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Werewolf 3 Game Thread

[SIZE="7"]RB Werewolf 3 - Revenge of the Werewolves[/SIZE]
[SIZE="5"]Game Over - Werewolf Victory[/SIZE]

[COLOR="Red"][SIZE="5"]Sync Post Made.

Rules Update:
  • Do not Edit your Posts.
  • No Insta/Quick lynch except by agreement of all remaining players.

Rules Update 2:
  • If votes are tied between persons A, B, C, etc. and the mayor is voting for one of the tied candidates, the one whom the mayor is voting for is lynched.
  • If votes are tied between A, B, C, etc. and the mayor is not voting for any tied candidate, then the mayor will cast a tie-breaking vote between them. Preferably quickly, but I know with timezones it might be hard.
  • If it takes the mayor longer than 6 hours to cast the tie-breaking vote (the night will be shorter than 18 hours) then the night will be extended by 24 hours to the next 09:00 Pacific (my) time, Unless I get notices from Wolves and Baner stating that they don't need/want the extra time.
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Intro:
Kalocly was a small peaceful town on the borders of the great forest, left alone for the most part as the rest of the world tumbled onwards. A small river, too small for commerce but large enough for a waterwheel, fed the town's farms and pastures. The town's Mill and Temple dominate its skyline, and can be seen as soon as a traveller crests the hills about a mile off. From time to time, a travelling Merchant or priest would stop by, a visit from the rest of civilization to the borders of the known world - or at least, all the world people cared about. Life was good, if rather boring.

That all changed when the Baron came to town.

The Baron is a threat that all towns on the edge of the forest must face. He comes in broad daylight, with no entourage and no courtiers. He comes alone, but no village dares bar his way. He is a warrior of great reknown and a general of unmatched savagery. But it is not for these reasons that the Baron is rightly feared, but for another entirely. The Baron carries with him the curse of the Werewolf, of the savage beast, and it suits him perfectly. The Baron is welcomed, he is fed, he is wined, all with the hopes that he will move on quickly, before night falls. The Baron knows all this, and always stays at least one night, even as he feasts on the village's prize boar and drinks its finest wine. He is offered a bed, but declines it stating that he would rather sleep out under the stars, and the village knows that it is doomed.

In the night, the village huddles within its homes, a barred door their only protection against what they know lurks in the night. It doesn't help. No-one knows how the Baron does it, no doors or windows are broken. The Baron is cruel, and the screams of the dying fill the air. By the end of the night half the village is dead and of the remainder, several are now monsters in their own right.

In the morning, he is gone, no mark of his passing except for the bodies. The village gathers itself and takes stock of the survivors. The mayor is not a brave man, but he does his best to console his fellow villagers, and remind them of the duty they now have. The Baron has surely infected several villagers, and they will transform each night to murder those who used to be their friends and neighbors. The time for mourning will be later, when the village is safe, but for now, a gallows must be built, a vote held, and a villager hanged.

The carpenter works all day, but the gallows is not finished by nightfall. The mayor postpones the vote, sending everyone home. The first vote will be tomorrow, as soon as the gallows are finished. In the night, the villagers hear an eerie howl and they shiver as it is echoed by several more. A scream pierces the night air, and then there is only silence. Morning dawns, and the villagers timidly unbar their doors and step out into the light. Something is hanging from the gallows, though it seems to be missing a few pieces. The mayor hangs silently, a small trail of blood flowing across the boards and down the steps to pool in the dust. There, scratched into the dirt, is a message, its letters filled with blood:

"This village is doomed and all who live within will die beneath our claws."

There will be two votes today - for the town cannot be without a mayor, and someone must hang.

Game Rules:
  1. Non-wolves, Non-Masons cannot communicate about the game out of thread.
  2. Mayor to break ties, voted on the first day. Picks their successor in the event of their death.
  3. There are no secret roles.
  4. 48 Hour Days / 24 Hour Nights
  5. Post your Lynch votes in Red.
  6. Post your mayor vote in Blue.
  7. Insta/Quick Lynch only by agreement of all existing players.
  8. If you do not cast a vote in 2 consecutive days, you will be mod-killed. Casting a No-Vote is equivalent to not voting.
  9. Someone Must Hang. If the entire village opts to not vote, I'll pick someone randomly and kill them.

Explicitly: Wolves may only communicate with other wolves out of thread. Masons may only communicate with other masons out of thread. If you are not a mason or a wolf, all of your game communication must be done in the game thread.

All of the following lists are open, they are in spoiler tags to make this easier to read.

Role Numbers:
  • 4 Werewolves
  • 1 Void-Wolf
  • 1 Baner
  • 1 Seer
  • 1 Fool
  • 2 Masons
  • 13 Villagers

Player List:
  1. Scooter - Grizzled Smith
  2. Selrahc - Scribe
  3. Zakalwe - Cacophonous Bard
  4. Cull - Farmer
  5. Serdoa - Brewer
  6. Bobchillingsworth - Amateur Snoop
  7. Ichabod - Children's Teacher
  8. Uberfish - Elf Emissary
  9. Lewwyn - Carpenter
  10. Mardoc - Glass Blower
  11. Gold Ergo Sum - Bricklayer
  12. MJW (Ya That One) - Travelling Inquisitor
  13. Irgy - Trapper
  14. Mr. Nice Guy - Tailor
  15. Meiz - Retired Barbarian
  16. Rowain - Vintner
  17. Novice - Farmhand
  18. JKaen - Herbalist
  19. Sandover - Innkeeper
  20. Pocketbeetle - Stablehand
  21. Fire & Ice - Village Idiot
  22. Roland - Bowyer
  23. Bruindane - Menhir Deliveryman

Role PMs:
Villager:

You survived the Baron's visit with your humanity intact, but not everyone was so lucky. They must hang if the village is to survive. No-one is above suspicion, and you can trust only yourself.

Mason:

You and your fellow masons are the caretakers of the ancient ways of the grand council of poo-bahs. This village was somewhat out of the way, and not a very illustrious posting, but you managed to offend one of your betters early in life and so find yourself stuck here in this backwater. There is a hidden tunnel between the houses of the masons which let you converse with each other at will, and outside the sight of the rest of the village. Now that the Baron has come, it's only a matter of time before your own machinations are uncovered by a paranoid village. It would be best if this werewolf trouble was settled before anything too damaging came to light. At least you know you can trust your fellow mason to still be human.

Seer/Fool:

You have some magical talent, able to read the essences of those around you, though you've been careful to keep this hidden from the rest of the village. The ritual takes time, and requires a magic circle you've drawn in the basement of your home. You've never been able to test it before, given the lack of werewolves, but you're confident that it will work flawlessly.

Each night, PM me the name of a villager. I will tell you if the villager is a Werewolf, a Villager, or a Fool.

The Seer scrys the fool as the fool, and the fool scrys the seer as the fool.

Update:
For the fool's scry, I have generated another table of roles / done a second assignment of werewolf/villager roles. When the fool scrys someone, his result comes from that table, instead of the actual table. This saves me paperwork when processing turns, and makes the fool's scrys self-consistent. This is the same technique that was used in RBWW1.

Baner:

You have knowledge of esoteric herbs and chemicals that can repel a werewolf. The stash of wolfsbane you bought from a travelling merchant many years ago seems to be an especially good investment now. There isn't enough wolfsbane to protect everyone, so you'll have to choose who to protect each night.

Each night, PM me the name of a villager. They are protected from the wolves that night, and will survive if the wolves target them. Note that this does not stop a person from being role-blocked by the Void-Wolf.

Werewolf:

You and your packmates have been turned by the Baron. You long to run through the great expanses of the forest hunting prey, but that cannot be as long as any vestiges of your former humanity remain. You will purge yourselves by murdering each of your former friends and neighbors. Once they are all dead, you will have transcended your humanity completely, and will be free to revel in your new strength and power. The once-you screams in the back of your mind, but all you can hear is the heartbeats of those around you, and you remember foundly how tasty the mayor was.

Void-Wolf:

You had some magical skill before the Baron found you. Now that you've been turned, most of those skills have atrophied, but some abilities still remain.

Each night, PM me the name of a villager. If the targeted villager has a night action, their ability will not work.


Turn Resolutions:

How Roles Were Determined:
I generated 24 random numbers from 0 - 100 using random.org, unsorted, and assigned them to each player in order of signup. I then sorted the list by number, least to greatest and assigned roles starting from the top of that list. When Gaspar opted out, I just removed him from the list and moved everyone up by one.

In the Event of the Need for Moderator Action
I hope to not need to use this ability, but reserve the right to remove anyone from the game if their behavior warrants it.

A Final Comment
Thank you for signing up. I'm truly humbled that you're all willing to trust me just a little bit. lol This should be a fun experience for all. Don't take anything personally, and have fun, even when you're tearing into each other tooth and nail.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Ah a fine day to be a carpenter. These gallows are quite sturdy. so hear hear everyone, as creator of this fine lynching post I suggest we root out on who is not of our own! I say we remove the pestilence that has traveled to our town, perhaps even as a lackey to the Baron himself!

MJW (Ya That One) may have say he has traveled far and done battle with witches and the like, but I say no. He is not born and bred and I trust him not one iota! Today I carve upon these gallows his name!
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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My suspicion is that Zakalwe is a werewolf. Why else would we tie him up during feast nights?.

[Image: zakalwe.jpg]

I prefer carrying menhirs, not being carried around all day as Mayor.
[Image: vitalstatistix.jpg]

May I suggest [COLOR="Blue"]Meiz [/COLOR]as Mayor, as he has nothing better to do, being retired?
[Image: g03b.gif]
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I was gonna do that! Unfortunately I got held up in the barn, milking the cows (if you know what I mean).

Can't start a bandwagon this early, so I say we pick on the idiot instead. Fire&Ice.
I have to run.
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Rowain because I hate competition.
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Serdoa Wrote:Rowain because I hate competition.

Hey my fine wines are so many lvls above your piss you call beer that there is no competition. Besides people will drink beer & wine enough during a nice hanging so you will make your business wink

But I agree with Lewwyn. A travelling Inquisitor arives and we get a WW problem so MJW (Ya That One).

PS: thumbsup Bruindane
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Meiz for major? Never have I heard such profound stupidity - and I do hear a lot of things from travelers at the inn! Meiz look better in red if you ask me.

On that note, I think most of you realise who really should be new major: me. I will flush out those werewolves faster than MJW can claim baner. Vote Sandover for victory!
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I am voting Roland as mayor. I think he would be a weak werewolf who would get lyched before a baner save or someone does not vote; making the mayor a power-role. He would make a strong mayor if he where a villager because he will read this thread and put thought in who to vote for. WW2 I think has made him a much stronger player and the lack of PM's will really help him not to be carryed by lies.

Irgy, Bob and Uberfish where werewolfs I think where good. You might ask why Rowain is not on this list. I thought he acted wolfish during that game--he was in the top 3 werewolf suspects in that game right after I died. Going over the ww2 Uberfish has done things that should have gotten him put near the top at everyone's list; for example voting for our new mod at the last second. So I don't think he is THAT dangerous. Bob posts a lot and I think everyone has gotten better at this game. So we should be able to get him if he is a wolf smile . Irgy played well in ww2 and he was not near the top of the werewolf suspects list until very few people where left. Irgy did not post much and said that he acted like a villager in that game. There is a very high chance he will act the same way and get to the top of everyone's lists and get lyched anyway if he was a villager. Killing him will free up a lych for later in the game where there are fewer players and we are more likely to hit a wolf. Irgy.

I have an idea to put pressure on the wolfs. We can make them lie in this thread. Let's just make everyone say "I am team village". Yep, I am on team village! So you will not like it if you lych me. Well, maybe you would but I think most people would not! :neenernee I'm just talking in the second-person and not talking about a single poster as "you".

I'm likely not going to write a post as big as this and will have to change my votes to make them count. Oh, well. lol
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Well, let's just hope I can catch a wolf in one of my traps. The only question is, who should we use as bait? That muscly fellow Meiz looks like the tastiest morsel to me.

I'm going to propose Mr. Nice Guy as mayor. He's got the best looking suit to wear if nothing else.
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Oh god... I had forgotten the first days of WW2. Probability is high I erased them for a reason... MJW
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