October 19th, 2012, 03:51
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Personally, I think many here are over-thinking stuff, and tossing out wild ideas that are better suited for a game here. This isn't a single-player game or a wild variant.
Just getting stuff for denial value isn't good enough. We could get another settler and a worker for the same hammers that built the Oracle.
Which Oracle targets are there, really? Monarchy is relatively cheap (540 double-discounted beakers, but making use of it will require quite a large investment into MP units.
MC is an excellent Oracle target - for IND leaders. Making use of it requires expensive forges. We would get lots of beaker value, true, but we are not close to a situation where we can make real use of the tech.
Math is even cheaper than Monarchy, but it would give us some direct benefit with better chops.
That leaves Currency. That's a tech that would support a REX approach, but we have Math in the way.
I think we should really leave things KISS here: use our economic edge to out-expand the other teams. if the Oracle is still there when we are about to finish Math, by all means go for it, otherwise we just have to limp to Currency as best we can.
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October 19th, 2012, 07:56
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I think the Oracle -> MC is worth more than a worker and a settler atm. Anyone else agrees with this?
Kalin
October 19th, 2012, 08:12
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(October 19th, 2012, 07:56)kalin Wrote: I think the Oracle -> MC is worth more than a worker and a settler atm. Anyone else agrees with this?
Kalin
I do. We don't have to build the forges immediately everywhere. I would only make a case for building it in our military pump and perhaps our capital, but after a library and between likely continuing worker/settler builds before HR. After HR, we're going to be growing this city pretty rapidly and will need workers/settlers from somewhere else, so AO can dump hammers into buildings while growing vertical. Library, then forge. Let our copper city dump out units for HR support.
October 19th, 2012, 08:22
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I agree that Oracling MC is worth more than a settler worker. MC is such an expensive tech, we get leisure to slow build Colossus and we know we'll have a few coastal cities already. Forges are not required but having them available as an option for a future plan is great.
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October 19th, 2012, 08:56
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I just don't much see the Colossus benefit yet. I would think we need 6+ coastals for that to pay off. Will we have that many before it obsoletes? I think wonder wise, we should aim for Mausoleum first, and TGLib second. Everything else is just cherries on top.
We might also consider SoZ if our diplo looks sketchy.
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October 19th, 2012, 09:29
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Our two planned coastal cities (so far):
#4 - Fish (south of the desert hill)
If we plant on the desert 1E of the fish, we get 6 coastal tiles, including the fish. We can turn the lake tile near AO into a 3 food tile too for a 7th tile benefiting from Colossus. Corn + Fish whips, regrow --> profit.
#5 - Clams + 4 FP
This city will grow insanely fast (+8 at size 5 if we cottage the FP, if I counted correctly, +9 with a lighthouse). HR garrisons + library (can use as a specialist city even cottaging the FP). If we land the Colossus we get 5 2/0/4 tiles and the Colossus benefit on the clams. Um, that's not bad at all.
October 19th, 2012, 10:45
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I think your decision requires more scouting. Currently there are two bodies of water. You can fit 2 cities on the western sea and there is the eastern sea but the land tiles there are fairly weak.
You might get more out of currency for expanding if there's good land to be had.
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October 19th, 2012, 12:54
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The colossus could be good, but we don't really need to rush for it. If we built the oracle, no one else would be able to oracle it, and since there's no industrious leaders, we would almost certainly get mc first with our superior tech rate.
October 19th, 2012, 13:55
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Much of this colossus talk is ignoring the fact that coast tiles are bad. Colossus-boosted coast is only barely better than cottaged (non-river) grassland. It's only really a benefit in two ways:
1) Enhancing seafood, lighthouse lakes, and moai city tiles which we should have been working anyway.
2) If we don't have enough land.
I think we will have enough land, so I don't think colossus will be very good for us.
October 19th, 2012, 14:04
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I don't get the Colossus craze either. I think it also will bias us against claiming land which should be a higher priority.
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