Quote:Most of what Warlords adds is good... except for a few things that really muck everything up. It reminds me of the expansion to Diablo II, in a way. "You improved so many things, why did you have to go and break feature ___ from the core game?! Argh!"
I agree. One thing that really surprised me is that they reduced both the redcoat and cossack to thier base units strenghts. Wouldnt something in-between have worked out well. Its like "Well, A is overpowered, lets now make it underpowered". Not that cossacks and redcoats are underpowered, but I think 16 strength for cossack and 15 for redcoat would have been better.
Quote:If only that kind of world were "weird" rather than the norm.
I can see what your referring to, but this was still the most peaceful I have ever seen. I didnt even get the "You have traded with our worst enemies" modifier for the whole game

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I definately think the trebechut needs to be toned down. Its versatility ATM is unmatched. I think not giving it the ability to bombard might be a somewhat balancing change, so players would be forced to have both catupults and trebechuts in a stack.
Quote:Perhaps a patch to Warlords could add an option for Custom Games:
<box> No War Weariness
Interesting proposal. I think war weariness should stay in the game but the way it takes effect right now is not right. I dont know how possible something like this is but if war weariness can depend on percentage of total army lost in a specific war.. it would make a lot more sense to me. For example, lets assume you had 500000 soldiers (demographics) when you declare war, if 10% of those die, war weariness should go to something like 1 unhappiness. If 20% die, 3 unhappiness, if 30% die, 7 unhappiness, and as that number rises the increase should be exponential, the numbers I used are just examples to show the concept. IMO this would be more realistic and not as annoying as it is now.