It's been a long time since we had a real honest to goodness update. So here's a bit of overview of what's been going on in Zululand. These screenshots are 2 turns out of date (probably soon to be 3 as the turn will likely flip here before too long)
Here's the capital with some of the northern territories.
Vine (Capital) is on a pretty repeated 5->3 whipping cycle of settlers and workers. It's currently growing back on a workboat which will net the clams at the newly founded city of Batavia.
Montgomery is on a 4->2 whipping cycle.
Hamilton just whipped the lighthouse from the picture, overflowing into Moai. I'll be building Moai on whip overflow mostly. Stinks that there is no stone on the map - 250 hammers is a lot, though this should definitely pay it back with 14 water tiles.
Astute observers will notice a settler 1NW of the pig tile
The city of Harrison was founded this past turn. It actually raised gold by 3gpt, so we still have not yet reached the point where cities are costing us money. When they start with 4 2-coin trade routes it's quite the bonus!
Fauntleroy the worker is already pasturing the pigs which are in our borders already thanks to 3rd ring capital culture.
Here's the southeast.
Reading is a slow growing city currently working on a worker (which will be completed by a chop in 2t). Colerain has turned into a powerhouse city - it has (shared) corn, iron, furs, horses and with 2 grassland mines will be making 15hpt at size 6.
We've agreed with Adlain as to our border - we'll have a city at the choke 2E of the rice (or 2E1S). We gave up settling one tile further east which we didn't really want to do anyways in exchange for getting 2 more Buddhist missionaries (40h each) in exchange for one worker (60h but we're expansive). They'll be at that staging tile in about 15 turns. I'll try to remember to use them for cities that need border pops this time.
We'll have a city near the western bananas and then I think the location marked "Globe" is a good city for the Globe. We'll have the adlain border city and maybe another city to its east depending on the deal with Moogle.
Beechmont is a slow growing kinda crappy city but founded there for the Bob's Fork border choke. It's likely that we will not get any other cities on either of the other sides of Bob's Fork.
Here's the Southwest.
There is a settler onroute to the cows / wheat / copper / silks city - should be founded in about 2 turns. Next city is probably the corn / ivory site.
Tech-wise as you can see Currency is finished, adding 9 new 2-coin trade routes in our empire. We're teching at a pretty good clip I think so we just need to continue focusing on expansion. We are on Calendar now, due in probably 7t. After that I think either Metal Casting or up the religious line to Monarchy for a revolt to OR / HR.
We have a NAP with Lord Parkin till T140 and we've got sentries near Plako and WK, neither of whom are likely to attack us. We're also moving towards closer relations / alliance with SleepingMoogle, though I do need to chase him up just to check in. WK's power is growing a bit but nothing (hopefully) too scary. I'll ask him about that too.