Firstly, apologies in advance to all these people when they finally read this
I really need to attach a self-destruct code on this post for the end of the game...
Spoiler note: I'm assuming FFHPBEM1 is basically over now and not worrying a great deal about what's spoiled about that one here (which I'm pretty sure is not much anyway). If PocketBeetle is reading this though maybe he should skip this bit anyway just to be safe.
Selrahc seems to me like he knows the game well, he knows what he's doing, he's experienced, he's intelligent, but he's lacking something. Maybe it's economy like you say, I'm not sure. His POW rush in PBEM1 was an excellent idea, and he seemed to pull it off well, but then things never really flourished from there like they ought to have. Maybe it's just that the Kuriotates and Pocketbeetle in particular were just too fast, but it felt like he should have ended up in a better position out of that than he did. In FFHPBEM4 he got wiped out by a wraith, which could really have happened to anyone (in fact as I said already it happened to me in one of my self-play games).
The Lanun as a civ at least is looking like a potentially disasterous choice on this map. I expect he hasn't settled because he's looking for water. If his start is anything like ours, it's a real kick in the pants, and the 2 movement settler is rubbing salt in the wound. Interesting to see next turn whether he's just moving for a plains-hill start like us, or holding off to search for water. Whether he finds some or not, at the very least we appear to be safe from their naval superiority.
At the end of the day though, even without any UUs and UBs, he still has the leader with the two best traits in the game, so he'll make a good show of it. Here's what I'm worried about from him:
* Raiders is always a threat. Less so for Kuriotates than other civs mind you, but true for anyone.
* He's going to be reluctant to ally with us after PBEM1, as Mardoc has already said.
* He's competition for the Mercurian Gate. Why do I say that? Because of this post in his PBEM1 spoiler. Not to mention he was planning Basium in PBEM4 as well.
Someone to be taken seriously, and a reason on his own for us to hurry up a little in reaching the Gate.
Sciz has never particularly impressed me either, at least with what I've seen. I'm mostly going by his PBEM4 spoiler thread here though. I'm ded-lurking someone else in PBEM2 so I don't know exactly what's going on there, although it doesn't sound like things are going that well. He strikes me as someone less than optimal in his micromanagement, and who we should hopefully be able to outmaneuver in war. But I could certainly be proved wrong.
Tasunke has no economic traits, but basically only needs to manage to research four technologies: Horseback Riding, Trade, Stirrups and Warhorses. Everything else is just pre-requisites, and economy techs which might speed the way. His best bet is to use conquest to make up for the shortages in the economy. While horses are certainly to be feared, even his agressive-promoted melee units can take the mobility promotion and use the world spell to get to 3 movement and blitz.
Let's just hope we don't start too near him and he bothers someone else
But not too successfully, as a conquest-fueled runaway is the biggest threat we face, and these guys are the ones to do it. Hopefully the lack of economic traits combined with what I hope to be a lack of economic talent will keep him in the dark ages
Initially I assumed Ichabod didn't know what he was doing, picking an expansive leader in a no settlers game. When I read his spoiler thread I immediately knew better. He's someone who knows exactly what he's doing, and is meticulous about doing it. I was involved in that lurker discussion, something to do with hidden nationality, the Barbarian trait and animals. He certainly made us look stupid, from what I remember.
The Khazad are a civ I've never really been a fan of myself. The need to stockpile ridiculous amounts of gold, and the snails-pace tech and development rate that come with it, really seem to hurt. However, if anyone is going to have figured out how to get the ball rolling with them it's Ichabod.
I'm expecting them to be a possibly slow moving but fundamentally unstoppable force. Not worth warring with them early on, basically someone we only want to fight when we have some sort of magic available to wear their units down first. Dwarves on hills are just not worth fighting with otherwise.
They're almost certain to go for Runes of Kilmorph. This might normally mean we should avoid it. However, I'd consider whether they might well use it even if they don't get the shrine. This leads to the following potential plan. First:
* Ancient Chants -> Mysticism
At this point we build both an Elder Council and a Pagan Temple, and run both a priest and a scientist.
* Education
In my opinion, it's not worth delaying this tech for anything.
Then, if a scientist shows up, well we've got it out twice as quick which is great news for our tech rate. In that case we build our academy and just forget the whole business, and we're still ahead. On the other hand, if a great prophet pops up though, we research:
* Crafting -> Mining
and if Runes of Kilmorph is still unfounded we can bulb Way of the Earthmother.
Although he needs a lot less techs than we do, especially with the unnecessary detour through education, I think we can basically guarantee beating him to the religion with this approach. If he plans to bulb it, well we can get to Mysticism as quickly as he can, and we then generate gpp at 4x the rate he can (because of philosophical, and because we're piggybacking off the scientist)
That way we get ourselves a shrine for a religion which another civ is still going to want to spread for us. The risk though is that he decides to just forget about dwarf synergy and use a different religion instead. Not sold on it completely, but it's worth putting on the list of things to consider.
The thing that makes me giggle about Dantski is that, after getting criticised for picking civ-first in Pitboss2 for BTS, he picked leader-first in FFH PBEM4. The trouble is, leaders are much more important than civs in BTS, but civs are much more important than leaders in FFH, so he compensated for one mistake by making the same mistake again in reverse
And now he's picked Ethne of all people? The Elohim are a decent civ, but why would you want Creative over Philosophical? Rubbish traits basically except for Tolerant (which really should be a civ-trait anyway).
He strikes me as having no real direction. I might be biased from having only read Sulla's point of view on pitboss2, but it seemed like he just went along with everyone else on a half-baked invasion of India, was the first to crack when things weren't going well, and then was happy just to sit out the rest of the game with no real plan to win. FFHPBEM4's thread showed a fair lack of understanding of the game mechanics and a fair lack of direction as well. Was cotent to vassal to Ichabod in that game, though planned to backstab him, which is something worth being aware of
His role-play rationalisation won't work so well for Ethne as it did for Faeryl though...
The Elohim can be quite a threat in the right hands. Monks are a fairly easily accessible and useful UU. Their worldspell makes them just not worth the bother of rushing or even fighting at all if you can help it, but at the same time making them a dangerous endgame threat if left alone. And tolerant is a trait which can be a real snowball builder.
So quite a dangerous civ in the right hands, but hopefully these aren't the right hands.
These guys are our most likely competition for the Empyrean and Order religions, so knowing what they're up to in that regard could be important.
Jkaen is new to these forums, and I don't think much is there to be known about him. He's in another recently started pbem for BTS, PBEM15, so I had a peek at his spoiler there. Seems competant, but hasn't done anything of note thus far. Mostly just having technical issues writing the thread. It's not terribly detailed, which suggests he's not one of these hard core micro planners.
Dain is a huge threat in the late game (or so I'd assume anyway). Their worldspell means don't rely on magic - although that won't bother anyone else particularly (certainly not Ichabod). They have many, many means by which they can produce unlimited level 2 casters at will, and once they have those set up they're a huge threat. However they take a great deal of setting up.
So basically, someone needs to horse/centaur/boar/monk rush them off the map before they get going and we'll be fine. Otherwise, look out.
One other general thing to add; No elves, so Way of the Forests is up for grabs. Not sure why we'd want it particularly, but there you go. If anything it means we need to consider the fact that there's 6 civs and only 6 religions people are likely to actually want, maybe 5 if there's so little water on the map that OO becomes ignored as well. And we want 2 of them
Which reminds me; all of Basium's living units become angels. This means in particular that there's really no reason Basium needs to run a "good" religion. It's a shame he can't run Ashen Veil really
. Worthing keeping in mind the other options though.
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Mardoc Wrote:Selrahc is Hannah of the Lanun
Selrahc is, of course, a pretty strong player, although I think he's not the strongest at economy. Hannah (Raider/Financial) is a strong leader in herself, and the Lanun can be quite handy. Except on this map, from what we know so far. If he's lucky, Maksim included some lakes/oceans, and Selrahc will be able to use them for food/commerce to compensate for the plains, and he'll still be a contender. If he's not lucky, well...he gets a weaker Champion and some naval unique units. At least Financial/Raiders is still a killer leader.
The Lanun world spell, Raging Seas, won't do much of anything on this map unless we're underestimating the amount of water.
Selrahc may be extra careful around us, even though we're not Pocketbeetle.
Spoiler note: I'm assuming FFHPBEM1 is basically over now and not worrying a great deal about what's spoiled about that one here (which I'm pretty sure is not much anyway). If PocketBeetle is reading this though maybe he should skip this bit anyway just to be safe.
Selrahc seems to me like he knows the game well, he knows what he's doing, he's experienced, he's intelligent, but he's lacking something. Maybe it's economy like you say, I'm not sure. His POW rush in PBEM1 was an excellent idea, and he seemed to pull it off well, but then things never really flourished from there like they ought to have. Maybe it's just that the Kuriotates and Pocketbeetle in particular were just too fast, but it felt like he should have ended up in a better position out of that than he did. In FFHPBEM4 he got wiped out by a wraith, which could really have happened to anyone (in fact as I said already it happened to me in one of my self-play games).
The Lanun as a civ at least is looking like a potentially disasterous choice on this map. I expect he hasn't settled because he's looking for water. If his start is anything like ours, it's a real kick in the pants, and the 2 movement settler is rubbing salt in the wound. Interesting to see next turn whether he's just moving for a plains-hill start like us, or holding off to search for water. Whether he finds some or not, at the very least we appear to be safe from their naval superiority.
At the end of the day though, even without any UUs and UBs, he still has the leader with the two best traits in the game, so he'll make a good show of it. Here's what I'm worried about from him:
* Raiders is always a threat. Less so for Kuriotates than other civs mind you, but true for anyone.
* He's going to be reluctant to ally with us after PBEM1, as Mardoc has already said.
* He's competition for the Mercurian Gate. Why do I say that? Because of this post in his PBEM1 spoiler. Not to mention he was planning Basium in PBEM4 as well.
Someone to be taken seriously, and a reason on his own for us to hurry up a little in reaching the Gate.
Mardoc Wrote:Sciz is Tasunke of the Hippus
Sciz is, I think, on the medium to weak end of the scale as a player.
He seems to be a builder type person, with a very non builder leader - Tasunke is Aggressive/Raiders. Assuming he plays to the leader, we'll be seeing some nasty, extremely fast horses coming around sooner rather than later. If he chooses a different target or we can outtech him, Centaurs can keep up with horses (assuming Sprint), and Angels aren't too shabby either.
Unless he's absolutely ruthless with pillaging everyone into the dust, he ought to fall behind in the later game
Sciz has never particularly impressed me either, at least with what I've seen. I'm mostly going by his PBEM4 spoiler thread here though. I'm ded-lurking someone else in PBEM2 so I don't know exactly what's going on there, although it doesn't sound like things are going that well. He strikes me as someone less than optimal in his micromanagement, and who we should hopefully be able to outmaneuver in war. But I could certainly be proved wrong.
Tasunke has no economic traits, but basically only needs to manage to research four technologies: Horseback Riding, Trade, Stirrups and Warhorses. Everything else is just pre-requisites, and economy techs which might speed the way. His best bet is to use conquest to make up for the shortages in the economy. While horses are certainly to be feared, even his agressive-promoted melee units can take the mobility promotion and use the world spell to get to 3 movement and blitz.
Let's just hope we don't start too near him and he bothers someone else
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Mardoc Wrote:Ichabod is Kandros Fir of the Khazad
Financial/Aggressive/Ingenuity makes a strong leader. The Dwarves should do well on a hilly map. Ichabod's a strong player - if I remember right from reading the threads after PBEM4 ended, there was one spot where a lurker tried to point out something he'd missed, and he turned out not only to have taken that into account but also included a piece of info that the lurkers didn't know.
The Dwarves are by nature slow units, although all these hills may make him surprisingly quick.
I expect to have to fear Ichabod, and always take him into account.
Initially I assumed Ichabod didn't know what he was doing, picking an expansive leader in a no settlers game. When I read his spoiler thread I immediately knew better. He's someone who knows exactly what he's doing, and is meticulous about doing it. I was involved in that lurker discussion, something to do with hidden nationality, the Barbarian trait and animals. He certainly made us look stupid, from what I remember.
The Khazad are a civ I've never really been a fan of myself. The need to stockpile ridiculous amounts of gold, and the snails-pace tech and development rate that come with it, really seem to hurt. However, if anyone is going to have figured out how to get the ball rolling with them it's Ichabod.
I'm expecting them to be a possibly slow moving but fundamentally unstoppable force. Not worth warring with them early on, basically someone we only want to fight when we have some sort of magic available to wear their units down first. Dwarves on hills are just not worth fighting with otherwise.
They're almost certain to go for Runes of Kilmorph. This might normally mean we should avoid it. However, I'd consider whether they might well use it even if they don't get the shrine. This leads to the following potential plan. First:
* Ancient Chants -> Mysticism
At this point we build both an Elder Council and a Pagan Temple, and run both a priest and a scientist.
* Education
In my opinion, it's not worth delaying this tech for anything.
Then, if a scientist shows up, well we've got it out twice as quick which is great news for our tech rate. In that case we build our academy and just forget the whole business, and we're still ahead. On the other hand, if a great prophet pops up though, we research:
* Crafting -> Mining
and if Runes of Kilmorph is still unfounded we can bulb Way of the Earthmother.
Although he needs a lot less techs than we do, especially with the unnecessary detour through education, I think we can basically guarantee beating him to the religion with this approach. If he plans to bulb it, well we can get to Mysticism as quickly as he can, and we then generate gpp at 4x the rate he can (because of philosophical, and because we're piggybacking off the scientist)
That way we get ourselves a shrine for a religion which another civ is still going to want to spread for us. The risk though is that he decides to just forget about dwarf synergy and use a different religion instead. Not sold on it completely, but it's worth putting on the list of things to consider.
Mardoc Wrote:Dantski is Ethne of the Elohim
Don't know a lot about Dantski, he doesn't update his lurker threads that much. I also don't know a lot about how best to play the Elohim.
He does have the handy Sanctuary spell to allow a total offense or bail him out of a rush.
Ethne is Defender/Creative/Tolerant, a fairly weak combo.
If Maksim didn't pre-place the Unique Features, his ability to see them is worthless, and he doesn't really have an econ focused leader or any especially noteworthy unique units. We should be able to outtech him and outwar him.
The thing that makes me giggle about Dantski is that, after getting criticised for picking civ-first in Pitboss2 for BTS, he picked leader-first in FFH PBEM4. The trouble is, leaders are much more important than civs in BTS, but civs are much more important than leaders in FFH, so he compensated for one mistake by making the same mistake again in reverse
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He strikes me as having no real direction. I might be biased from having only read Sulla's point of view on pitboss2, but it seemed like he just went along with everyone else on a half-baked invasion of India, was the first to crack when things weren't going well, and then was happy just to sit out the rest of the game with no real plan to win. FFHPBEM4's thread showed a fair lack of understanding of the game mechanics and a fair lack of direction as well. Was cotent to vassal to Ichabod in that game, though planned to backstab him, which is something worth being aware of
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The Elohim can be quite a threat in the right hands. Monks are a fairly easily accessible and useful UU. Their worldspell makes them just not worth the bother of rushing or even fighting at all if you can help it, but at the same time making them a dangerous endgame threat if left alone. And tolerant is a trait which can be a real snowball builder.
So quite a dangerous civ in the right hands, but hopefully these aren't the right hands.
These guys are our most likely competition for the Empyrean and Order religions, so knowing what they're up to in that regard could be important.
Mardoc Wrote:Jkaen is Dain of the Amurites
Don't know much about Jkaen. The Amurites are of course completely focused on magic. They have all sorts of handy tricks due to their hero and their metamagic mana; if we give them long enough to set up, any unit they have can theoretically have every tier I spell for free. Any unit with Channelling II or III can then be as effective as a Mage - Priests, Firebows, High Priests. In addition, he gets that Cave of Ancestors bonus XP, so he can probably mass produce Mages.
Dain wants lots of different mana sources, so as Irgy already mentioned, without Unique Features he's somewhat nerfed.
Dain is Philosophical/Arcane; not especially focused on economy, although Philosophical's not bad.
Jkaen is new to these forums, and I don't think much is there to be known about him. He's in another recently started pbem for BTS, PBEM15, so I had a peek at his spoiler there. Seems competant, but hasn't done anything of note thus far. Mostly just having technical issues writing the thread. It's not terribly detailed, which suggests he's not one of these hard core micro planners.
Dain is a huge threat in the late game (or so I'd assume anyway). Their worldspell means don't rely on magic - although that won't bother anyone else particularly (certainly not Ichabod). They have many, many means by which they can produce unlimited level 2 casters at will, and once they have those set up they're a huge threat. However they take a great deal of setting up.
So basically, someone needs to horse/centaur/boar/monk rush them off the map before they get going and we'll be fine. Otherwise, look out.
Mardoc Wrote:So, all in all, we have 2 Raider opponents, 2 Financial opponents, and 2 Aggressive opponents, with the Elohim and Amurites also providing an arcane punch.
We should be careful not to overbuild roads, and try to strike a good balance of econ and military might; if we let either falter, we're in trouble.
One other general thing to add; No elves, so Way of the Forests is up for grabs. Not sure why we'd want it particularly, but there you go. If anything it means we need to consider the fact that there's 6 civs and only 6 religions people are likely to actually want, maybe 5 if there's so little water on the map that OO becomes ignored as well. And we want 2 of them
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Which reminds me; all of Basium's living units become angels. This means in particular that there's really no reason Basium needs to run a "good" religion. It's a shame he can't run Ashen Veil really
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