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Werewolf 3 Signup Thread

And about the PM's. It might be fn for you Mr Nice Guy because you were involved a lot but for those outside it was/is a very frustrating and annoying experience to be played oinstead of playing.

In WW2 for me Day 1 was fun had alot of discussions and was interesting. Days 2,3,4 and 5 were sh*t with the steamwaggon deciding whom to lynch. It looked to become interesting again on day 6 when it broke up and Roland got lynched but now that you, Serdoa and Lewwyn are running the show it is again back to uninteresting.
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On that note, maybe you guys should keep the WW2 discussion to the actual WW2 game thread. smile
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uberfish Wrote:I'll play and I strongly believe no PMs to be a superior game format.

Okay, I guess it's worth a try then. Sign me up.
I have to run.
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Can you sign me up too please
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Count me in.
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Balance can just be solved by changing mason and werewolf ratios.

I just fear that the seer might be too weak and villages might not have enough to do. My idea buffs the seer by making innocents he scryed have a chance to follow him by gussing him. It also makes the villages have more to think about other then lyching a ww. It also makes sense from a flavor stand point. Masons, baner, fool and team evil are much tougher so they will not be able to feel the scry.
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Don't try to change roles around and make them better. First this does make it much more complicated to play these games as always something is different then the last time. Secondly my personal feeling is that the Seers did not really got to play at all. WW1 he got killed Night1, WW2 the Seer didn't have time for the game and missed his first scry (thats ok btw, no offense intended sunrise, you had good reasons to miss it) and then got killed soon after. So we still have to see a Seer in action. Lastly why would a villager need to feel he was scried? That would only make sure that when the Seer then contacts this villager there is no doubt that he is really the Seer. And that is something I don't feel would be a good thing. It basically takes too much possibilities away from the WWs.
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I was saying that being scryed by seer, fool or devil would make a villager feel funny. They are not informed who scryed them or the role. This will allow villagers to guess some of the power roles.
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MJW (ya that one) Wrote:Balance can just be solved by changing mason and werewolf ratios.

I just fear that the seer might be too weak and villages might not have enough to do. My idea buffs the seer by making innocents he scryed have a chance to follow him by gussing him. It also makes the villages have more to think about other then lyching a ww. It also makes sense from a flavor stand point. Masons, baner, fool and team evil are much tougher so they will not be able to feel the scry.

Serdoa Wrote:Don't try to change roles around and make them better. First this does make it much more complicated to play these games as always something is different then the last time. Secondly my personal feeling is that the Seers did not really got to play at all. WW1 he got killed Night1, WW2 the Seer didn't have time for the game and missed his first scry (thats ok btw, no offense intended sunrise, you had good reasons to miss it) and then got killed soon after. So we still have to see a Seer in action. Lastly why would a villager need to feel he was scried? That would only make sure that when the Seer then contacts this villager there is no doubt that he is really the Seer. And that is something I don't feel would be a good thing. It basically takes too much possibilities away from the WWs.

MJW (ya that one) Wrote:I was saying that being scryed by seer, fool or devil would make a villager feel funny. They are not informed who scryed them or the role. This will allow villagers to guess some of the power roles.

I'm trying to change as little as possible from how things typically work. I think the No-PM rule is a big enough change, that we should see what sort of effect that it has by itself. I'll be doing a little bit of pre-balancing by twiddling the wolf/mason numbers, but core roles should work exactly like it says on the tin. It's not a bad idea MJW, but it won't be in this game. alright
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I'd like to sign up for this also. smile

I'm doing so because of the no PMs format, I don't have the time for the whole shebang.
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