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Werewolf 3 Signup Thread

6 wolfes of 23 allow only 5 wrong lynches which in a game with no outside communication might be too little.
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Alright. I'll err in favor of the village and stick with 5 then. This has been your daily dose of sinusoidal GM, tune in next time for more fun! lol
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Don't take my word as Gospel. afterall my great experience consists of WW2. So if Selrahc thinks more wolves better i would go with that wink
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Rowain Wrote:Don't take my word as Gospel. afterall my great experience consists of WW2. So if Selrahc thinks more wolves better i would go with that wink

I'm not, but between 5 & 6 with our ruleset, I'll err on the side of 5. That way we also get to see a longer play-out of the ruleset as well.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Perhaps you need another player for 6 wolves?
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Bruindane Wrote:Perhaps you need another player for 6 wolves?

Is that a signup Mr. Menhir Deliveryman?
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Bruindane Wrote:Perhaps you need another player for 6 wolves?

At least 2. The town does not get an extra lych going from odd to even. I would say 4 more for another wolf.
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Sareln Wrote:Is that a signup Mr. Menhir Deliveryman?

Signing up.
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Signups are now closed.

5 Wolves.
2 Masons.

Look for the role-PMs to go out tonight.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Make sure you clarify who can talk to who before you send out any role PMs.
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