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Desktop Dungeons

Sullla Wrote:This was pretty tough... Monk relies on health regeneration and long drawn out battles to win, both of which are negated by poison (snakes) and death gaze (medusas). The key to this map was finding the poison gylph early on, and then abusing the hell out of it to kill medusas 3 and 4 levels higher than my character. If you can survive one round of combat, you can kill it with fireball + poison! (Fireball, attack, poison, go wander around to heal, then come back and do it again.) I also had Pactmaker present, which is why the monk above has 23 max mana. Pactmaker and Glowing Guardian (the one that heals you) are overwhelmingly the best in normal circumstances.
That's pretty much how I did it too. I was also lucky enough to have the blood mana glyph from the Bloodmage, though, so I did with with pure fireball power and finished on level 7 lol.


Sullla Wrote:Beaten all the challenge dungeons at least once by now, although doing them with some of the classes looks nearly impossible. The game singles out Crypt + Assassin as one of the worst combos, and I see why: Assassin relies on poison to get kills, and everything in the Crypt is undead and immune to it! Going to have to think for some time about how to do that one....
Yeah that is a tough combination. I've unlocked everything now, but I don't remember how I beat the Crypt with the Assassin. I think I just got lucky and leveled up a whole lot while getting good items. One possibility is to use the chaos deity to polymorph all the monsters into something else, although that does take away your first strike.

I think all of the special classes are pretty stacked compared to the regular classes. The transmuter in particular is a beast, since it can heal during combat.
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Here's a fun combo: monk + Dracul, giving 70% resistance to everything (so you take only 30% damage), plus lifestealing. With items, you can even get up to 90% resistance.
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I keep falling into the trap of worshipping Dracul as a paladin, thinking that I'll boost my physical resistance up to a nice level and forgetting that it destroys the healing glyph on joining. smoke
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The vampire is a really funny class I've been experimenting with today. With any other class, the real challenge is the boss battle at the end, and everything else is just preparation for that point. But for the vampire, the beginning is the really hard part. If you can get up to level 4 or 5, you've pretty much got it in the bag, because you can take down anything with mass fireballs.
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Silly thing: Gold transfers between games. But with the goblin race it becomes easy to run a goblin wizard and rapidly max out the gauge then retire.
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That is really silly. They should just start you automatically with max gold instead of making you run a throwaway game to replenish it in between your real games.
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That is indeed really silly, and it makes gold essentially pointless. If gold didn't transfer over between games, you could only use what you found in each dungeon, and all of the shop items were priced accordingly, it would be a lot more interesting.

Of course, for a free game coded by 3 people, I expect those kind of mistakes. When Civ5 has a 3 year development cycle and $25 million behind it, those kind of obvious design flaws are a lot less excusable. lol
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What a brilliant little gem, thanks for sharing smile

I think the magic classes are pretty good, and Mystera + Dracul + The Earthmother are both very powerful deities. Tikki Tooki seems weak, Binlor is only useful with Transmuter and Jeroya is marginally useful for melee characters. I agree about gold being pointless.
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Finally tried it; just saw the thread 2 days ago.
Managed to unlock everything, but haven't won the challenge dungeons with all classes yet.

For the Assassin in the Crypt, I used an Orc Assassin to convert Glyphs to XP to make up for being unable to hit high level targets (and poor XP gain from slaughtering low-leveled minions) and didn't have too much trouble when I found the Chaos God altar. smile
For the Monk in Snake Pit, got lucky when I found a shop that granted Poison immunity. Didn't manage to get the Fireball glyph, but with poison immunity, who cares? First Strike and +30% damage glyph settled things on my first try.
For the Wizard in the Factory, I went Gnome Wizard. Had to keep trying; I tried to use the Magic God to remove the magic immunity, but unfortunately that still left the problem of the Super Meat Man having way too much HP.
In the end, I got a run with the Chaos God Altar and Polymorphed them into Tormented One and Medusa, both with ultra low HP - they could not withstand the Gnomish Fireball spam. smile
For Warlord in Library, got it in my first try. Used Gnome Warlord for lots of mana potions - Strategy I used was to spam the Death Protection glyph and drink mana potions for a lot of bonus damage. It really helped that I found the First Strike glyph, saving me tons of potions - wouldn't have been able to complete it without the glyph, probably.

I like Pactmaker and the Chaos God the best. Won some unlockables with Dracul's levelup to level 9/10, though. The rogue god is nice if you can't find a First Strike Glyph, and I never really made good use of the Guardian god since I tend to use potions a lot. Think I did use that god for a Priest in the Crypt, but didn't actually use the Heal boon... Other gods are total crap (for my playstyle anyway).

Oh, and Transmuter truly is broken, but I think that has already been mentioned. crazyeye

Haven't had the time to try out the 'campaign' or the monster classes yet, though. This game has eaten a lot of my time. duh
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The monster classes are tons of fun, and all quite broken if used right. All are kind of awkward to use, but their abilities make up for it.
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