So I was trying to figure out which map script this is. I realized then that higher than expected distance maintenance implies a smaller than expected map. And this map is freaking small. I fired up a duel Islands map, and still got lower distance maintenance than in this game.
I checked the score mouseover (probably should have done that earlier), and our map has 813 land tiles, 162 tiles per player. On our starting island we have already uncovered 102 tiles, so don't expect it to be much bigger. It looks like we have a central square with some thin land bridges that might even lead to the other players.
So I'm not sure which script was used, but my guess is that it is not really a standard world size, that was probably edited into the world builder file "in post processing" to balance drafting, maintenance from # of cities, national wonders, tech costs, and all that jazz.
I checked the score mouseover (probably should have done that earlier), and our map has 813 land tiles, 162 tiles per player. On our starting island we have already uncovered 102 tiles, so don't expect it to be much bigger. It looks like we have a central square with some thin land bridges that might even lead to the other players.
So I'm not sure which script was used, but my guess is that it is not really a standard world size, that was probably edited into the world builder file "in post processing" to balance drafting, maintenance from # of cities, national wonders, tech costs, and all that jazz.
I have to run.