OK, so here we go. I had cruised through Adventure1 as my first RB experience, but had missed out on 3&4 due to moving job, home & in with my Fiancee so had been eagerly awaiting my next chance for Adventure or Epic glory (or disaster).
Not a lot of information given out at the start, and my initial thoughts ran something like; Prince - a nice level, and I've been quite comfortable there for a while; Space Race Victory - haven't had one for a while, OK; Frederick (Creative, Philosophical) - nice, haven't played as him before and my only experience as Germany has been on RB13.
Creative is always nice and I haven't played it for a while, and Philosophical is a trait I first took real note of while playing my first Monarch game; as Alex ... well fine, it was my second Monarch game, but we won't talk about the first, OK? Anyway, the accelerated GP generation really opens up a lot of options for the game.
Then I saw the start ... River, Grasslands, and Stone! definitely some early Wondering going on I think. So I found on the spot and start a Worker. Research is set to Agriculture and Scout starts scouting moving NE ... is that the coast up there? (Yes.)
The first border pop triggers the SE hut and the villagers give me the Wheel - nice, I always hate to have to research that tech!
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
This turn also coincides with a forset growing near Berlin - this would prove to be the first of about a half dozen which grow around this area and to the south - I did leave a fair amount of open space though, so there were lots of unworked tiles.
A turn or two later my Scouts are now heading NW and the pop a hut for Masonry!
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I also saw that I would have Marble to go with the two Stone so this would indeed be Wondertastic. I decided that a lunge for Monotheism & Judaism would be in my furture, but not just yet - Bronze Working first to chop forests.
My Scout follows the Northern coast across to the West but then has a mishap involving some Lions and I'm down to my Worker for offensive units! Lots of Enter is pressed to move the game forward, but jn 3440BC we meet Saladin - he appears from the West, so when my second Scout comes I send him East to plunder unpopped huts. Meanwhile the Worker Farms the Corn & then heads up the Mountain for Gold.
In 3160BC I get the first inkling of what's in store when I discover Bronze Working and there's none in sight - however I really haven't scouted far yet so I think nothing of it. I decide that safety dictates Archers, so research that way next.
About this time Berlin's borders expand again and I see the true magnitude of the Silliness of Stone in the immediate vicinity!
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Archery moves to Aminal Husbandry as I spot Sheeps & Pigs nearby and I finally start to train some defensive units! My Scout hits a Hut for experience, but the gets eaten by a bear.
![rolleye rolleye](https://www.realmsbeyond.net/forums/images/smilies/rolleye.gif)
My scouting was unsuccessful this game to say the least!
AH reveals no horses (but I'm next to Saladin who doesn't need them for his UU) and since Judaism hasn't fallen yet I beeline for Monotheism next.
Hamburg is founded in 2160BC to the SW of Berlin on the Grassland between the two Sheep - I don't have a screenie from that time, and I'm still not certain where it should have gone ... I also hadn't seen the Fish just offshore in that area which went unused all game. Hamburg becomes the Jewish Holy City in 1920BC, but we hold off the revolution for a turn because Berlin is about to finish: Stonehenge
<Insert generic Stonehenge .gif here>
My computer has had a problem with the movies later in the game, so I just keep them turned off now - hopefully v1.61 or the low-res versions will enable me to capture those Wonder piccies everyone likes!
OK, so I have this, which also shows how Berlin's developing nicely:
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Anyway, we revolt to Judaism and the Org Rel over the next turns and set research to Iron Working (via Pottery).
1240BC Munich is founded to the SE to pick up both Marble & the river Grasslands, but leaves an awkward-sized gap between itself and Hamburg. In retrospect, I should have plonked a city down there in the middle ... especially once I saw the Fish offshore. Oh well.
With two cities now to keep the Empire ticking over, Berlin starts the marathon task of building the Pyramids - even with Stone or Industrious, they still seem to take forever! Anyway, research path goes past Iron Working (hmmm, no Iron in sight either), Priesthood (with intentions of The Oracle) and on to Writing.
Oracle was BIDAL in 725BC, and the winner took CoL & Confucianism. I had started late partly due to connecting Marble slowly and partly from ensuring I had sufficient Military to offset my lack of Metals or Horses. Anyway, the cash boost was nice. I was also getting around to planning the next phase of expansion when I noticed that the Barbs had built Numidian right where I had planned my next city. Now how best to take it without metal???
Not long later the citizens of Berlin completed their greatest achievement (to date) and completed the Pyramids. It was time to pause for contemplation.