Okay, less of that dire crap! We're no longer first in score, but that's okay, scores now more accurately reflect the positions of us all in the game; Plako is fairly ahead. Still, we're a vast, powerful, and advanced empire with a lot of cities a room to bump the total up to a total of fifty even without warring further. We're capable of blessing all over these seas, and by golly we can win this sucker.
But we're not going to win by being reactive here. Nor can we hedge our bets...momentum very much does favor Plako right now, and Serdoa is in the hunt with some very good options still too. Slowcheetah and Pindicooter just traded a massive power set, so I'm going to say things look grim in the French quarter. Serdoa is going to eat Xenu, he's just announced (note star):
Well, then, let's REX at as sane a pace as is warranted, snipe either Zuludom or France if possible, and stay in this to win this. Doubling down on our tech advantage, that's the key! We're not very well positioned on the Democracy race, but we've got Liberalism, and Scientific Method is in our "can research" box, nobody else's.
Sooo, The Plan (#241, I know)
-Scientific Method. I know, it obsoletes the Parthenon and the Great Library. Even so, it's where the newly Economics-side Free Speech is hanging out, and it opens things very nicely for the awesome techs of Communism and Physics. Both have Great People we should be able to win if we go for it now, plus the massive benefits of the Kremlin (whips are vanilla again, cash-rushing is cheap) and Airships (AKA map-hacking).
-With the Parthenon and just enjoying the minigame, we've been playing mini-Philosophical here. The pool is about to get mega-heavy, but little Riverside is going to yield a GP soon, and the capital can follow along 4-5t later with a different flavor...
-Thusly, we research Scientific Method and most of Communism, then (maybe with a cap-whip boosting) we fire a golden age and start the Kremlin, maybe also to swap into Free Speech. Then it's hell-for-leather towards Democracy, to end the golden age in Universal Suffrage (with Kremlin!), Bureaucracy (or, if economy-better, Environmentalism), Emancipation, Free Speech, and Theocracy. Endgame civics...although we can dip again, given Blessed Sea/Communism/Physics is another golden age. Spacebound, folks.
If only you and me and dead people know hex, then only deaf people know hex.
Upon further review, I am somewhat daft...State Property is overwhelmingly better than Free Speech. This empire gets expensive. Ignoring the whole "massive food boost" thing.
East Western Rome is out of revolt and into productivity now, costing me an arm and a leg, too. Let's look at what we've got here. First captured and southernmost, we have Black Sand Hill. It's nothing major, but brings in a decent little hammer and gold sum, while also getting the wonderful dyes, not just great for themselves, but also a boost to our cheap Creative theaters.
Last captured, middlemost, and worst, here's the foodless Placid Strand, working ivory and little else. This place sucks, but it came with a forge and five pop, so it'll be useful enough.
Lastly, northernmost Via Paradiso needs to grow but it'll be a good hammer depot; I think I'm going to appoint it the main unit pump for the isles. Nothing to write home about, but good.
Turn: 203
Status:
If only you and me and dead people know hex, then only deaf people know hex.
Oh, a side benefit of early Scientific Method...we get to see if someone lacks/has only vulnerable oil. If we can have cars, boats, trains, and planes and our victim can't...
If only you and me and dead people know hex, then only deaf people know hex.
Watch there be like 7 sources of oil in former Arabia...
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.