January 28th, 2011, 06:40
(This post was last modified: January 28th, 2011, 07:29 by Ioan76.)
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SevenSpirits Wrote:I'm sure some people have thought about this quite a bit. What is important for a good Civ combat system?
1. To be scalable with "historical" evolution;
2. To have an acceptable degree of "realism";
3. Still ... to be relative "easy to play" ...
What about a system which incorporate a "separate tactical combat" like in Heroes of Might and Magic - but only for battles between two "armies"/SoD ?
For single units/group composed of same type of units battles there will be an automate resolution for a battle ( to not delay the game for each skirmish or initial battles ) and only for "group of combined arms" the battle will scale to tactical lavel.
I reflected to this alternative - the main drawbacks will be in multiplayer where this combat system will basically "hijack" the game for several "tactical-turns" just between players which are involved in such a combat ...
If this alternative was already discussed ... excuse me for this ( late ) intervention.