2361: Reduced Waste 80% comes in! My only choice is Duralloy, which is great, but I reduce priority and increase Propulsion and Weapons. I keep cranking on Planetology. Tech is now zoomin, at 364/turn. Tundra is half full already... Keep using Uxmai to fill Gorra.
2362: Uh oh, humans are the first to 8 star systems. That means they will be a contender for the election... and theyâre the only one Iâm likely to ally with! Thatâs not good. My trade deal is at least turning a (one BC) profit. Even so, I see if theyâll upgrade our trade deal, to 150 BC/year, which they do. They offer their Range 5, but they want either of my cleanup techs... Sorry! Humans clean Kittyâs litter box, not the other way around! Besides, my own range 6 research is about halfway done already...
I fix my waste from the trade hit (-28 now, not bad).
2363: My scout at Hyades (the Toxic U-Rich near the humans) stops the silicoids from colonizing it. Damn humans and their promiscuous alliances! Theyâll be back I bet. Gorra is at 71 with 7 on the way; I send 9 to top it off in 4 turns.
2364 Now the humans have alliances with the Bulrathis and the Sakkras. Hmm, this could be HORRIBLE if we go to a vote. The humans have had alliances with the other 4 races! Everyone will vote for the humans! I need to get the humans at war with someone, but I donât have any contacts except the humans. Argh!
I canât put fuel tanks in a large colony ship. I canât afford a huge colony ship. I drop a bunch of tech (from construction and weapons) into propulsion... I need that range 6 NOW. YESTERDAY. LAST WEEK.
2366 shift most planetology research (now @ 13%) to propulsion, at 4%.
2367 Class 2 shields come in, only option is Personal Deflector Shield. Yay gropo. STUPID CAT! I SAID PROPULSION! Canât teach cats to do tricks, dammit.
Gorra is full and making 10 factories a turn, Guradas is 3 away from full and making 11 factories a turn. Propulsion at 13%.
2368 A silicoid colony arrives at Drakka. Hmmm, I *could* retreat, and let them colonize, but that sticks in my craw too much. Weâre not gonna go to a vote right now, are we? Controlled Tundra comes in, I can choose Death Spores (NO WAY), Controlled Inferno (4320) or Terraforming +30 (5880). Hmmm! Toxicâs not available so I must have radiated landings. That means inferno is useless, except to get that rich planet west of Gorra. I go for the more expensive (but much tastier) Terraforming +30. Once I get range 6, I will beeline on it to Controlled Radiated tech. Propulsion at 21%. I start building a colony ship at Helos at max rate (4 turns), which is destined for Drakka.
2369 Range 6 comes in... Whew! My only option is Sub-Light Drives, and I make contact with the silicoids. They have only 5 planets, including one that the humans poached or captured at Misha... They silis are aggressive diplomats. Huh, maybe they will vote for me after all. Well then, I donât need to kick their ass just yet, do I? I send my scouts to the new places I can reach, move all my research to Planetology (keeping small amounts going in the other areas) and see if I can get some trade going with the silicoids. I also send a fighter to Drakka and Hyades in case they come back with a fighter to go with their colony ships.
2370. Guradas is max factories, I move some over to research. I will refrain from building bases just yet... until I see what kind of fleets theyâre bringing. Hopefully I wonât get burned. Gorra is cranking 13 factories/turn, Uxmai is at max factories, so I move some production into research.
2371 Guradas maxes factories, and will max pop next turn. I put 4 ticks into bases and the rest into research. Gorra is cranking. Uxmai is cranking. My colony ship moves to Drakka.
2372 Scout Denubius, a barren hostile near the western nebula. Planetology is a long way away at 200 RPs per turn...
2373 scout the hostile inferno in my backfield. I realize Iâm not going to immediately go to war with the Silicoids, and ring them up for a trade aggreement of 150/year. Theyâre behind me in population so they might just vote for me instead of the humans. Colony arrives at Drakka next turn. I canât believe nobodyâs colonized Antares yet...
2374 I find Orion, near Cryslon. Bye bye scout. Oooh, the last planet in my backfield is a Steppe 55. Cool. I colonize Drakka too. And I get an event... HELOS IS RICH! Woot! Woot! Woot! That is full of the awesome! I move 2 ticks into bases (Mine! Canât Have!
and keep it on colony ship duty. I need 3 more, for the ultra poor (why not?), the minimal in the upper left, the arid poor to the east of the start and the steppe way off in the corner (if I can reach it).
I shuffle some pop to Drakka from Guradas, and some to Guradas from Uxmai. Gorra will max colonies next turn, and start contributing to Research-A-Go-Go.
2375 Decisions decisions... do I take the U-Poor next to Moro and hope I can hang on to it? Well, Iâll have another colony next turn too. Well, its the planet most at risk, so I go for it. Computers and weapons close to popping. Iâm going to need to start computer research soon, in order for spying to happen. In fact, I move 2 ticks from planetology to computers to start the process.
2376 Gorra has max factories. 4 ticks on bases, rest on research. Send colony ship to Arid Poor in the east.
2377 Scout an Alkari world in the west (Anraq) which is heavily guarded... run awaaaay! Battle computer Mark 2 comes in (with only ~9%... Iâm having some good luck on research) as does Hyper X rockets (yay!
. I go for Robotic Controls 3 (pro-duck-shun... 1920 cost is a steal) and I have the choice of Fusion Bomb 1450, Ion Cannon 1800, Ion Rifle 2590 or Mass Driver 3040. Hmmm... Ion Rifle or Mass driver would open up a new tech. I go for the ion rifle, and kinda regret it since I already had hand lasers. Ah well. Scout Laan, U-poor steppe at the far east yellow.
I send 2 fighters from Guradas to the U-poor terran, and kick up Guradasâ base spending to get a base next turn.
2378 Scout Escalon, a rich inferno far away from me. My next colony ship is built... where to with it? The other U-poor? Do I really want that? I will be able to reach the steppe. in one turn when the Poor Arid is colonized. The minimal is available too. I go to the minimal, and tweak spending to get another colony next turn for the Steppe in the corner.
2379 Oh no! The humans meet my colony ship with their colony ship at the U-Poor, and my fighters are 1 turn away! Iâm unarmed... I retreat and leave the planet... donât want to piss off the humans.., yet. I send the colony to the other U-poor, the scout that was there home, and will retreat my fighters next turn.
Well then... that changes things a little. I send a Fighter 2 from Drakka to the U-poor so that doesnât happen again. My 2 fighters at Paranar will go to Drakka. I send my new colony to the Steppe, and switch Helos from Colony production to Industrialization. I transfer all 70 of my current reserves to Fierias for research. I will trade the U-poor for two U-riches, ok?
2380 Planetology at 3%. Drakkaâs pop boost about to arrive. I transfer my 102 reserve money to Fierias, realize that doesnât help more than Helos on its own, slap my forehead because Helos is down pop to fill Nyarl, and do eco on Helos.
The humans have alliances with the Alkaris, Bulrathis and Silicoids. This will not do. I have no choice... if this goes to a vote Iâm gonna lose. I ring up the Silicoid leader... Say, would you be interested in attacking the humans? You WOULD? For free? Hey, my buddy. My Pal. I look at the screen and see the humans allied with... the Sakkras? Sheesh, they had 4 alliances.
I ring up 6 clicks of spying on the humans. I stay on hide for right now, to get a read on their techs... no sense trying espionage if itâs hopeless.
2381 The silicoids kick me of Escalon with an armed colony ship. But whatâs this? No colony?
The silicoids must have lost their RoP when they declared war, costing them their colony on a rich inferno planet. Well, too bad actually, the rocks could have mixed it up with the other races from there too. I send my scout back to hover over the crater their crashing colony ship made.
No spy info from the humans. Planetology at 7%.
2382 Colonize the Minimal. Planetology at 11%. I get a peek at the humans... nothing to fear. Hmm. Could I mix it up with the humans? I design a new boat (screencap) and start building at Helos.
2383 Hmmm... the humans must have brought their allies along against the silicoids. The rocks are at war with the Alkaris, Bulrathis and Humans! Probably the Sakkra too. Har-de-har. The humans just picked up Scatter Pack V rockets... ow. Maybe not such a great idea to attack them. Weâll see. Planetology at 14%, and I move some research to computers... want... production...
2384 Colonize the Steppe and the U-poor on the right edge. Planetology at 16%, shuffle some population around.
2385 Silicoids send a colony ship to the tundra next to helos... oh dear. I hurry up and get at least one base built on Fierias.
2386 Improved Terraforming comes in! And I... DONâT HAVE RADIATED LANDINGS EITHER? HEYYYYY! I thought you were guaranteed to have at least one of Toxic or Radiated landings? I go for Controlled Inferno, since there are a number of those too, but I back off on planetology research for now. I spread the research out more with an emphasis on computers. I start building fighters to guard the Radiated Ultra-Riches.
2387 The silicoids take the Radiated Hostile at Omicron. Damn... they have some engine tech! At least its not the U-rich one... I start moving fighters over.
2388 Terraforming, building factories, grow grow grow.
2389 Silicoid colony ships are beelining to radiated planets that they never scouted. Cheating computer.
2390 Robotic Controls comes in. With no Industrial Tech... ouchie. But I can choose Comp III (3000), Jammer III (4320) or Space Scanner (5070). Hmmm... Jammer 3 would get me to the next level, but I missed the first scanner. Hmmm. I go for the scanner as it will be more useful than ECM. Research slows way down while I build fast.
2391 Still building. About to fight silicoids at first U-rich, hope two of my heavy laser fighters can stop an armed colony ship... this will be my first combat. I send my two Lg Fighters to Firma; since I will be fighting the humans, maybe I can smack em around a bit. They certainly donât have any tech to worry about except those Scatter Pack Vâs.
2392 The heavy laser pays off... their colony only moves 1 space and must only have range 1 weapons, while I can hit with impunity. They have gatling lasers... I get it down to 45, they take out a fighter, but I stop the colony ship! WHEW!
The silis also colonize the rich Antares. Could... get... ugly...
2393 Build build build... another colony ship comes up from Moro, I adjust Uxmai to get a base next turn, and my other core worlds all have a couple bases. No SoDs to be seen.
2394 My LgFig2s arrive at Firma... they have a single missile base. I lose a ship in the first 2 salvos, but I take out the base. Ow! That hurt! I obviously need a missile boat approach for taking on the humans. I donât bomb, however. Huh, it says there are 0 factories there... but there should have been 116? Wierd bug. Well, if I want to hit the humans, nowâs the chance, especially since it looks like theyâve been spying on me.
I send max troops from Uxmai and Gorra, and switch them to eco to grow them back. I also move most tech to Force Fields, to try and get Personal Deflector Shields in time for the party.
I also design a Hyper-X boat, medium with 2-shot HyperX, level 2 computer and warp 2.
Colonies build up population first, start cranking on factories.
2395 Oh dear... Iâm FOURTH in production, behind the Alkari, Human and Sakkra? Sheesh. And finally, the council convenes... Itâs me vs the humans, as predicted.
33 votes; 12 for me is survival. 22 for humans is defeat.
Alkari: 6 for humans.
Bulrathi: 2 for humans.
Silicoids: 3 for me.
Humans: 9 for humans. If the populous Sakkras have 5 people Iâm doomed.
Sakkras: 6 for humans. Game over.
What could I have done??? I never had contact with 3 of the races. I suppose I could have gone for Inferno instead of Terraforming +30, which maybe would have let me get contact with one of the other races, and done something about the humans. But how was I to know I wouldnât have Controlled Radiated? Maybe I could have gone to war with the humans earlier. Maybe I could have gotten contact by taking Firma earlier (Maybe! I donât KNOW that it would have gotten me contacts!
But I started trying to mix things up for the humans as soon as I noticed they were getting alliances. What could I have done different? My racial tendencies would pretty much doom me to the vote going the way it did.
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