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Epic Six - Always War - Info Thread

Having played a few CivIV AW games, maybe I should actually play this one ... smile

But to add to the WW discussion: In most games you can get through the Middle Ages without having to bend your civ to compensate, at least partially because you can't generate the tech lead/unit gap to really go on an offensive. You can fight forever in your own territory without problems. When you do get to go on offense, very quickly you're running 30-40% lux and beelining for Police State and even then cities stagnate until you can start to eliminate other civs. I don't believe WW will decay unless you sign peace, which you obviously can't do in AW, so eliminating a civ seems to be the only way to reduce the WW.

Of course, the AI suffers WW just like you, albeit in lesser amounts. The difference being it has no idea how to combat it, so the effect is that the AI will eventually completely stagnate from the WW it generated by banging its head against your cities in the early part of the game and will ... just ... stop ... getting ... better ... units.

The stagnation can be particularly noticable because due to "common military struggle" diplo bonuses, it can feel more like one opponent/seven different color shirts rather than seven distinct opponents. But I understand why it was necessary to essentially force the AI to all be chummy in an AW. Otherwise all it would take is to have Toku in the game and all traffic through the Pangaea to reach the human would cease at his borders. tongue

The best solution to AW in CivIV is to treat the Human as "Barbarians in different uniforms". The human suffers no WW at all, the AI suffers no WW by fighting the human, and the AI get no "common enemy" bonuses. That would fix the stagnation problem and give the feel of more, distinct opponents and allow for the possibility that the AIs might actually fight amongst themselves.
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Well I am techincally a player of the original epic. Of course, I never reported as I gave up early as I was clueless in the ways of AW in Civ3 at that time.

What is fun is I am clueless in the ways of AW for Civ 4. Has what I read on the AW games going to be enough?
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LKendter Wrote:Well I am techincally a player of the original epic. Of course, I never reported as I gave up early as I was clueless in the ways of AW in Civ3 at that time.

What is fun is I am clueless in the ways of AW for Civ 4. Has what I read on the AW games going to be enough?

Enough to win? I have no idea. Enough to compete, though, and have a good time? I should think so. The difficulty level is on Noble and Tech Trading is off, so the biggest danger (of getting snowballed technologically) is much less than in some of the AW SGs you've probably read.

Don't be a wallflower. 8)


- Sirian
Fortune favors the bold.
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McClure Wrote:eliminating a civ seems to be the only way to reduce the WW.

While having multiple opponents does WW decrease after taking one down??
In other words does Civ4 differ WW caused by fighting with differnt opponents??
Every beautiful woman should have a twin sister.
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mihau Wrote:Does Civ4 differ WW caused by fighting with differnt opponents??

Yes. (As did Civ3).
Fortune favors the bold.
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Is there any way of finding out which opponents are contributing how much to you WW total? I guess that you probably just have to guess based on whose troops you have been fighting most, but if there was a way to find out it would be useful to know who to target next.
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Just finished Epic Six. Had a good time. As always, looking forward to reporting day to see how others approached this one!
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Sirian Wrote:WW does not accrue in Civ4 for action that takes place inside your cultural borders. You therefore get an unlimited pass on defense. As for offense, WW piles up based on "power lost" in casualties, as the main ingredient. Later units are rated higher in power, so as the game goes along, WW piles up faster for offensive losses per unit lost. (This is not scientific analysis, just an overall view).

Does "power lost" occur only when a unit dies, or whenever it takes damage? So if a maceman takes 50% damage, does it count as 4 power lost, or none at all?

Daniel
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dsplaisted Wrote:Does "power lost" occur only when a unit dies, or whenever it takes damage? So if a maceman takes 50% damage, does it count as 4 power lost, or none at all?

Daniel

When it dies.
Fortune favors the bold.
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nice game thumbsup waiting for the reporting time, but does anyone know how I get free webspace to set up my own Civ website? I am sure this was discussed but I missed that.
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