Managed to get through 5 turns in the Blitz session. Now we're on T51.
During that time I got a Great Sage and turned him into an academy. My GNP is really up there now. Also finished Education on T50 and I expect to have CoL by T60 at the latest. Also Orthus spawned somewhere and a skeleton is approaching my capital.
Overview shots:
My capital in all it's glory. Working on settler no.2 for a city somewhere to the NW.
Coming along nicely, soon it'll be able to run a scientist of it's own. However, I want to be able to get some prophets soon so I might build a Pagan Temple next or a monument (but I don't really need the border expansion here yet).
Domestic Adviser screen.
I'm obviously killing everyone in food. I can barely match the top GNP when I'm researching something. Production is still lacking thanks to no Mining, but that's OK.
Noteworthy is that someone is over their happiness/health cap. If I'd been tracking points I could probably tell you who, but all I know is that it's not me.
Diplo:
Diplo with both nyktorion and Irgy is going smoothly. I have fairly long NAP's with both of them (T80 with Irgy, T100 with nyktorion) which I'm happy to sign since it's still going to be a while before our borders collide. I'm downplaying my lead and focusing on the Malakim and Lanun as threats but I don't know how long they'll buy it for. It also seems that no-one has found those two either, but everyone else has been found.
Fortunately, even if I'm ganged up on, I still have Sanctuary.
Tech path:
When I complete CoL, the early-early game will be done. Then I need to grab a couple of other techs before heading up the Divine line.
Possible Options are:
- Mining - Give me forest chopping and building Mines. If I get copper I'll need BW as well to be able to use it.
- Festivals - Lets me build markets, which are rather important buildings.
- Hunting - Enables Hunters and also Hawks. Scouting would be really easy with this, plus animal hunting is fun. Expensive though.
- AH - Gives pastures, reveals horses and allows animal capturing. Not exactly a high priority but it may be needed at some point.
- Cartography - Another low priority, but map trading could be useful.
- Writing - Lets me build my half price Libraries, plus the Great Library would be nice to get
- Philosophy - Tech that unlocks the Divine path, is somewhat useless by itself though.
Mining is up first, I need that to be able to settle anything beyond my fourth city. Festivals is probably next after that, followed by BW (if I have copper). I'd like to go Hunting and get some highly promoted hunters that can upgrade into Devouts but I don't know how good of an idea that is. AH is dependent on Hunting or Pastures while Cartography is dependent on diplo. Last thing will be Writing and then up through Philosophy.
So, is there anything I missed?