As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
[SPOILERS - PBEM17] Kyan Does Dallas. The Orange Sensation.

Haha. After much discussion/sandbox (big thumbsup to TT! ), ignore all the above. We're moving to the plains hill. Never underestimate the snowball!
Reply

[SIZE="3"]Settle 1 EAST[/SIZE]

[Image: pbem17kyans1e.jpg]

Tiles

Food Surplus

Riverside Rice
Riverside Corn
Grassland Pig

Food Neutral

7x Riverside Grassland (3 with forests)
3x Grassland (1 with forest)
City Tile (2,2,1)

Food Deficit

3x Plains (1 forested)

Fogged

4 tiles (1 Riverside + 2 Forest)

---------------------------------------------------------------------

Summary

Lots of food and grassland means it will eventually be a strong commerce city when it gets going. Unfortunately it has no real source of hammers so it will rely heavily on the whip, though the food it has available makes it ok.

4 tiles will all be revealed on settling but unlikely to be anything too outrageously good - we already have enough food!

First turns

After the first 15 turns, I saw that the snowball effect was strong enough that we would have to move.

After some more discussion, we decided on a tech path of AH-Mining-BW-Wheel-Pottery

T1 - Settle
T3 - Border Pop
T9 - AH in , Worker in
T12- Pig pastured
T13- Mining in
T16- worker 2 in
T17- Rice pastured
T18- Warrior in
T19- Corn pastured - Size 2
T21- Farm in
T22- BW in - revolt to slavery
T24- 1 chop in, whip settler (size 2-> Size 1)
T25- Settler out, 1 chop in
T28- 1 chop in - Wheel in
T29- Settler 2 out

So that's 1 Warrior, 2 workers, 2 Settlers & improved all resources by Turn 29.

Needless to say, we are now set on moving.
"You want to take my city of Troll%ng? Go ahead and try."
Reply

Ok, let's beat yours lol

Using the sandbox game:

T1 - Settle (working corn)
T3 - Border Pop
T9 - AH in , Onto Mining. Worker completed, moves onto corn and begins farming. Build set to warrior.
T13 - Amsterdam grows to size 2. Mining completes, onto BW. Farm completed, move down towards pigs. (heading SE then SW). Production switched onto settler (leaving warrior at 8/10). Working imp corn and unimproved rice.
T14- Worker moves SW and begins pasturing pigs.
T16- Pasture completes. Switch tiles to corn and pigs.
T17- worker moves onto rice.
T18- worker begins farming rice.
T20- settler completes. Build set to warrior. Settler moves...somewhere? Probably floodplains area. Warrior would have been scouting this entire time so bloody better have found a second city site lol
T21- Warrior completes. Send him scouting somewhere we haven't got much map intel yet. Production set to another warrior. I founded the second city this turn but obviously this is massively subject to change. Set production to worker but could be whatever. With those floodplains only, it could likely get another worker out before the T30 deadline though... (10t with just working a plain grassland). Rice farm completes.
T22- Bronze working completes. Onto Wheel. Grow to size 3. Work all the improved food tiles. Warrior completes. Onto worker. New warrior either fortifies or goes off scouting another direction. Worker 1 moves 1E onto forested riverside grassland.
T23- Begin chopping
T24- city 2 border popped but again this could be whenever depending on when we settle.
T25- worker 2 completes and moves 1E onto forested riverside grassland. Worker 1 finishes chop- into settler.
T26- worker 1 finishes chop. Moves 2E onto forested riverside grassland. Worker 2 begins chop. Revolt to slavery.
T27- switch production to a warrior. Worker 1 begins chop. Worker 2 can chop for this turn BUT manually cancel this once it's done- very important.
T28- Wheel completes. Onto Pottery. Switch production back to a settler and whip from 4 -> 2 (work pigs and corn after). THEN worker 2 can finish his chop.
T29- worker 2 can act this turn but can't really plan anymore from here. Maybe move to assist second city? Start road? head over to chop again?
Worker 1 completes chop into settler.
T30 - complete settler #3. City #2 would also finish a worker this turn.

so, turn 30, i see your 2 settlers, 2 workers and 1 warrior and all improvements and i raise you:
3 settlers, 3 workers and 3.5 warriors.

Beat that and i'll be impressed lol
Reply

Holy cow! Lets just hope we find two nice city spots quickly!

Have you played the save yet? If nothing else, can you post a full map screenshot for first few turns so I can keep the sandbox up to date.
"You want to take my city of Troll%ng? Go ahead and try."
Reply

[Image: t1screenie0000.jpg]

City founded. It appears that only novice/spacemanmf founded on turn 1. I guess they want the production for the EXP bonus. I'm kinda pleased with this though as they're already a snowballing leader/civ, this might help us keep parity in the early game.

More importantly though, we need a theme! Any/All ideas are welcome but no promises that i'll use the suggestion lol
Reply

Oh, a scary thought, i can see 'water' tiles bleeding through in all four points of the compass...

Maybe our initial continents are small but the 'interim' islands are actually huge and our expectations were inversed? i.e. we're on the island, the interim ones are the continents?

The starting warrior will find out soon enough i guess!
Reply

Don't panic just yet! It will be interesting to see and will push even more people after the Great Lighthouse but it wouldn't be the end of the world. There will be enough room for the numerous early cities you want!

Running with your suggestion of larger offshore islands, maybe we could be in a situation where we are all on smallish starting islands with numerous health resources but most/all of the happy stuff is on the other islands?

Lets see what our scouting reveals before worrying too much though!
"You want to take my city of Troll%ng? Go ahead and try."
Reply

[Image: t2land0000.jpg]

Coast north and south. Lots of food as per usual and some happy resources at last.
Reply

Well at least we could have found a decent 2nd city site.

The grassland NW of the northern rice which could share the corn if needed (though it may have enough food)

or

The desert hill NW of our warrior for coastal city with access to floodplains.
-------------------------------------------------------------------------------

Now the most important thing we will decide for the first 100 turns... the naming scheme.

We could just do like we did in the SGs where we give them names depending on what surrounds them, then we could call the capital things like:

'MeanderingAlong' (see what I did there?)
'RiversidePicnic'

I think that could be pretty fun seen as most typical naming schemes have been used or aren't that fun.
"You want to take my city of Troll%ng? Go ahead and try."
Reply

[Image: t3-coastsite0000.jpg]

Nice coast site there. Potential second city for sure. Nowt else to report really.

Naming theme- kinda like your idea, but with the suggestion of tying it into a feasible city name also. i.e. link it to the surroundings but also make it potentially 'realistic'. eg. i tried to do this in PBEM4 but with names of my friends rather than descriptions of the locations.
Reply



Forum Jump: