t141 - Its all over now, baby blue
Alright, so let me give a quick tour through the empire before giving final thoughts on the game.
As you can see, our treaty with Gavagai expired next turn. If Gavagai had decided not to give us a renewal this time, we'd have likely been in a difficult position with our army mostly on the French border. While I think we'd have been okay in east, where we basically left our HA/Cat stack in place, the west was a different animal. We did have Engineering at this point, so the travel back would have been more manageable, but ultimately, I can see Gavagai causing us trouble if he had wanted to.
Here's the core, one last time. I'll save the details for when I go through the cities.
Here's the islands. You can see the island our HA is on is quite big. If we had unmolested time, there's at least 4 cities there, plus the addition of silk.
The western front.
We were in pretty good position here. I think we'd have easily held the line until Cavs came on the field, I think. Engineering really was the game changer - we'd not have been able to clear out his units around Credit last turn without it. We were never advancing without some luck, but I think we could hold our gains.
The cap was largely a unit producer for in the game, with our empires lone stable. It did manage to mostly slowbuild the Oracle and produced both of our GP. While its easily the worst cap I've seen yet, it still pulled its weight, despite sharing its tiles with 3 other cities.
The Buddhist holy city never did get a shrine but it sure pushed its cultural influence. That pig tile was the scene of our biggest mistake in the game but despite no natural production whatsoever, it produced quite a few workers, settlers and whipped units.
Iran Contra was a lousy, abused city for a long time but once we got some happy it produced a LOT of units. Its now sharing its tiles with two eventually vastly superior sites, but still churning out for the endless Malinese hordes.
healthcare.gov was going to be Heroic Epic city. You can see we were going to tech Aesthetics and Literature the next two turns to make that happen. It has a settled GG, which you can see bottom right.
Seward's Folly was the first of the former Barbarian cities. With the Bananas finally unlocked this was going to be a hell of a city.
Teapot Dome was pretty insane to begin with, but even more so with the Silver pop. We hadn't managed to get any meaningful infra in there unfortunately, due to the constant state of war.
Bay of Pigs would have been the future National Epic city, if we could have ever gotten it built. Also a former barb colony.
Watergate, gorging on Colossus coast.
Chappaquiddick was getting whipped this turn, as the sign indicates.
XYZ Affair, a filler city that had a ton of riverside cottages to work. Was getting whipped this turn, off the null tiles.
Corrupt Bargain, basically Gavagai's capital.
Credit Mobilier, the former Nancy, the only of the 5 cities we captured this game that we kept. We never were going to do anything other than whip skirms in here.
Salary Grab, the eventual Moai Statues location.
Hollywood Ten, glorified staging tile. The work boat for the fish was en route. We went Monastery first to pop borders fastest - just in time, as it turned out.
McCarthyism, the former barb city that Mike razed and then replanted as Caen, NW-W of the city tile. More than anything, probably the action that chased him from the game. If you want to project power vs. a neighbor, you have to actually build units. Technicality, I know.
Ok, that's the cities. I'm going to post the end of game comments in the next post, along with demos.