Turn summaries are found from the first post of the game thread, "Turn resolutions"
Poll: Who do you think will Win WW3? You do not have permission to vote in this poll. |
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Team Village | 4 | 12.90% | |
Team Wolf | 15 | 48.39% | |
Team Lurker | 12 | 38.71% | |
Total | 31 vote(s) | 100% |
* You voted for this item. | [Show Results] |
[SPOILERS] Werewolf 3 Lurker Thread
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Jkaen Wrote:The game was very good, no real complaints at all, and I think the roleplay certainly did help. Pretty sure baner dies and the seer scry fails. Sareln Wrote:What went right with the running of the game? Absolutly everything went right. You did a marvellous job ![]() I think this game showed that it needs the no-pm-rule to ´give the wolves at least abit of a chance. Even in this game they would have lost had day5 gotten the scooter-lynch.(4 voters for the voidwolf + ichabod & Roland would allow to kill all other villagers and still catch the all wolves). The role-playing that was done was great too. I think the no-editing rule is good. At least in the way it was handled. Other wise it might come to many: He you posted xy first and now changed it' . infights. Imagine I had edited my Ichabod-post ![]() Mardoc Wrote:Well, I guess there was one detail - however Rowain got confused about the Baner save should be reworded. It was not the spelling it was the color. This blue is awfullly hard to read so I only saw the words ichabod and Baner. That it was blue instead of red did not register at the time. (and yes I had a tiring day and didn't pay the attention I should have.) Bobchillingworth Wrote:For a future game I'd like to play with everyone being required to create a pseudonym account, probably based on whatever their assigned role is. It would mean that, at least in theory, players will be eliminated solely on the basis of suspicion / tactical considerations, rather than meta-gamey past game experiences.I think several people will be easily to identify but it would at last give the first day a spin (no all vote for MJW-day) Bobchillingworth Wrote:No posts allowed during the Night period would also be nice. Gives everyone a break from the thread or time to catch up, and the village is supposed to be sleeping anywayThats an idea I fully support. It reduces the clatter and might prevent some burn-out. Bobchillingworth Wrote:One final thing- while I'm interested in playing in another one of these, I think it would be best if the next game doesn't start for at least a couple weeks, so that everyone gets a bit of a break from WWing. A bit of a break to smooth ruffled feathers ![]()
Actually, there were 18 villagers and 5 wolves; 17/4 if you subtract those who were mod-killed.
Like Meiz said, in the first post of the game thread, there's a spoilered section with "Turn Resolutions". You can use those links to navigate the thread. Here's a reasonably objective summary of the game:
Jkaen Wrote:The game was very good, no real complaints at all, and I think the roleplay certainly did help. Order of Actions (for my sanity) was:
The practical results of this ordering is:
I really liked the game. I felt that the modding (sareln's job) went so well that I could concentrate only on playing the game, rather than anything else and that's how this things should work, IMO.
I'd be very interested to play another game. The No-PM rule, albeit frustrating sometimes while playing a villager (I really wanted to be able to PM Roland during the end game), seems to be a necessity to give a chance to the wolves... Well, I'm not really sure about that, since both WW1 and WW2 could have been won by the wolves (we got unlucky on day 5 in WW3, the villagers got lucky on the similar crucial points in WW1 and WW2)... Anyway, I'd play another game with or without PMs. I liked the power roles in this game too. I think that it is a very balanced combination. I wouldn't be so tempted to try other roles, since I haven't seen other roles that would mantain the balance of the game. Thanks for the great experience, Sareln. And who's up to host another?? ![]() Ichabod Wrote:And who's up to host another?? I'm currently adapting the online mafiagame for my Chinese writing students. So I'm running 3 games for 3 of my classes. It's a lot of work trying to keep tallies and end the days and nights at the same times. But its actually quite a good tool for their writing and grammar. That said, I have enough on my plate, but I might still be up to play the next WW game... I might play it a bit quieter... ![]() I would be willing to host a game in the future though.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Ichabod Wrote:And who's up to host another??I know uberfish had something in mind, Fall from Heaven themed.
EitB 25 - Perpentach
Occasional mapmaker
After people recover from this one, I'm willing to host a themed game based on either XCOM or FFH (no knowledge of either game would be required)
Design wise FFH would be a more complex game with high number of special powers and XCOM a more "normal" ratio of powers. uberfish Wrote:After people recover from this one, I'm willing to host a themed game based on either XCOM or FFH (no knowledge of either game would be required) Interested, though I think it's a good idea to wait until about May to start as well. |