I think we've been doing too much whipping. Blanton's even has 2 whip unhappiness, and it's preventing us from working a lot of good tiles. There's no need to rush because we're not fighting anyone for land, so we don't need to win a settler race anywhere.
T99: changed Knob creek to a settler, before it grew into unhappiness. MM will build a warrior for 1 turn, to let it grow. Bacardi can work a coast instead of the marble, to grow and finish an axe in 2 turns. Turned on avoid growth for Ssal.
If we can be more efficient with the workers, then we don't need to build many. I switched Blanton's from a fast worker to a settler.
T100:galley finished. I loaded the settler to send him down, and I'm sending down the warrior from Sangria too.
Hooch founded by the sheep.
We've got 3 galleys, so I guess I'll keep exploring to the northeast with that one.
T101: Bacardi finished an axe and grew to size 5, so I'm going to use it as a work boat production factory now.
T102: Unloaded a worker for Hooch. I then made contact with Ramesses of Japan in the extreme northwest. I went ahead and signed open borders with him immediately.
T103: I was thinking about using our axe in Hooch to pop the nearby hut. However, we'll get better results by just waiting for the city borders to pop it. Maybe GES can get us astronomy or something...
I found Ragnar's borders down south
It looks like he's expanded into our island too! That may be trouble, down the line, but for now he'll be stuck chewing on jungle.
T106: Victory! Our galley in the east defeated a barb galley!
Clam juice founded in the south, with a work boat there to work the clams.
T107: Great Merchant born in MM. I'll hold onto him for now, since I just don't know what to do with him. Maybe it would be worth bulbing metal casting, if only so we'll have defense against barb galleys.
T108: With the whip anger wearing off, several cities have grown. MoonShine founded in the north.
I've left a workboat waiting by Clam juice. As soon as the borders expand, it can cross down and make the fish for the city that's going there.