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Game Update - July 13

Lurker Wyrm Wrote:Well, at least it wasn't as bad as back around the first few months after the game was released where some people were trying to convince others that the absorption rune was localized to the piece of armor you put it in. That one was a nightmare. There's just no (polite) way to argue with "I just tested it and I'm right!!!!"
About a month ago I was passing through Shing Jea Monastery and one little know-it-all was teaching a new player how to add up the AL of all the armour pieces to find the total armour value which which would be applied against the attack. 'Twas truely the blind leading the blind that day. lol

Quote:It shows laziness and a lack of foresight, imo.
Hardly. "Foresight" would require someone to foresee the outcome of every concievable skill/attribute combination in the game. That list is so vast that there's no way that combined efforts of the devs (and the alpha testers in the case of the big release) could catch every little nuance of skill interaction that might happen once pandora's box gets handed over to the ravening horde.
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Something of interest - Izzy interview. Skip the first 1/3 of crap before the actual longish interview.

http://bringbacktherifts.net/phpBB2/file...ice_40.mp3

KoP
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WarBlade Wrote:Hardly. "Foresight" would require someone to foresee the outcome of every concievable skill/attribute combination in the game.
Boy, you'll argue with anything I say, won't you?

I called it lack of foresight and laziness because, on a large part, that's what I believe it is. Air of Enchantment is a perfect example when it was first put in. A skill that allows players to spam unlimited base 5e prot enchants without spending energy. Gee, let's think of what the two most popular 5e spammable prot enchants are... oh yeah! RoF and Guardian! But really, no one would ever think of using those in combination with Zealot's Fire because of the monster AI change! Gosh, where do players come up with this stuff?

Oh wait, here's another one. What about Elemental Attunement? A skill that can let any spellcaster spam elemental spells without running into energy problems. Surely no one other than an elementalist would ever think of trying to do that, especially not fast casting mesmers who can get the longest casting spells off in no time at all (not to mention that 5 fc double attuned mesmers were used in a build during the world championships a while back)! But wait... let's look at the history of this spell. It started off with a 55 (?) second recharge and only lasted 45 seconds (creating the same basic effect, to a slightly larger extent, it now has in that it couldn't stay up 100% of the time, even with a +20% mod). But then, back in may, the recharge time was reduced to 45 seconds, meaning that, aside from enchant removal, it was now able to stay up for an unlimited duration. And now it's been nerfed again for non-elementalists. Wow, I would never have imagined that someone other than an elementalist would have thought to use that spell.

But you're right, there are some spell combinations out there that are harder to see coming. Certainly I would never have thought that using Protective Spirit at a high level with Essence Bond and Balthazar's Spirit could not only make someone nigh-invulnerable but also give them an unlimited energy source. Or that people might actually stack multiple AoE spells to do large amounts of AoE damage.

[End sarcasm]

Seriously, I can understand a few things slipping by because of whatever reason, but when you've got the top ranked guilds in the world commenting on how easily some things are abused and you don't do a single thing about it for almost 6 months because you're too busy reacting to the whining and howling from the people who are too lazy to actually think for themselves, one has to wonder.

Sciros Wrote:They're constantly trying out new things as far as skill changes go, more than anything IMO to keep the PVP Championships from ever being repeats as far as what you see being played.
Well, I'm not sure how I feel about major gameplay changes being made just to "spice things up" but whatever, I suppose it's better than watching reruns for the next few years. Although... EvIL hasn't really changed its gameplan thus far, it's still using the same type of build as before, only now they've incorporated Factions skills into their builds.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
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Lurker Wyrm Wrote:Boy, you'll argue with anything I say, won't you?
No. I'll debate any assessment that I believe to be incorrect.

There are three people in RB that I can think of who are inclined to make bold statements about life, the universe and Guild Wars, and any time one of these three make their deductions, assessments, proposals, or whatever it opens the door to the rest of the readers to agree, disagree, accept, or ignore.

I'm thinking of you, me and Drasca BTW.

Quote:I called it lack of foresight and laziness because, on a large part, that's what I believe it is.
And I'm simply challenging that belief. I believe that the sheer magnitude of variables in this game makes the question of foresight with regards to specific skill interactions largely redundant. The devs will dream up something, do it, will spot a dozen problem combinations, make adjustments, move on to the next thing, the alpha testers start playing with things and spot a couple of dozen more issues to sort out and finally once everyone's satisfied they turn the work over to the public whereupon thousands of players experiment until someone spots a new loophole.

I don't believe they lack foresight. I do think your expectation of perfection is unrealistic to say the least.

Quote:[End sarcasm]
Probably a good idea. It wasn't helping to support your position. Rather it was turning your belief into a worthless rant. nod
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