EDIT: Thanks to some replies in this thread, I refined the rules before we opened the event. The rules below are obsolete, but left as originally posted for the curious. Please use the official rules posted with the saved game.
Good luck.
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If you are going to play, I'd appreciate a brief note to that effect in this thread. Not only will it help me to gauge how to manage the schedule in the short term, but it may encourage some momentum and bring in even more players if turnout looks high. Thanks.
Here are the variant and scoring rules I've come up with for Epic Two. If you've got a question or concern, you've got until the 16th (Easter Gem Dealers? bwaha!) to voice it, and then I'm locking it down and the game will open. 8)
Variant Rules:
* Sources of Gems must be mined and connected.
* You MAY NOT found any religions. (Your civ is too busy prospecting for precious stones!)
* You must adopt Free Market civic upon discovering Economics, and remain there all game.
* You must sell gems (for a profit, no gifts!) if a customer is available and willing to buy or trade. This includes selling your last available Gems, leaving none for your own citizens. You must always heed this mandate.
* If a customer (any civ to whom you are supplying Gems) requests that you change civics or religion (other than to change away from Free Market, which you cannot do) you will comply, to smooth business relations. You need not stick with the change, however. You may change again when the game allows you to do so.
Scoring:
25 pts - Victory (any sort)
10 pts - EACH source of Gems you control at game's end. (If you "pop another one" it counts too!)
5 pts - EACH source of Gems you control in 1500AD. (Must be within your borders, mined, and connected.)
3 pts - EACH source of Gold you control at game's end
2 pts - EACH source of Silver you control at game's end
10 pts - Build the Oracle (remember, you must not found any religions!) AND use it to discover Mathematics or Currency!
8 pts - Build Globe Theater in your capital
4 pts - Build Globe Theater at any other city with Gems in its radius
5 pts - Build the Taj Mahal
4 pts - Build Magellan's Expedition (circumnavigate the globe first)
3 pts - Build the Great Lighthouse
2 pts - Build the Hanging Gardens
5 pts - Build a Laboratory at the city closest to every Gems resource on the planet (only applies if 3+ opponents remain -- and cities must be on the same island as the Gems in question).
7 pts - Fastest Cultural Victory
5 pts - Fastest Diplomatic Victory - only counts if your population is below 40% at time of winning vote.
3 pts - Fastest Space Launch
0 pts - Conquest or Domination Victory
1 pts - Each island (of ANY size) under your complete cultural control at game's end.
8 pts - For EACH city of size 25+ at game's end. (Must be a city you founded by 1500AD).
4 pts - Build the Strategic Missile Defense
2 pts - For EACH unit of Future Tech you research
1 pts - For EACH ICBM unit you possess at game's end (maximum of 10).
1 pts - For EACH sea-based resources that is controlled and connected by 1500AD
3 pts - First player to have two Gems sources connected.
3 pts - First player to have three Gems sources connected.
3 pts - First player to have four Gems sources connected.
3 pts - First player to have five Gems sources connected.
5 pts - First player to control all Gems sources in the world AND also have all six rival civs as Customers.
3 pts - First player to control all Gold sources in the world.
2 pts - First player to control all Silver sources in the world.
- Sirian
Good luck.
---------------------------------------------
If you are going to play, I'd appreciate a brief note to that effect in this thread. Not only will it help me to gauge how to manage the schedule in the short term, but it may encourage some momentum and bring in even more players if turnout looks high. Thanks.
Here are the variant and scoring rules I've come up with for Epic Two. If you've got a question or concern, you've got until the 16th (Easter Gem Dealers? bwaha!) to voice it, and then I'm locking it down and the game will open. 8)
Variant Rules:
* Sources of Gems must be mined and connected.
* You MAY NOT found any religions. (Your civ is too busy prospecting for precious stones!)
* You must adopt Free Market civic upon discovering Economics, and remain there all game.
* You must sell gems (for a profit, no gifts!) if a customer is available and willing to buy or trade. This includes selling your last available Gems, leaving none for your own citizens. You must always heed this mandate.
* If a customer (any civ to whom you are supplying Gems) requests that you change civics or religion (other than to change away from Free Market, which you cannot do) you will comply, to smooth business relations. You need not stick with the change, however. You may change again when the game allows you to do so.
Scoring:
25 pts - Victory (any sort)
10 pts - EACH source of Gems you control at game's end. (If you "pop another one" it counts too!)
5 pts - EACH source of Gems you control in 1500AD. (Must be within your borders, mined, and connected.)
3 pts - EACH source of Gold you control at game's end
2 pts - EACH source of Silver you control at game's end
10 pts - Build the Oracle (remember, you must not found any religions!) AND use it to discover Mathematics or Currency!
8 pts - Build Globe Theater in your capital
4 pts - Build Globe Theater at any other city with Gems in its radius
5 pts - Build the Taj Mahal
4 pts - Build Magellan's Expedition (circumnavigate the globe first)
3 pts - Build the Great Lighthouse
2 pts - Build the Hanging Gardens
5 pts - Build a Laboratory at the city closest to every Gems resource on the planet (only applies if 3+ opponents remain -- and cities must be on the same island as the Gems in question).
7 pts - Fastest Cultural Victory
5 pts - Fastest Diplomatic Victory - only counts if your population is below 40% at time of winning vote.
3 pts - Fastest Space Launch
0 pts - Conquest or Domination Victory
1 pts - Each island (of ANY size) under your complete cultural control at game's end.
8 pts - For EACH city of size 25+ at game's end. (Must be a city you founded by 1500AD).
4 pts - Build the Strategic Missile Defense
2 pts - For EACH unit of Future Tech you research
1 pts - For EACH ICBM unit you possess at game's end (maximum of 10).
1 pts - For EACH sea-based resources that is controlled and connected by 1500AD
3 pts - First player to have two Gems sources connected.
3 pts - First player to have three Gems sources connected.
3 pts - First player to have four Gems sources connected.
3 pts - First player to have five Gems sources connected.
5 pts - First player to control all Gems sources in the world AND also have all six rival civs as Customers.
3 pts - First player to control all Gold sources in the world.
2 pts - First player to control all Silver sources in the world.
- Sirian
Fortune favors the bold.