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"Every time my best friend came to my house, we would stare through the window for a long time. I live in the fifth floor of an apartment and the view is very beautiful, even though you can only see the city, especially when it was raining.
We would say to each other that people seldom look through the window in their lives. We would talk about how these people have lost their feelings. And about how we suffered for being so different from them.
At that time, we used to believe in that.
It has been a while since I last talked to this friend. I believe that he doesn't stop his day to look through the window anymore. Actually, I don't think he ever did it. I'm not blaming him, by no means. Looking back, I knew that all that wasn't anything but talk. But I don't blame us for our conversations. It was what we could do in those days.
I, on the other hand, always looked a lot through that same window".
Like it? Do you want to read the rest of this story? Go here: http://zedson.deviantart.com/#/d3a4qr0
Now, enough propaganda, let's talk about dwarves!
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Sir, your stoic behavior, evident in the title of the thread, is a shining example to us all, especially those who would cringe and cry at the slightest sign of adversity.
Allow me to wish your dwarven civilization best of luck and great profits!
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Quote:"In the beginning thar was Keldon Ki. Well, before Keldon thar was Kilmorph, o' course; Kilmorph's been arround before everyone... except Kael, I guess. So, first there was Kael who made a mod and then... but we're no supposed to know about him; the Stonewardens call that apocryphal knowledge and if they hear ye saying it they'll club ye sure as ye like and make yer family pay a fine.
"Alrright, starting over, in the beginning thar were a lot of 'mportant people whose names starrted with K, and probably some people whose names dint start with K, like Bamburr, who kind o' throws off the alliteration. But Keldon made the dwarves frrom stone and Kilmorph bestowed the breath o' life unto them. Then these dwarves, like Bamburr 'cause he was one of them original dwarves, tunneled out of the dungeon Keldon was in fer rreasons I won't even go into and beget the dwarven rrace. There was a lot of begettin' and unto-ing in those days.
"Anyway, the dwarves thrived and glorified Kilmorph and worked the 'arth and probably beget some morre stuff unto other stuff and All Was Good. Then humans and elves and what-not came along and swindled the dwarves out of everry last craft and ingot they had and laughed the whole way back to their blo'y-stupid villages made out o' wood. So the dwarves told the taller rraces to feck off and decided to live underground like proper dwarves. Then a lot o' bad stuff happened and it got rreal cold and an age passed. Two gods died but one of 'em was put back together and there was this other K-bloke named Kylorin and then it wasnae cold no more and now King Arturus and his buddy Kandros (because someone has to keep the blo'y K thing going) are heading to the surface to found a new settlement and because o' that you most certainly cannae, uh... what was it you asked fer again?"
Written by Shatner, avaiable in this site http://forums.civfanatics.com/showthread.php?t=319389
This thread that I linked is so freaking funny. Everybody should read it. The text above is not mine, so I hope there's no problem that I quoted it here without permission, even though I gave the right credit.
Enough babbling...
GREAB YAUR BEARRD EXTENSIONS, MI LADS! WE HEAVE A MANY MOUNTAINS TO DIG, WALLS TO BUILD AND GOLD, OH MI SWEETY GOLD TO... HMMM... TO STOCKPILE AND KEAP EWEY FROM THI MONSTERS AND BEARBS (and from ourselves too, actually)!!
FROM NOW ON WE AR' DWEARVS AND WE'R' GOEING TO DO WHAT THE DWEARVS DO:
http://www.youtube.com/watch?v=aURThUaRjCc
HEIGH-HO!
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Maksim Wrote:Sir, your stoic behavior, evident in the title of the thread, is a shining example to us all, especially those who would cringe and cry at the slightest sign of adversity.
Allow me to wish your dwarven civilization best of luck and great profits!
ESPEACIALLY THE PROFITS!!!
[/Dwarven Caps Lock talk]
Thanks, Maksim.
I haven't opened the map ingame yet, but it is certainly looking to be lots of fun!
It's nice to see aristograrian farms nerfed with the map settings! Diversity is certainly welcome!
March 25th, 2011, 15:12
(This post was last modified: March 25th, 2011, 16:26 by Ichabod.)
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I settled on the plains hill 1E of the settler starting position. This way I can keep the deer in the BFC.
I advocated settling on the PH 1S, since that way I would get more river tiles (all plains, though), something like 10 against 6. But I decided it was better to keep the deer, even though it will take ages until I can improve it (hunting is not a priority for me, but I'll have to get it eventually for hawks).
No grassland in sight, even with the 2 sentry promotions of the settler on a hill... Though... Agrarianism is a lot worst in plains (no gain when building a settler, for instance).
I have 5 surplus food with the wheat and the city center tile (7 surplus after the deer), which is not a lot. No commerce resources in sight too. Guess I'll have to use the surplus food to run some financial plains river cottages... A size 8 city would work something like 3 plain river cottages, 3 plain farms, the wheat and a plains hill -> no growth at all, though...
A map with poor land means that passive bonus from buildings will be very good (elder council, temple of kilmorph, markets) -> Not good to a city not made to expand... Well, poor Kuriotates if they get a terrain similar to mine...
I'm dumb and I forgot to take a screenshot from the city after settled, but here's a preview:
I started building a worker (9 turns) and teching Agriculture (8 turns).
I'll make some posts with plans/comments on players and picks later (too busy until this sunday)...
Any questions??
Ah, a cookie to anyone that guesses the name of my first city!!
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Ded-lurker checking in!
The food situation is certainly not that great, although the river and wheat are nice. Not a huge number of hills, either, although at least there are some.
Agrarianism here will be not so great, losing all the hammers from the plains tiles.  A mix of regular farms and cottages, with some mined hills, should provide pretty good hammer output with solid commerce. Growth will be on the slow side, though.
I have never played the Khazad, so I am not sure how best to approach the whole vaults issue. Hope to get some decent gold from exploration? Hope for a great prophet or great merchant to settle to ramp up the cash reserves? Pump some commerce into gold at the cost of tech?
Hopefully I can provide a reasonable number of stupid questions.  Let's start with an obvious one: what are your tech plans after Agri for the wheat?
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Shpoko Wrote:Boatmurdered?
Congrats, my friend! I owe you a cookie. When I get home from work, I'll find you a very nice one.
haphazard1 Wrote:Ded-lurker checking in! 
The food situation is certainly not that great, although the river and wheat are nice. Not a huge number of hills, either, although at least there are some.
Agrarianism here will be not so great, losing all the hammers from the plains tiles. A mix of regular farms and cottages, with some mined hills, should provide pretty good hammer output with solid commerce. Growth will be on the slow side, though.
I have never played the Khazad, so I am not sure how best to approach the whole vaults issue. Hope to get some decent gold from exploration? Hope for a great prophet or great merchant to settle to ramp up the cash reserves? Pump some commerce into gold at the cost of tech?
Hopefully I can provide a reasonable number of stupid questions. Let's start with an obvious one: what are your tech plans after Agri for the wheat?
Hey, haphazard1! I will try to post some detailed game plan and some information about the Khazad later. Now that I have more free time I'm trying to catch up in the WW3 game, which is a more pressing matter (it's very, very important  ).
What I can say in advance is that I'm kind of lost right now. Agriculture is an obvious tech, so I'll take the time to research it and will plan more things after I revealed more of the map, found some huts, etc.
I don't think I'll wait to found a second city. I can't get too far behind the tech race in the early game, because I have to reach Runes of Kilmorph quickly to try and get the holy city. I need 100 gold to found a second city and keep with a 1 unhappy penalty from the vault. So I need to be lucky with huts.
On my test game, without huts, I reached RoK at turn 60 going AG -> Ancient Chants -> Education (for cottages) -> Mysticism -> Mining -> RoK with two cities. The problem is that the capital was unhappy at size 5 (6 happy [4 from difficulty, 1 from palace, 1 from gold], 7 unhappy [5 size, 2 vaults]), which is bad. The second city can be found on the river for an instant trade route, but there doesn't seem to be any resources near the river, which is bad.
The problem with the 1 city approach is not having anything to build... Maybe I can go for an early brewing house (+1 happy and +10% commerce in the city due to the wheat). I could work the wheat + 5 plain cottages + farms if I have spare happy. But a new city gives me trade routes, will give things for my worker to do and can work at least 2 cottages (with the city center tile food).
Another thing is, even agrarianism being bad on plain tiles, I'll probably have to get it to grow my cities. Near city sites have no surplus food whatsoever. The situation is that bad :neenernee.
Like I said, I'll wait until I have agriculture to think about it.
Turn 2 Report:
Here's boatmurdered:
"Hey, Ichabod. Turn the resource bubbles on, we can't see the resources..."
Haha, you can't see because there are none:
Demographics:
The 16 GNP is interesting. Everybody probably got a rough start (3 players from 6 haven't settled yet), which makes it even more surprising:
The GNP is from Dantski, playing Ethne, the white, which is creative. So let's see:
16 - 4 (palace culture + creative) = 12. I have 10 not culture GNP, 8 from palace, 1 from city center and 1 from the wheat tile. To get 12 you need to be working a 3 commerce tile. Since ethne is not financial, there's no such tile for Dantski to be working. So I'm inclined to think that he settled in a resource (for a 2 commerce city center) and is working another 2 commerce tile. It's the only way for it to make sense, I think (either that or a unique feature on BFC - highly unlikely). It makes me kind of worried, since that would be a better starting position than mine. Let's hope he's not going for RoK.
Is there anything I could be missing, hap? Maybe you know something about C&D and you could help me.
And I'm third in GNP. So Jkaen either have a 12 GNP like me or a 13 GNP. 14 would make the rival average go to 6...
Very interesting...
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Quote:Is there anything I could be missing, hap? Maybe you know something about C&D and you could help me.
The 20% pre-requisite and "known civs" bonuses are included in the GNP reported on F9 demographics.
12 bpt could be someone researching a tech with a pre-requisite or it could be someone producing 12 actual bpt and researching a first tier tech.
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Thoth Wrote:The 20% pre-requisite and "known civs" bonuses are included in the GNP reported on F9 demographics.
12 bpt could be someone researching a tech with a pre-requisite or it could be someone producing 12 actual bpt and researching a first tier tech.
Haha, nooby me!
He's probably researching Mysticism, since Elohim start with AC.
Thanks, Thoth!
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