War war war! TRD choose option 3! Direct assault on Charity! (Which I forgot to rename again, doh!).
So lets go straight to the logs!
Log 1, the beginning of the assault:
Looking good. Every Cat is killed! No withdrawing cats this time TRD! Oh and looky a GG popped. I also like the buddhism spread, +1 gold for me.
Log 2, the end of his assault and my counter attack:
About what I expected. I lost the max amount of units that I was prepared to lose. His 5 HAs and 1 crossbow were successful. I was hoping for one win, but you can only get lucky so much.
Now my counterattack started with a bang. Remember the Crossbow that was coming off the non-roaded grassland? He landed on the stack and was therefore protecting all those HAs
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I moved my jungle stack into the city, but of course they have to wait a turn. I promoted my units but none got higher than 6.8 health and that wasn't going to cut it against a fully healthy Crossbow. So I looked to the only healthy two mover I had, my GG. He was sitting in Loki and his odds to win were about 61%. Not great. I went for it and he won!
I was pretty happy about that. Now I had a crossbow in the NW that was at 5 health. I was willing to risk a 65% shot on killing it. Lost that one. but damaged it good. From here out I just went with my highest health unit on. The odds were about 49% on the next attack (spear crossing river at HA) but he won. From there the odds ran: 68%, 68%, 45%, 60% and they all won! I got some good RNG loving.
So total casualties:
TRD:
8 cats lost, 1 injured (2.4) 8x50 - 400
2 crossbows lost - 2x60 - 120
4 HAs lost, 1 injured (1.9) - 4x50 - 200
Total hammers: 720
Lew:
1 crossbow lost - 1x60 - 60
6 zerkers lost, 6 injured - 6x70 - 420
1 spear injured
Total hammers: 480
So in the assault and counter assault, I come out on top in hammer costs. By a healthy margin too. Lets look at the battlefield aftermath:
Green boxes are self explanatory. The important thing about these are that Charity has an uninjured crossbow, spear and 2 zerkers to defend if from any... futile flailing attempts. The light green is the GG at 3.4 health and another zerker protecting. best he can do is hit it with the half dead cat and the redlined HA, fail.
Red: Cat with 2.4 health
Pink: HA with 1.9 health
Purple: slow, out of position, but healthy crossbow
Teal: Diligence has not changed any units still 1 crossbow, 2 bowman, 1 spear! Yum!
Here's a scouting msg from Seven:
Quote:He has the following which you can't see:
1 XBow 1 Bowman in Chastity
1 XBow 1 Spearman 1 Bowman in VII
1 Galley adjacent to VII which can reach a water tile adjacent to Chastity next turn (the only units it could unload in Chastity next turn are units that are already in it, if any).
I do not have vision of Kindness, nor of anything S of Chastity.
He looks really screwed, good job!
VII is his capital by the by.
Engineering finished, and now that TRD's stack is gone (battlefield looks a bit empty) I can send extra units to dilligence from Loki and not fear for its defense. This means probably 7 zerkers 7 cats land next to the city next turn and takes the city the turn following that.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”