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[SPOILERS] Lewger goes for the Bigwyn

(January 20th, 2013, 17:05)Bigger Wrote: ok, so math fab mathonwy is too many letters. lewwyn named the city 'war pig' which had to be changed <G>.
suggestions for shortening it to 15 letters? I have it tenantively "MathFabMathonwy"... would Fab Mathonwy be better than taking out the spaces?

The alternative title is "The Fourth Branch", because it is the fourth part of the Welsh mythological cycle.
Travelling on a mote of dust, suspended in a sunbeam.
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(January 21st, 2013, 05:35)Brian Shanahan Wrote:
(January 20th, 2013, 17:05)Bigger Wrote: ok, so math fab mathonwy is too many letters. lewwyn named the city 'war pig' which had to be changed <G>.
suggestions for shortening it to 15 letters? I have it tenantively "MathFabMathonwy"... would Fab Mathonwy be better than taking out the spaces?

The alternative title is "The Fourth Branch", because it is the fourth part of the Welsh mythological cycle.

eh, I decided I didn't mind it with no spaces. I like the proper name much more than "the fourth branch," and I would have to take out the spaces to make that fit anyway, hehe.

Serdoa is getting a significant score increase just about every turn now. Its a little scary. unfortunate that we won't be able to do anything about it as long as azza is in our way.

the late game in rb mod, I think, is all about controlling the most land tiles. so I'm hopeful that if we are able to take out azza's core and settle the eastern peninsula we'll have enough to out produce serdoa. but I'm not sure, I guess it depends on how close his southern neighbors are. He will have a lot of jungle to expand too, I don't think azza is going to be filling that area any time soon. At least we didn't pass a lot of bananas and other juicy jungle resources.
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Turn 93 (since 94 rolled I should get around to this):
Gilgamesh:
[Image: 967gFDH.jpg]

we can actually grow to size 7 in 2 turns by working a cottage instead of the plains hill, but that would mean it would take 2 turns for the barracks and another 4 or 5 for the axe, so not worth it considering our need for copper units atm. so instead we grow slowly.

Maths:
[Image: S8he9Kl.jpg]

3 chops start into the barracks next turn. with the +1 culture in rbmod this actually allows us to pop borders 2 turns earlier, which is pretty cool. when the chops come in the city will be at 6 culture, so the worker south of the city can move directly onto the pigs and start the pasture, while the one SW starts a mine. maths will be slow to get to size 2, but once its working pigs, 2-4 iron, and 2 farms it will grow very quickly to its happy cap. it will pick up a grassland mine and 2 plains mines eventually. with the barracks and GG we can pump out units with 2 promotions, very handy. I think probably a few shock axes and then hordes of horse archers.

This is another reason I'm getting concerned about Serdoa:
[Image: pqwD3OK.png]
2 cities in the top 5, eh frown. he has the #1 gnp spot too, I think. seems rather early to have 2 top 5 cities in an 11 team game, ick.

demos. GNP starting to improve as gilgamesh grows:
[Image: F37ldWY.jpg]

GNP graphs:
[Image: R4YM2AQ.jpg]

power graph:
[Image: YiNjynu.jpg]

im just taking pictures of graphs that seem relevant or interesting. Let me know if I'm missing something you want to see.
Please don't go. The drones need you. They look up to you.
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(January 22nd, 2013, 01:04)Bigger Wrote: im just taking pictures of graphs that seem relevant or interesting. Let me know if I'm missing something you want to see.

The immolation of your opponents,
the lamentation of their wives and children,
the burning of their cities.

It's not much now really.
Travelling on a mote of dust, suspended in a sunbeam.
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Turn 94: (or, Serdoa gets even stronger)
the battlezone:
[Image: MnpbLtb.jpg]
well there's a new praet there. I'll be nervous for the first 4-5 turns of peace, until we can get new axes from math and gilgamesh in the odyssey. But we have vision on the 3 tiles south of A7x here, so azza won't be able to surprise us (we'll see any build up of melee units, and any horse units can only come out of hte fog and move into the plains tile). At the very least we'll be able to whip out an emergency axe or walls in our border cities if it becomes necessary.

around math:

[Image: 135puMr.jpg]
barracks finishes in 3 turns and we start an axe. Borders pop in 5. If I understand Lewwyn's micro plan correctly, Breiseis (who just finished the farm) will start a raod from the west towards the odyssey while 1 or 2 workers over there will start roading east to west - so we can get military units to the front quickly.

Gilgamesh can grow to size 8 in 5 turns. the iliad will grow to size 4 in 3 even w/o any grains.
[Image: wmpyn9l.jpg]

here's Odysseus:
[Image: 4Y8CN7c.png]

3 barb warriors defend the city. we have 78% odds vs one of them, so razing the city with just a chariot seems unlikely. Ill log in after this report to see if they attacked (hopfully). if they don't attack we may just have to bypass the city, it looks like it connects with the mainland in the south, and that will get us past the jungle finally.

serdoa built his shrine:
[Image: wdSI3Aq.png]

he got the oracle before we got stonehenge, and built colossus on top of it in that city, so thats not surprising. before the turn rolled we were 17 turns away from our prophet, then another 2 to get it to the iliad.
slow going, but we'll likely be the only 2 civs to build a shrine - unless CFCjester works priest specialist with a spiritual temple.

demos at 50% research:
[Image: z8l224j.jpg]

they are looking better. will get even better once math is a reasonable size and gilgamesh can pick up some cottages.

I'm reasonable confident serdoa is #1 in GNP AND MFG. he's also well ahead of us and azza in food, so probably 3rd or 4th.
the good news is we're doing much better in the demos. we're ahead masonry, polytheism, and monotheism, and maybe a worker tech too. assuming status quo in cities, we'll be able to catch up with him on the maths line eventually, and I'm pretty sure we'll get macement and/or knights well before him. we may beat him to construction too if he doesnt beeline for it immediately after math.
Please don't go. The drones need you. They look up to you.
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(January 22nd, 2013, 06:04)Brian Shanahan Wrote:
(January 22nd, 2013, 01:04)Bigger Wrote: im just taking pictures of graphs that seem relevant or interesting. Let me know if I'm missing something you want to see.

The immolation of your opponents,
the lamentation of their wives and children,
the burning of their cities.

It's not much now really.

yes, but be patientsmile.
Please don't go. The drones need you. They look up to you.
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Oh my! this is interesting.

I loggedin as the turn rolled to check on Odysseus. Unfortunately, the barbs didn't attack. I think it will be too dangerous to mess with them - we have 22% to lose the first battle, and even if we win the remaining barbs could finish our chariot off. So we pass by them unmolested in our hunt for more civs.

I did change the worked tiles in the aeneid to emphasize food, and the odyssey to emphasize mines. Lewwyn, pretty sure thats what you were going to do anyway, but you can change them if you had a different plan.

I didn't move any units, but I think if Cassandra moves SW, S that will leave her with half a movement to start a road to math (be careful not to cross the river first, then she won't be able to work this turn). Dido should probably build a cottage in the grassland river tile she just finished chopping - it will be needed soon as the whip unhappy wears off in the Iliad.

Anyway, the interesting bit. azza logged on to play his turn as I was poking around. Despite the fact that we have 3 more turns of enforced peace, I about had a heart attack when I heard the war declaration horn:

[Image: yBLyZWF.jpg]

I'm not really sure what this is about - we've scouted enough to know azza and serdoa don't have a close border - so even though azza has a larger army he won't be able to take any cities. I'm guessing Serdoa has an annoying scout on his southern border that azza needed to kill. I don't think its just so azza can pass a ship through serdoa's coast, as the two of them are on different coasts.

anyway, this can only be good for us.

we also finally finished the damn workboat this turn, which can start scouting west and see what lies beyond the peak. archer completes in 1t due to overflow.


FYI, I worried awhile ago that serdoa has alphabet already, but we have no "open border" option in diplo, so it can't be him. somebody has it (the import/exports in the demos). not really sure who though, maybe commodore.
Please don't go. The drones need you. They look up to you.
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If Odysseus wins the first battle they aren't likely to attack out are they? Then a promo-heal allows better odds next time...
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(January 23rd, 2013, 03:15)Old Harry Wrote: If Odysseus wins the first battle they aren't likely to attack out are they? Then a promo-heal allows better odds next time...

well the problem is if we were damaged more than 50%, the warrior would have odds and then would surely attack before we can promote. anyway the barb city is on a peninsula, looks like we'll have to retreat and slough through the jungle after all
[Image: U3lozYi.jpg]

also, I was right about the azza-serdoa war. looks like azza killed a scouting unit and immediately offered peace, which serdoa accepted:
[Image: UglT3WB.jpg]

roads being built frommath to the odyssey. lewwyns preparing to mine another grassland hill in gilgamesh as well. gilgamesh grows to size 7 next turn:
[Image: K5GmS6R.jpg]

demos:
[Image: NmarqXq.jpg]
we have 73 gnp at 50%, 64 at 0%.
here's volsung:
[Image: x8Dy0qI.jpg]

looks like I was wrong about serdoa having #1 GNP:
[Image: 3itTlHC.jpg]
Please don't go. The drones need you. They look up to you.
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I think there is some mechanic about how many defending units the barbs like to keep in a city, but given how bad my civ-knowledge has been over recent turns you definitely don't want to take my word for it...
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