactly efficient, but it IS efficient in the context of a long war where we can reasonably expect this city to otherwise be continuously producing units that eventually total more than the 90 hammer deficit we'd take in attacking. not to mention the impis are probably only otherwise useful on cleanup duty really (esp given that their stacks are probably still mostly crossbow and axe), and here is a chance to get a not-terrible exchange rate for them that weakens GT to the tune of a core city. i will think about it but i feel pretty likely to go for it as of now.
GT has also moved up a scouting warrior at kinbozan, into a position where an impi in the city could reach out and kill it. now is that unit bait with an axeman behind it that will then ice our impi and leave the city undergarrisoned? well... when i last scouted matara, it had an axe/spear pair but they were in the city itself, so they would not QUITE have had time to move the 3 tiles necessary to defend this warrior in just one turn after being declared on.... except, wait, WRONG, GT just got engineering! so they totally could have done so and this is probably a trap, which i won't be taking. and yes, i am now a bit concerned about defending this city and am in the process of shifting a few axes over to relieve it, and maybe an HA or two as well now that they are looking super obsolete on the main front...
anyways, we're starting to mass THESE guys on the greenline/ginger border. and given that this GT war is increasingly looking like it will be long and grindy and not at all a slam-dunk, you can maybe see my rationale for stacking them with chichen itza in action a little... i think we are at VERY high risk of someone trying to snipe a border city or two in the upcoming era, unless we can make doing so look as close to literally impossible as we can by piling those cities high with CG2 longbows that require multiple turns of catapult action just to zero out the city defenses...
also, is it true that promoting fortified units removes the fortification bonus? civwiki says so, which is why i pre-promoted this guy to CG2, but of course i'd rather save the promotions until the last possible second if that turns out to be incorrect
i decide it's a good idea to trade (well, assuming GT is down to spend units to kill a nauf xbow on a forested hill that is guarding it) one of our scouts on the GT/nauf border to assess GT's relative view of the threat level of us and nauf by checking to see if their main stack has moved. if it HAS moved, we can expect it to reach lalibela.... well, not quite in time to prevent capture but certainly to threaten REcapture (from 3 tiles away no less...) and the answer is
this is maybe a biiit smaller than last turn but i think the difference is in axes, so the bulk of the stack and, most critically, the 7 catapults therein has not moved. now obviously they'll be whipping cats in every city now (i imagine...?) but it'll take time to assemble them and the more time we can get without them in the field, the better odds we'll have of taking and then standing up defenses at lalibela
ok, brooding over it lengthily has not un-convinced me about the adulis attack, especially as moving up a scouting chariot reveals no recapture stack in immediate range
lalibela meanwhile has 4 crossbows, a spear, and a pike. certainly not nothing! but equally i don't think it's close to enough to stand up to our 1-moves once the city defenses go down. admittedly it will take a fair few cats to crack potentially, so i think i'd better start churning out the endless stream of replacements from our core.... but notable is the LACK of any really strong city defenders to shred our cats as they attack in, eg longbows.... if the top defender is still a pike or CG1 crossbow when we get there, i'd imagine city raider cats should get non-terrible odds and collateral down the defenders enough for our axes and elephants to clean up
ok, adulis attack. i guess the reason even 13 impis still had 2% odds to LOSE to just two pikes is that this kind of attack, where a ton of weaker units attack into a small number of strong units, is probably very prone to variance, specifically the variance in how many attackers it takes to deliver the initial few "first scratch" hits after which subsequent attackers have snowballingly better odds. so fingers crossed
first shock impi does well! doing 2.3 damage to one pike, which i imagine to be well above expectation
second one does 1.6 damage which might ALSO be above expectation. now our next attacker has nontrivial 8% odds to actually win
third impi does not win, and does less damage than the first two. pikes now at 3.7 and 3.6 health and we have 22% odds
fourth impi dies but NOW the pike is redlined at 1.9 health
fifth impi dies at 35% odds but now both pikes are below warrior strength. now we have 76% odds to win with even an UNpromoted impi, which would create a shock impi - that seems worth doing as i'd like to preserve enough shock ones to keep open the opportunity to do this kind of thing at like, ONE more city defended only by pikes, should we be presented with one. or we can take 76% odds with a horse archer for a second chance at the sentry unit which we still don't have. ok no THAT is a better idea and is the one i will be going for
horse archer wins! and i deem it worthwhile to try to make a second sentry unit as well, given that much of the upcoming action is likely to involve darting around on combat roads and the like to look for tactical openings
but then the second horse dies at 80% odds (((( and now we don't get more than 1 XP from any attackers so we can't get a second promotion out of this, balls.
but i mean, obviously i'm not THAT upset about it:
so we ended up slightly below expectation due to my greed, losing 5 impis and a horse to kill 2 pikes, create a sentry horse, and capture adulis. pretty nice gold payout too - does this come directly out of GT's treasury and thereby mess with their research rate? or does the game create it from thin air?
adulis comes with no buildings at all :[ but a city's a city and the land is good, and with 4 pop we can immediately whip a granary and go from there. main threat of recapture is apparently going to come from galleys most likely - i will (semi-?)permanently station our least valuable impi SW of the city to scout for such things
rough situation at EOT. longbow to cover the more vulnerable 2-mover stack so it doesn't get mauled quite as badly by an attack out of lalibela. they would need quite a bit of help from units in the fog to even crack through to the core of unpromoted HAs here, and i don't think they have many units that get odds attacking into this group even post-longbow. they could do it with a shock pike but that's about it and it would only hit a less-valuable impi.... thanks once again to the heroic power of that unit btw, which just captured a city in the medieval era and is really putting in work to make this attack feasible tactically
sure, i think this is fine by me. 40 turns from now is well into the t170s, which should be enough time for digestion if our war is successful.... and yeah as you say something THIS far out can't be considered that hard of a commitment i THINK
the morning of april 21st is well-known as international dazed delirious deep-thought-contemplation day
oh and unlike the cafes in san francisco this one has wifi AND outlets!!! and maybe even a bathroom!! god how our collective standards have fallen
anyways i have very little faith in my ability to make intelligent civ decisions (....is THAT what i usually make?) in such a context, but the turn waits for no one
Turn 135 - Zululand
well, fuck! bravo, that is VERY nicely timed and probably puts paid to any delusions we had of making it beyond lalibela in the initial wave. they didn't get machinery THAT long ago and engi is expensive, i did not anticipate them turning up with it that quickly. well at any rate, machinery is DEFinitely the next tech choice now as crossbows of course beat these badly, and if they spent a bunch of money upgrading pikes as seems to be the case, they probably aren't too close to having feudalism as well
that said... as scary as pikes and 3-move roads are... it looks like their zone defense stack has probably retreated to lalibela, and two now-unfortified pikes is the kind of defense that to me says "bumrush down with a horde of obsolete impis". probably not going to get easier than this to take the city and it will continuously whip units otherwise. so how many shock impis would we have to throw into the meat grinder to kill two unfortified pikes on a hill? we have 9, and another 4 unpromoted.... according to vodka we have 98% odds to win with such an attack and would lose on average 6 impis to take out 2 pikes, for a hammer exchange of roughly 210 for 120.... that's not exactly efficient, but it IS efficient in the context of a long war where we can reasonably expect this city to otherwise be continuously producing units that eventually total more than the 90 hammer deficit we'd take in attacking. not to mention the impis are probably only otherwise useful on cleanup duty really (esp given that their stacks are probably still mostly crossbow and axe), and here is a chance to get a not-terrible exchange rate for them that weakens GT to the tune of a core city. i will think about it but i feel pretty likely to go for it as of now.
GT has also moved up a scouting warrior at kinbozan, into a position where an impi in the city could reach out and kill it. now is that unit bait with an axeman behind it that will then ice our impi and leave the city undergarrisoned? well... when i last scouted matara, it had an axe/spear pair but they were in the city itself, so they would not QUITE have had time to move the 3 tiles necessary to defend this warrior in just one turn after being declared on.... except, wait, WRONG, GT just got engineering! so they totally could have done so and this is probably a trap, which i won't be taking. and yes, i am now a bit concerned about defending this city and am in the process of shifting a few axes over to relieve it, and maybe an HA or two as well now that they are looking super obsolete on the main front...
anyways, we're starting to mass THESE guys on the greenline/ginger border. and given that this GT war is increasingly looking like it will be long and grindy and not at all a slam-dunk, you can maybe see my rationale for stacking them with chichen itza in action a little... i think we are at VERY high risk of someone trying to snipe a border city or two in the upcoming era, unless we can make doing so look as close to literally impossible as we can by piling those cities high with CG2 longbows that require multiple turns of catapult action just to zero out the city defenses...
also, is it true that promoting fortified units removes the fortification bonus? civwiki says so, which is why i pre-promoted this guy to CG2, but of course i'd rather save the promotions until the last possible second if that turns out to be incorrect
i decide it's a good idea to trade (well, assuming GT is down to spend units to kill a nauf xbow on a forested hill that is guarding it) one of our scouts on the GT/nauf border to assess GT's relative view of the threat level of us and nauf by checking to see if their main stack has moved. if it HAS moved, we can expect it to reach lalibela.... well, not quite in time to prevent capture but certainly to threaten REcapture (from 3 tiles away no less...) and the answer is
this is maybe a biiit smaller than last turn but i think the difference is in axes, so the bulk of the stack and, most critically, the 7 catapults therein has not moved. now obviously they'll be whipping cats in every city now (i imagine...?) but it'll take time to assemble them and the more time we can get without them in the field, the better odds we'll have of taking and then standing up defenses at lalibela
ok, brooding over it lengthily has not un-convinced me about the adulis attack, especially as moving up a scouting chariot reveals no recapture stack in immediate range
lalibela meanwhile has 4 crossbows, a spear, and a pike. certainly not nothing! but equally i don't think it's close to enough to stand up to our 1-moves once the city defenses go down. admittedly it will take a fair few cats to crack potentially, so i think i'd better start churning out the endless stream of replacements from our core.... but notable is the LACK of any really strong city defenders to shred our cats as they attack in, eg longbows.... if the top defender is still a pike or CG1 crossbow when we get there, i'd imagine city raider cats should get non-terrible odds and collateral down the defenders enough for our axes and elephants to clean up
ok, adulis attack. i guess the reason even 13 impis still had 2% odds to LOSE to just two pikes is that this kind of attack, where a ton of weaker units attack into a small number of strong units, is probably very prone to variance, specifically the variance in how many attackers it takes to deliver the initial few "first scratch" hits after which subsequent attackers have snowballingly better odds. so fingers crossed
first shock impi does well! doing 2.3 damage to one pike, which i imagine to be well above expectation
second one does 1.6 damage which might ALSO be above expectation. now our next attacker has nontrivial 8% odds to actually win
third impi does not win, and does less damage than the first two. pikes now at 3.7 and 3.6 health and we have 22% odds
fourth impi dies but NOW the pike is redlined at 1.9 health
fifth impi dies at 35% odds but now both pikes are below warrior strength. now we have 76% odds to win with even an UNpromoted impi, which would create a shock impi - that seems worth doing as i'd like to preserve enough shock ones to keep open the opportunity to do this kind of thing at like, ONE more city defended only by pikes, should we be presented with one. or we can take 76% odds with a horse archer for a second chance at the sentry unit which we still don't have. ok no THAT is a better idea and is the one i will be going for
horse archer wins! and i deem it worthwhile to try to make a second sentry unit as well, given that much of the upcoming action is likely to involve darting around on combat roads and the like to look for tactical openings
but then the second horse dies at 80% odds (((( and now we don't get more than 1 XP from any attackers so we can't get a second promotion out of this, balls.
but i mean, obviously i'm not THAT upset about it:
so we ended up slightly below expectation due to my greed, losing 5 impis and a horse to kill 2 pikes, create a sentry horse, and capture adulis. pretty nice gold payout too - does this come directly out of GT's treasury and thereby mess with their research rate? or does the game create it from thin air?
adulis comes with no buildings at all :[ but a city's a city and the land is good, and with 4 pop we can immediately whip a granary and go from there. main threat of recapture is apparently going to come from galleys most likely - i will (semi-?)permanently station our least valuable impi SW of the city to scout for such things
rough situation at EOT. longbow to cover the more vulnerable 2-mover stack so it doesn't get mauled quite as badly by an attack out of lalibela. they would need quite a bit of help from units in the fog to even crack through to the core of unpromoted HAs here, and i don't think they have many units that get odds attacking into this group even post-longbow. they could do it with a shock pike but that's about it and it would only hit a less-valuable impi.... thanks once again to the heroic power of that unit btw, which just captured a city in the medieval era and is really putting in work to make this attack feasible tactically
sure, i think this is fine by me. 40 turns from now is well into the t170s, which should be enough time for digestion if our war is successful.... and yeah as you say something THIS far out can't be considered that hard of a commitment i THINK