Ch.4 - Events of Year 251 Part 2 - Migrants, Magma
In late summer/early autumn, the first wave of migrants arrived. It was surprisingly small, only 8 dwarves since I usually get a single massive wave of 20 dwarves near winter:
Butch - Butcher
Woody - Carpenter
Wade - Fisherdwarf
Angles - Fisherdwarf
Kitchner - Cook
Martha - Homemaker?
ShootKittens - Hunter/Marksdwarf
Soap - SoapMaker/Marksdwarf
Also around this time I started digging out the workshop level. I also started
on my metal working facilities:
We really need some tools to defend ourselves because I have a feeling that bad things will start to happen.
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Above you can see a bunch of interconnected 8x8 workshop areas as well as raw material storage sections located below for stone, wood, gems, cloth/leather/bone in that order. Some of the workshops have even been installed. At this point, I have a few workshops outside making crafts, mechanisms, cages, furniture while we wait since most of the dwarves have nothing to do otherwise.
Making Magma Forges
Forges especially magma forges are required to set up an effective military. You can go with civilians with crossbows but you're much better off with some real melee and range troops especially because if you get besieged. Often marksdwarves are not enough by themselves to lift a siege and you'll need to mop up some stragglers.
Regular forges and furnaces can be fueled by charcoal from a woodburner but its difficult to get the same volume of production as magma powered forges and furnaces.
If you look closely at the large alcove being excavated at the top of the picture, you'll notice some ▼ which are ramps down. This is how you make magma forges in general. I have on volcano-less maps, just channeled directly into rocks above magma sources but it seems like stuff (fun stuff :neenernee) comes out of them more often than if you just channel side ways. I mean you can use grates / parts of the workshop to cover your channeled hole as well but I generally like to place my forges where my dwarves don't have to go a long way to access so its good to know how to set them up like this.
Basically, you dig down a z-layer like so by channeling some holes and then you mine all the way next to the magma source:
You then channel holes into these tunnels from above. You'll need to remove any ramps under these holes or the magma forge will not act correctly. This means you need another ramp down to the tunnel so your dwarves can get out. Just floor over this tile later after you puncture the wall separating stuff from the magma.
Tutorial Point - Don't place the forge in such a way that the center tile which the dwarf has to stand on to operate it is over the magma hole.
Tutorial Point - Likewise, don't forget you can't remove ramps form above so if you flood before ramps are removed, you're going to have to try again.
Tutorial Point - Also Magma doesn't obey pressure like water most of the time so don't worry about flooding your fort unless you're using a pump to suck magma up.
You should end up with something like this:
You'll also want to set up stockpiles near your forges like this:
1 Economic (only if you are making steel since steel requires lime + iron) and 1 Ore only. Disable regular stone. You don't want your dwarves to run all over the map for ore.
Also, don't forget to set up a wood furnaces somewhere for charcoal if oyu need steel. Despite having a magma forge, you need charcoal for carbon or something. I like putting the wood furnace in my meeting room because dwarves like huddling around wood furnaces.