Sullla Wrote:This was pretty tough... Monk relies on health regeneration and long drawn out battles to win, both of which are negated by poison (snakes) and death gaze (medusas). The key to this map was finding the poison gylph early on, and then abusing the hell out of it to kill medusas 3 and 4 levels higher than my character. If you can survive one round of combat, you can kill it with fireball + poison! (Fireball, attack, poison, go wander around to heal, then come back and do it again.) I also had Pactmaker present, which is why the monk above has 23 max mana. Pactmaker and Glowing Guardian (the one that heals you) are overwhelmingly the best in normal circumstances.That's pretty much how I did it too. I was also lucky enough to have the blood mana glyph from the Bloodmage, though, so I did with with pure fireball power and finished on level 7 lol.
Sullla Wrote:Beaten all the challenge dungeons at least once by now, although doing them with some of the classes looks nearly impossible. The game singles out Crypt + Assassin as one of the worst combos, and I see why: Assassin relies on poison to get kills, and everything in the Crypt is undead and immune to it! Going to have to think for some time about how to do that one....Yeah that is a tough combination. I've unlocked everything now, but I don't remember how I beat the Crypt with the Assassin. I think I just got lucky and leveled up a whole lot while getting good items. One possibility is to use the chaos deity to polymorph all the monsters into something else, although that does take away your first strike.
I think all of the special classes are pretty stacked compared to the regular classes. The transmuter in particular is a beast, since it can heal during combat.